PSEUDO-HAPTIC FEEDBACK USING AUDIO IN VR WATERCRAFT NAVIGATION
Harshita Shetye
CMP504: Masters Project
Supervisors: Niall Moody, Naman Merchant
MSc, Computer Games Technology
Abertay University
OVERVIEW
A brief overview of the project – Research gap, implementation, test results, and conclusion.
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WHY THIS PROJECT?
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RESEARCH QUESTION & ARTEFACT
EXPERIMENT
Condition A: Procedural & Dynamic
The sound constantly reacted to the boat's physics taken from the blueprint in real-time.
Condition B: Procedural & Static
Default variables were assigned instead of taking input parameters from the blueprint.
EXPERIMENT
Condition A: Procedural & Dynamic
The sound constantly reacted to the boat's physics taken from the blueprint in real-time.
Condition B: Procedural & Static
Default variables were assigned instead of taking input parameters from the blueprint.
RESULTS
CONCLUSION
PROJECT STRUCTURE
YouTube Link: https://youtu.be/IcuQs0I1cAY
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BLUEPRINTS: PHYSICS
Parameters: RiverSpeed, AlignmentWithCurrent, EngineSound, RiverCurveIntensity, BoatFoam, Splash/DriftSound
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RIVERSPEED
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ALIGNMENTWITHCURRENT
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ENGINESOUND
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RIVERCURVEINTENSITY
… which interpolates the river curve intensity over a period of 0.5 seconds.
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BOATFOAM
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SPLASH/DRIFT SOUND
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METASOUNDS
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ANY QUESTIONS?
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