Doncaster Demons
Forwards Presentation
Brett Meese
WHAT IS A SCRUM FOR ??
BASICALLY TO RESTART A GAME IN A FAIR MANNER FOLLOWING NUMEROUS ACTIONS WITHIN A MATCH
WHAT IS A SCRUM AWARDED FOR ???
Knock on
Forward pass
Ruck unplayable (to team in possession)
Maul unplayable (to team not in possession)
Incorrect throw at lineout
Incorrect quick throw at lineout
When a team carries ball into own in goal and grounds (to team who didn't ground)
When a team kicks the ball dead (to non-kicking team)
When ball carrier makes contact with the ref (to team in possession)
After stoppages for an injury (to team last going forward)
When a penalty isn't taken within the time limit (to non-kicking team)
For any reason the referee decides there should be a scrum
Failure to “use it” within 5 secs
WHEN CAN WE SELECT A SCRUM
OPTION FROM A REFS DECISION?
Caption
DONCASTER DEMONS FORWARDS SCRUMS MOVING FORWARD
Philosophy
What are we looking to do with the forwards that we have at scrum time?
Win quick playable ball?
Obtain a scrum penalty?
Demoralise opposition?
Important as it drives the the physical attributes of the scrum
Scrms first mentality - lets deal with what happens afterwards once the ball isout(back row?)
Hooker is in charge of the scrum - they are in charge of the setup
Do we have a line for the forwards to use before each scrum eg -
“scrum time fun time”
Every new scrum is an individual challenge
Strongest scrum position - maintain strong low and square
Work from floor up (tower of power)
Feet shoulder width apart - weight on forefoot not heel
Point of knee just behind point of hip
Tip/tilt to flatten lower back (small u)Scapula together/big chest parallel to floor
Head in strong neutral position - eyes looking up not down to floor
Mindset
Physical
We can use a dominoes process review the scrum as everything we do has a knock on effect
to the next process to how and when the next domino falls. It gives us a way of breaking down
the process the into smaller blocks to help training.
Set Up
Bind
Fight
Power
Hit
Load
Skill set
Set up
Hooker is in charge
They set the height and calls the props in when they are ready - Need 6 shoulders
When happy 2nd rows called in.
Then flankers and No 8
2nd Row, and back row start on both knees and bind forwards
BIND
Main issues here are for the LH/TH Prop, Loose had bind
_
numerous options of arm position. One below. Others will be discussed taught
as needed as everyone will have preferences
TH Prop - bind below getting on top of loosehead prop elbow/bicep to try and gain an advantage
Foot movement minimal from the bind to the set.
Hips move from 12 to 1 o clock
HIT
Build the pressure ready for the “snap/push” when ball in scrum
Load
Keep strong body position under movement - all pushing forward in unison(hit 2, 3, squeeze 2, 3)
Power
Fight to keep a straight, low strong body position
Fight
💪🏻
Ref - Orange
Player - red
Crouch
Front row SINK
Bind
Front row lock arms with other from row and brin outside leg back
Set- this is in my eyes is where the scrum is won or lost.
Come together with a “hit” and call “hit 2.3.4”
Scrum Calls
Video Clips
Video Clips
LINEOUTS
A lineout is given when the ball crosses the touch line in any way shape or form
The throw in is taken from where the touch judge / ref deems the ball to have crossed the line or where the kick was taken from.
Attacking team must state number of players
Both Teams must keep a one meter gap from each other. IIE 1/2 meter back from the line set by the Ref. The ref will normally mark for the defending team
Players must not “close” the gap
The players are allowed to move to change position, but they’re not
allowed to encroach into the gap. This is called “closing” the gap.
You’ll often see players edging ever so slightly toward the line of touch
to get an unfair advantage.
Referees may not pick up on a slight adjustment, but they will penalize
players on either side who close the gap unfairly.Thechooker throw the ball to the required position and play continues.
The ball must be thrown down the middle and be straight without
veerring off of the ref will call it as “ not straight”
What if its windy?
Windy conditions make life very difficult for the hooker.
A very pedantic referee could blow the whistle at every lineout on a
blustery day due to the ball not flying straight from the touchline to the
tail of the lineout.
This would make for a very poor game of rugby. Referees do have
leeway when interpreting whether the ball was straight…or just
“straight enough”.
This leeway should still ensure that the opposition has a fair chance at
catching the ball.
Let’s say the ball is thrown high and long to the tail of the lineout. If it’s
blown off course toward the end of the throw, the referee may make a
judgement call based on the actions of the opposition.
If the opposition players at the tail don’t jump, then they aren’t
competing for the ball. A sympathetic referee will allow for a ball
slightly askew in this situation.
Tips For Throwing Straight On Windy
Days
The longer the throw, the more likely it is not to be straight on a windy
day.
Throw to two
The most basic advice is to throw hard and short to the number two
position.
In the diagram below, the players at positions one and three will lift
number two.
Unfortunately the opposition will be expecting this, But the harder you throw the ball the harder it is to intercept.Trigger on the hooker.
Throw to one
An alternative is to throw to one i.e. the player nearest the touchline
turns and takes the shortest ball possible – and without jumping. The
ball just has to travel past the five-metre line before it’s caught.
Why don’t teams always do this? The problem is that an opposition
player is standing within the five-meter line and the touchline before
the ball is thrown.
This means that a low ball must be thrown fast and hard. Windy days
are often wet too, so a hard pass can be a liability i.e. a fumble.
For me one of the most over complicated pieces of armoury we have.
By over complicated, I mean we have to throw a ball and catch it.
Keep possession then do something with it. It gets over complicated
by having 3000 calls , splitting and rejoining etc etc etc. Let's get the
basics right . Before we form our line out get together with the scrum
half in a huddle and discuss where it's going. 2,4 or 6. Then it is off the
top or a straight out or catch and drive. That’s it. The hooker can then
call anything she wants and it doesn't matter at all.
Scrm half indicates to fly half where its going by foot position if it's
pointing to forwards a catch and drive or pointing towards backs then
goes to backs.