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Doncaster Demons

Forwards Presentation

Brett Meese

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WHAT IS A SCRUM FOR ??

BASICALLY TO RESTART A GAME IN A FAIR MANNER FOLLOWING NUMEROUS ACTIONS WITHIN A MATCH

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WHAT IS A SCRUM AWARDED FOR ???

Knock on

Forward pass

Ruck unplayable (to team in possession)

Maul unplayable (to team not in possession)

Incorrect throw at lineout

Incorrect quick throw at lineout

When a team carries ball into own in goal and grounds (to team who didn't ground)

When a team kicks the ball dead (to non-kicking team)

When ball carrier makes contact with the ref (to team in possession)

After stoppages for an injury (to team last going forward)

When a penalty isn't taken within the time limit (to non-kicking team)

For any reason the referee decides there should be a scrum

Failure to “use it” within 5 secs

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WHEN CAN WE SELECT A SCRUM

OPTION FROM A REFS DECISION?

Caption

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DONCASTER DEMONS FORWARDS SCRUMS MOVING FORWARD

Philosophy

What are we looking to do with the forwards that we have at scrum time?

Win quick playable ball?

Obtain a scrum penalty?

Demoralise opposition?

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Important as it drives the the physical attributes of the scrum

Scrms first mentality - lets deal with what happens afterwards once the ball isout(back row?)

Hooker is in charge of the scrum - they are in charge of the setup

Do we have a line for the forwards to use before each scrum eg -

“scrum time fun time”

Every new scrum is an individual challenge

Strongest scrum position - maintain strong low and square

Work from floor up (tower of power)

Feet shoulder width apart - weight on forefoot not heel

Point of knee just behind point of hip

Tip/tilt to flatten lower back (small u)Scapula together/big chest parallel to floor

Head in strong neutral position - eyes looking up not down to floor

Mindset

Physical

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We can use a dominoes process review the scrum as everything we do has a knock on effect

to the next process to how and when the next domino falls. It gives us a way of breaking down

the process the into smaller blocks to help training.

Set Up

Bind

Fight

Power

Hit

Load

Skill set

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Set up

Hooker is in charge

They set the height and calls the props in when they are ready - Need 6 shoulders

When happy 2nd rows called in.

Then flankers and No 8

2nd Row, and back row start on both knees and bind forwards

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BIND

Main issues here are for the LH/TH Prop, Loose had bind

_

numerous options of arm position. One below. Others will be discussed taught

as needed as everyone will have preferences

TH Prop - bind below getting on top of loosehead prop elbow/bicep to try and gain an advantage

Foot movement minimal from the bind to the set.

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Hips move from 12 to 1 o clock

HIT

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Build the pressure ready for the “snap/push” when ball in scrum

Load

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Keep strong body position under movement - all pushing forward in unison(hit 2, 3, squeeze 2, 3)

Power

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Fight to keep a straight, low strong body position

Fight

💪🏻

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Ref - Orange

Player - red

Crouch

Front row SINK

Bind

Front row lock arms with other from row and brin outside leg back

Set- this is in my eyes is where the scrum is won or lost.

Come together with a “hit” and call “hit 2.3.4

Scrum Calls

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Video Clips

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Video Clips

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LINEOUTS

A lineout is given when the ball crosses the touch line in any way shape or form

The throw in is taken from where the touch judge / ref deems the ball to have crossed the line or where the kick was taken from.

Attacking team must state number of players

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Both Teams must keep a one meter gap from each other. IIE 1/2 meter back from the line set by the Ref. The ref will normally mark for the defending team

Players must not “close” the gap

The players are allowed to move to change position, but they’re not

allowed to encroach into the gap. This is called “closing” the gap.

You’ll often see players edging ever so slightly toward the line of touch

to get an unfair advantage.

Referees may not pick up on a slight adjustment, but they will penalize

players on either side who close the gap unfairly.Thechooker throw the ball to the required position and play continues.

The ball must be thrown down the middle and be straight without

veerring off of the ref will call it as “ not straight”

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What if its windy?

Windy conditions make life very difficult for the hooker.

A very pedantic referee could blow the whistle at every lineout on a

blustery day due to the ball not flying straight from the touchline to the

tail of the lineout.

This would make for a very poor game of rugby. Referees do have

leeway when interpreting whether the ball was straight…or just

“straight enough”.

This leeway should still ensure that the opposition has a fair chance at

catching the ball.

Let’s say the ball is thrown high and long to the tail of the lineout. If it’s

blown off course toward the end of the throw, the referee may make a

judgement call based on the actions of the opposition.

If the opposition players at the tail don’t jump, then they aren’t

competing for the ball. A sympathetic referee will allow for a ball

slightly askew in this situation.

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Tips For Throwing Straight On Windy

Days

The longer the throw, the more likely it is not to be straight on a windy

day.

Throw to two

The most basic advice is to throw hard and short to the number two

position.

In the diagram below, the players at positions one and three will lift

number two.

Unfortunately the opposition will be expecting this, But the harder you throw the ball the harder it is to intercept.Trigger on the hooker.

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Throw to one

An alternative is to throw to one i.e. the player nearest the touchline

turns and takes the shortest ball possible – and without jumping. The

ball just has to travel past the five-metre line before it’s caught.

Why don’t teams always do this? The problem is that an opposition

player is standing within the five-meter line and the touchline before

the ball is thrown.

This means that a low ball must be thrown fast and hard. Windy days

are often wet too, so a hard pass can be a liability i.e. a fumble.

For me one of the most over complicated pieces of armoury we have.

By over complicated, I mean we have to throw a ball and catch it.

Keep possession then do something with it. It gets over complicated

by having 3000 calls , splitting and rejoining etc etc etc. Let's get the

basics right . Before we form our line out get together with the scrum

half in a huddle and discuss where it's going. 2,4 or 6. Then it is off the

top or a straight out or catch and drive. That’s it. The hooker can then

call anything she wants and it doesn't matter at all.

Scrm half indicates to fly half where its going by foot position if it's

pointing to forwards a catch and drive or pointing towards backs then

goes to backs.