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Training Agenda

  1. As You Enter
    1. Take this short pre-survey
    2. Create your free account here

  • Technovation Overview
  • Resources to Support Students in STEAM Online
    • Your Resource Page
    • Special Considerations
  • Getting Our Hands Dirty
    • Engineering Design Process
    • Balance a Dino
  • Wrap Up
    • Final Reflection
    • Assignment

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Welcome, Educators!

Session #1 of a 3-part series

With Technovation program staff Rebecca Anderson, Nick Luu, and Judith Ahumada

Please say hello in the chat!

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Objectives for today

💪 Get Set 💪

You’ll gain the experience, tips, and tricks you want before leading design challenges with your kids in an online setting

Get Ready ✨

You’ll become comfortable using Curiosity Machine resources to plan awesome engineering design challenges for your kids

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Training Agenda

  • As You Enter
    • Take this short pre-survey
    • Create your free account here

  • Technovation Overview
  • Resources to Support Students in STEAM Online
    • Your Resource Page
    • Special Considerations
  • Getting Our Hands Dirty
    • Engineering Design Process
    • Balance a Dino
  • Wrap Up
    • Final Reflection
    • Assignment

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What is Technovation?

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Technovation is a global education non-profit that empowers girls and families to identify community problems and create tech and engineering solutions that develop their leadership and creative problem-solving skills.

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Vision:

Empower girls and families to be leaders and problem solvers in their lives and their community

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Curiosity Machine is part of Technovation.

It’s an interactive online STEM learning platform that provides educators, families, students, and community leaders design challenges.

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What are Design Challenges?

  • Hands-on projects
  • Inspired by the cutting-edge work of scientists and engineers
  • Use simple materials
  • Scale up or down in difficulty for different age groups
  • Have many possible solutions using the Engineering Design Process

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Developing curiosity, creativity, and persistence

through open-ended engineering design challenges

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DCs don’t have “correct” answers.

Support students to explore their diverse ideas. Unique solutions encouraged!

Failure, or things not working, is part of the learning.

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Training Agenda

  • As You Enter
    • Take this short pre-survey
    • Create your free account here

  • Technovation Overview
  • Resources to Support Students in STEAM Online
    • Your Resource Page
    • Special Considerations
  • Getting Our Hands Dirty
    • Engineering Design Process
    • Balance a Dino
  • Wrap Up
    • Final Reflection
    • Assignment

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Resources for YOU

You have access to:

  • Online dashboard with links to:
    • Design challenges (DC)
    • Trainings
    • Printable resources
    • Worksheets
    • Some lesson plans
  • Guides show one way to solve DCs

Let’s explore!

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About the Platform

Inspiration Gallery

Children can learn from each other's projects.

Design Challenge Prompt

the goal or problem to be solved

Inspiration Video

Children learn how scientists and engineers solve and apply key concepts to

problems.

Guide

Educators have access to instructional videos and additional content to help them solve the design challenge..

Learning Support

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Inside the Guide

How to Make it has instructional videos to help kids get started. These also help educators understand the challenge. Downside: Sometimes students have a hard time building something different from what they saw in the video.

Learn More has additional information about the STEM concepts relevant to the challenge.

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Curiosity Machine Platform

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Special considerations

  • How many of your students have consistent access to your sessions?
  • It’s easy for students to involve their siblings who are home with them
  • Define your goal. What do you want students to walk away with?
  • Choose your design challenges based on materials your students will have access to
  • Remember, your role is to facilitate the activity and let the students figure out a solution on their own. We can help you prepare!

Have worries?

Please, insert in chatbox

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Training Agenda

  • As You Enter
    • Take this short pre-survey
    • Create your free account here

  • Technovation Overview
  • Resources to Support Students in STEAM Online
    • Your Resource Page
    • Special Considerations
  • Getting Our Hands Dirty
    • Engineering Design Process
    • Balance a Dino
  • Wrap Up
    • Final Reflection
    • Assignment

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Intro: Engineering Design Process (EDP)

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Engineering Design Process (EDP)

INSPIRATION: Define the problem

PLAN: Create solutions, select one and draw a design

BUILD: Execute the prototype

TEST: Observe and measure the prototype’s performance

REDESIGN: Identify a problem to solve with a new design

REFLECT: Share experience and ways to use new knowledge to solve future problems

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EDP Tool for Students

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Balance a Dinosaur

Challenge: Build a dinosaur at least 6" tall that can balance on two legs using counterbalances.

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What are the first steps you would take as an educator?

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How I would plan

Action

Where/How

Check available resources

Your resource page, DC

Watch inspiration and guide videos

?

List & gather materials

Tip: Make sure your kids will have access to them or substitutes

Decide what to focus energy on

?

Create or fit into schedule

?

Do a test build then start!

Don’t be afraid! You can always improve the next time.

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Check available resources

  • Check out what’s in the DC
  • Look at the slide deck
  • Check out the Inspiration Gallery
  • Gather any questions I still have

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Watch inspiration & guide videos

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  • Inspiration? Planning? Redesigning? Reflecting?
  • Look through slide deck
  • Look at Learn More section
  • How does this connect to monthly theme?
  • What would kids be most interested and engaged in? (that connects to their experiences)

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Create your Schedule

Sample 2-day schedule

based on one hour lessons

Day 1

Day 2

20

Introduce design challenge and potential materials

40

Students build their design challenges

25

Students explore design challenge, plan ideas with small groups in breakout rooms

15

Students take turns testing in front of each other and providing feedback

15

Students share ideas with whole group, get feedback

5

Reflection and/or rebuild plans for next class

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Let’s Try a test build!

Plan

Take time to sketch or write out your ideas. Remember challenge? Build a dino at least 6” tall that can balance on two legs.

Build, Test, & Redesign

Start building! Make any changes you need to improve as you test your design. Share out!

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Redesign Tips

  • Try adding more weight to the counterbalance
  • Make sure your base is leveled and can stand even without weight
  • Make sure the tail is not being used as a “third leg”. The dino should still balance even if the tail is not touching the table/floor.

How to make it simpler:

  • Decrease the constraints by having the students build structures with more legs.
  • Omit any size constraints.
  • Allow students to use cardboard tubes for the legs.

How to make it more challenging:

  • Increase the size constraints/goals.
  • Ask students to build one prototype inspired by the Fruitadens and another inspired by another animal with external structure(s) that aid in balance.
  • Give tighter time restrictions during building.
  • Give more difficult constraints for success and testing methods, such as requiring that the prototype support a given amount of weight without tipping over for a specific amount of time.

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Reflect & share your dino

Sharing

Check out other dinos. What worked? What didn’t? Did anything surprise you?

Processing

Share your experiences with the EDP. What was challenging about this?

Applying

How will you lead with your students?

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Training Agenda

  • As You Enter
    • Take this short pre-survey
    • Create your free account here

  • Technovation Overview
  • Resources to Support Students in STEAM Online
    • Your Resource Page
    • Special Considerations
  • Getting Our Hands Dirty
    • Engineering Design Process
    • Balance a Dino
  • Wrap Up
    • Final Reflection
    • Assignment

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What worries us

Compile list from chat during session

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Your Assignment:

Try 1-2 design challenges like Balance a Dino - using the EDP - with your kids before next session (Thursday, Nov 19).

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Exit ticket

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appendix

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Think ahead about strategies you’d recommend if...

Students are stuck in their plan

Students are intimidated to start building

Students ask you a question specific to a concept that you don’t have an answer to

Students get stuck and discouraged

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When things get hard

Situation

Growth Mindset Example

Fixed Mindset Example

Not getting the expected outcome

What am I missing? How can I make this work?

Mine isn’t good. I failed, so I’m giving up.

Getting an expected outcome

I’m on the right track.

I’m incredible at this.

Trying something new

My mistakes help me learn.

I hate messing up.

Completing a project

What can I do to make it better?

My work won’t get better than this.

With difficult tasks

This could take me ___ minutes.

This is very difficult.

Seeing others’ successes

I’m going to learn how she’s doing it!

She’s so good at that.