Maths
S1 – Year A
Unit 1
Lesson 1: Mathematicians have superpowers!
Learning intentions | Success criteria |
Students are learning that:
| Students can:
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Lesson 1: Investigating ten frames
Attribute Anna
Your brain is like a muscle
Lesson 2: How many do you see?
Learning intentions | Success criteria |
Students are learning that:
| Students can:
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3 tens in a row
How many do you see? Part 1
How many do you see? Part 2
Lesson 3: Exploring Shapes
Learning intentions | Success criteria |
.All students are learning that:
| All students can:
In addition, students working towards Early Stage 1 outcomes can:
In addition, students working towards Stage 1 outcomes can:
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Definitions ��Go through the definitions- record on board and discuss as whole class
Shape talk�Find resources of items of different shapes��What do you notice about this shape?�How could you describe this shape by the number or length or sides?�How could you describe this shape by it's vertices?�How is this shape similar to that shape?�
Shape movement activity
Polygon Hunt
Outdoor Scavenger Hunt
Lesson 4: Attribute Shape Patterns
Learning intentions | Success criteria |
Students are learning that:
| Students can:
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Attribute of shapes
Lesson 5: Numbers have attributes too
Learning intentions | Success criteria |
Students are learning that:
| Students can:
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Lesson 5: Sorting dominoes
How would you sort these numbers?
How would you sort these numbers?
Lesson 6: organising and counting a collection
Learning intentions | Success criteria |
Students are learning that:
| Students can:
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Ten frame filler
You will need:
A 0-9 sided die, 0-9 spinner or cards with 0-9 printed on them.
2 different coloured markers
a gameboard
How to play
Roll the dice.
Record the total rolled using one of the ten-frames in a single, sweeping movement.
If there is not enough space in any of the ten-frames, miss a turn.
Take it in turns filling in ten-frames.
A player who completes the ten-frame (for example, rolling a three and there is a ten-frame with 7 already filled), claims it by writing their initials on top of the ten-frame.
The player with the most ten-frames at the end is the winner!
Discuss/reflect
Was there a strategy that helped you to win the game?
What numbers do you think were the best to roll? Why?
Have we found all the combinations to 10?
What might happen if we had a third player? Would it make it easier or harder to win?
Lesson 7: How many dots?
Learning intention | Success criteria |
Students are learning that combinations of numbers (number bonds) help quantify collections. | Students can:
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Part-whole combinations
Lesson 8: Boxes of pencils
Learning intentions | Success criteria |
Students are learning that:
| Students can:
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A class needs... | How many full boxes can you make? | How many loose pencils are left over? |
26 pencils |
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46 pencils |
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55 pencils |
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60 pencils |
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73 pencils |
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81 pencils |
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93 pencils |
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63 pencils |
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67 pencils |
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18 pencils |
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