WORLDBUILDING
CAFE
Warm-Up
Table #1: Location
Location comprises geography, climate, and other such environmental traits. Now, before researching obscure nature facts for hours or attempt to recreate the intricate ecosystems of the Amazon, remember that the goal isn’t purely to decide what the setting is. What’s important is how the setting will affect characters.
Table #2: Culture
Culture is a broad term that encompasses multiple facets of a civilization, but the foundation of culture lies with a society’s values. Everything, from the laws down to the art popularized within communities, reflects the values the society at large holds and what moral truths they deem important. Social rules and expectations form from these ideas as well, and how a world’s society conducts itself will reveal them.
Table #3: History
When writing a world’s history, consider a story’s scope. Determine what historical events will inform a character’s views, the views of the people directly associated with a character, and the current social climate where a story is taking place. Focus should be on events that are recent and relevant. Unless conflicts will affect a character at some point and/or tie into the themes a writer intend to employ, they’re irrelevant.
Table #4: Magic
What kind of magic you implement can alter the course of a world’s history. If a world contains potent healing magic, traditional medicine could fall to the wayside while people grow dependent on magical means of recovery. Likewise, healing magic isn’t a weapon, but it would certainly make wars less deadly, and thus, some leaders might be less hesitant to commit to military campaigns. If anyone could learn to teleport, perhaps wagons, carts, or cars wouldn’t be as necessary.
Table #5: Technology
Technology is going to be an important part of any fictional world. The tech in a story will allow the characters to travel throughout the world. They will also use it to defend themselves, and discover hidden mysteries. Like magic, technology needs to have it’s limitations when in the hands of characters.
Directions
Groups of 5+ go to each table and have 8 minutes to write as many ideas about the worldbuilding element on the poster.
Your idea can be an example from popular culture (i.e. The Force from Star Wars under Magic).
Good artists borrow, GREAT artists steal.
We will do a gallery walk and then share out as a class.
What do we need to think about so that everyone feels safe and heard during the conversations at each table?
Post-Gallery Walk Reflection