Human-Computer Interaction
saadh.info/hci
1
Attendance and Agenda
2
CS has a loops problem…
3
HCI Research & User Experience (UX) Research
4
UX
HCI Research
Saunders Research Onion
5
1. Perception and Cognition
6
2. User Research Methods and Qualitative Analysis
7
Interviews
Contextual Inquiry
Think-out Aloud
3. Experimental Research in HCI
Error bars show
±1 standard deviation
4. Modeling Interactions
Units: bits
RT = a + b log2(n + 1)
Fitts’ Law
Hick-Hyman’ Law
5. Evaluations
Jakob Nielsen and Don Norman
6. Human-AI Interaction
1. Perception and Cognition
12
Humans and Computers
13
Perception and Cognition: Humans and Computers
14
Perception and Cognition: Humans and Computers
15
Situational Impairments
16
Humans and Computers
17
Human Operator in a Work Environment
Sensors and Responders
18
Vision: Both Receptor and Responder
19
Light Detection and Signal Transmission
Respond to brightness, distance, track objects
Vision
20
How do we perceive visual elements?
How do we perceive color?
Vision
21
Gestalt Principles
22
Gestalt Principles
23
1. Gestalt Principles: Proximity
24
Do you see rows or columns?
1. Gestalt Principles: Proximity
25
How about now?
Objects that are close to each other are perceived as a group.
1. Gestalt Principles: Proximity
26
How does this look?
Can we do better?
1. Gestalt Principles: Proximity
27
1. Gestalt Principles: Proximity
28
How does this look?
Can we do better?
1. Gestalt Principles: Proximity
29
2. Gestalt Principles: Closure
30
Mind tends to fill in missing information to create a complete, familiar object or shape.
2. Gestalt Principles: Closure
31
Can we do better?
2. Gestalt Principles: Closure
32
3. Gestalt Principles: Similarity
33
Objects that are similar to one another in size, shape, and/or color are grouped together
3. Gestalt Principles: Similarity
34
Similarity overrides proximity
3. Gestalt Principles: Similarity
35
4. Gestalt Principles: Continuity
36
Mind continues patterns and styles
4. Gestalt Principles: Continuity
37
5. Gestalt Principles: Symmetry
38
Items that are similar in color, shape, size, or texture are perceived as part of the same group.
6. Gestalt Principles: Figure/Ground
39
We instinctively separate a visual field into the figure (the focal point, usually the main figure) and the ground (the background).
6. Gestalt Principles: Figure/Ground
40
6. Gestalt Principles: Figure/Ground
41
7. Gestalt Principles: Common Fate
42
Elements moving in the same direction or changing in the same way are perceived as related or as part of a single group.
7. Gestalt Principles: Common Fate
43
Vision
44
How do we perceive visual elements?
How do we perceive color?
Color: Hue, Saturation, and Brightness
45
Saturation is the intensity or purity of a hue from gray tone (no saturation) to pure, vivid color (high saturation).
Brightness is the relative lightness or darkness of a particular color, from black (no brightness) to white (full brightness).
Brightness = Value and is related to Tone.
Hue is the dominant color family or shade on the color spectrum,
Color Wheel
46
Color Harmonies
47
Do colors have meaning?
48
Do colors have meaning?
49
Using the Color Palette
50
Color
51
Optimized to detect edges not absolute brightness and contrast
Ambient lighting and modality effects color perception
Color perception influenced by top down processes (context)
Color: Contrasts
52
Color: Influences on Contrast Sensitivity
53
Color: Discrimination
54
The less saturated two colors are, the harder it is to distinguish between them
Color determination is difficult for small or very thin objects (e.g. text)
The greater the distance between stimuli, the more difficult it is to distinguish subtle color differences
Color: Discrimination
55
Color: Color Blindness or Color Vision Deficiency
56
Color: Color Blindness or Color Vision Deficiency
57
Protanopia: Red may appear as shades of brown or gray, and certain shades of orange, yellow, and green can be confusing.
Deuteranopia: Greens may appear beige or tan, and they may confuse reds, greens, and yellows.
Color: Color Blindness or Color Vision Deficiency
58
Color: Color Blindness or Color Vision Deficiency
59
Color: Color Blindness or Color Vision Deficiency
60
Optical Illusions
61
Optical Illusions due to Overcompensation
62
Optical Illusions: Depth
63
Read on your own, Discuss
64
https://www.nngroup.com/articles/principles-visual-design/
Vision: Fixation and Saccade
65
Fixations: Still, focused eye moments.
Saccades: Rapid gaze shifts.
Scanpath: Eye movement trajectory.
Vision: Scanpath: The Unexpected Visitor
66
Remember the position of the people and objects in the room, estimate the ages of people
Vision: Scanpath
67
Vision: Eye-trackers for Research
68
Attendance & Next Time
69