Meta Quest 2
Team Tear One
Alejandra, Charles, Ethan, & Madysen
Table of Contents
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Challenge
Our Challenge is to get 18-24 year old college students and young adults who do not see Quest 2 or Oculus as essential to make Quest 2+ Oculus part of their college starter pack by showing how Quest 2 keeps you socially connected and infinitely entertained.
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Company/Brand - Industry Overview (VR)
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Company/Brand - Facebook’s (Meta’s) Issues
Data Privacy
2006: Facebook Debuts News Feed
2007: Advertising Privacy Issues
2011: FTC Privacy Charges
2013: Facebook Bug
2014: Mood Manipulation Experiment
2018: European Data Protection Law, Belgium Courts , Massive Data Threat
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Metaverse
“Essentially, it's a world of endless, interconnected virtual communities where people can meet, work and play, using virtual reality headsets, augmented reality glasses, smartphone apps or other devices.”
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Company/Brand - Oculus
Storage - 128GB or 256GB
Resolution - 1832 x 1920 (Per Eye)
Price - $299 (Base)
Battery Life - 2/3 hours
Ram - 6GB
Weight - 503g or 1lb
Two Controllers - 126g each
Sold: Approx. 3 million
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Company/Brand - Oculus Comparison
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Oculus | HTC Vive Pro 2 | Playstation VR |
Storage - 128GB or 256GB Resolution - 1832 x 1920 (Per Eye) Price - $299 (Base) Battery Life - 2/3 hours Ram - 6GB Weight - 503g or 1lb | Storage - NA Resolution - 2440 x 2440 (Per Eye) Price - $799 (Base) Battery Life - 5+ hours Ram - 8GB+ Weight - 850g | Storage - NA Resolution - 1920 x 1080 Price - $400 ( Base) Battery Life - NA Ram - NA Weight - 610g |
Consumer
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Consumer - Survey Results
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Consumer - Survey Results
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Consumer - Survey Results
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Competition
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Direct | Indirect |
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Competition/Category - Industry Trends
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Competition/Category - Business Challenges
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Communication
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VR Headset (Top 3 Websites) | Gaming (Top 3 Websites) |
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Visits over time (Jul 2021 - Sep 2021)
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Channels Overview (Jul 2021 - Sep 2021)
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Competitors - Social Media Following
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Valve Index | Oculus Quest 2 | Playstation VR | HTC Vive Pro 2 | HP Reverb G2 |
1.1M | 1.8M | 38M | 1M | 195K |
- | 429K | 28.7M | 87.3K | 1.2M |
430.1K | 430K | 23M | 254.2K | 1.1M |
- | 388K | 13.7M | 43.1K | 192K |
SWOT
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Strengths Price: Oculus is relatively affordable Portability: Oculus is relatively portable considering it weighs about a pound. | Weakness Short battery life: Only 2-3 hours compared to others that are either wired or longer in general. Controllers: Poor controller ergonomics. Login: Must log into facebook to use. |
Opportunities Growth: Expected to grow at a CAGR of 28.2% from 2021 to 2028 College students: Students are looking for new ways to collaborate in projects. Businesses: Businesses looking for new ways to network. | Threats Facebook’s (Meta’s) image: Meta has dealt with privacy issues Competition: Many companies have come out with their own VR, what makes oculus anything special? |
Target Audience and Segmentation
Target Audience College Faculty/College students
Strategy Influence faculty to implement Oculus into their course curriculum and requirements. How can it make their class easier and more engaging?
As of 2018, there is 1.5 million college faculty members in the US (nces.ed.gov).
40 colleges in the Houston area (accreditedschoolsonline.org).
35 colleges in Boston (bostonplans.org).
Over 20 colleges in San Francisco (cappex.com).
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Segmentation
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STEM
Visual Arts
Faculty (Niche)
Segmentation by key programs
Target Audience and Segmentation
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Target | Female | Male | % in Target |
Not Employed - Student | 50.8% | 49.2% | 8.5 |
Plan to take college level courses - next 12 months | 67.5% | 32.5% | 20.3 |
Past 4-weeks played any video games | 45.2% | 54.8% | 34.9 |
Plan to buy next 12 months - personal home electronics | 36.7% | 63.3% | 18.0 |
Females make up a higher majority of the numbers in higher education for Houston alone while Males make up the majority of the technology use.
We need to engage college women, appeal to them.
Seasonality and Timing
Back to school (September 2nd - 4th) Start promoting it slowly in late July
Black Friday (November 25th)
Cyber Monday (November 28th)
Christmas promo (First two weeks of December) Buy One Get One Game FREE
Spring semester (January 20th - 22nd)
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Seasonality and Timing
Average: Tuesday 11 A.M. - 12 NOON
FB - wednesday - friday
Instagram - tuesday - wednesday
Tiktok - tuesday, thursday - friday
Twitter - tuesday - wednesday
Youtube - thursday - friday
Google - tuesday
Amazon - Monday
We want to put it in the viewers face early in the week to prepare and foreshadow weekend purchases and searches.
https://statusbrew.com/insights/best-times-to-post-on-social-media/
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Technology
“Silicon Valley”
Medicine
“Texas Medical Center”
Arts
“Art Capital”
Engineering
“MIT”
National Plan
Focusing on colleges with big enrollment and great programs
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Houston | New York | Boston | San Francisco |
University of Houston
| Pratt Institute
| Massachusetts Institute of Technology
| “ Silicon Valley “ Stanford University
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The Big Idea:
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We want to show how oculus can not only help students get through the college experience but expedite the experience as well. This would give the student hands on experience letting them be able to find and fulfill their college path.
ACCELERATING THE JOURNEY
Media Mix
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Paid
Earned
Owned
Shared
We feel like in order to get the most attention, we should focus more of our energy on paid media. We feel like our best bet is to hit the market with social media and display ads. The rest of our energy would go towards getting earned and shared media with the remainder going towards owned media.
Categories of Media
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Paid | Owned | Earned | Shared |
Social media ads Display ads Paid search Sponsorship | Website Podcasts and live events Social media posts | Mentions Shares Reposts Reviews | Organic social reviews Social forums Social monitoring Media sharing sites |
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Spring semester
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Fall Semester
Christmas
Black Friday/Cyber Monday
Our biggest focus for the calendar year will be the back to school season. Because we want to integrate Oculus into the academic school year, we want to push for paid advertising most in early to mid January and late August early September.
We also still would want to focus on the holidays as that is also a key buying point for Oculus, so we would also want to focus on that November to December holiday season
Tactics
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Social Media
Partnerships
Promotions
Giveaways
Guerilla
- Blow-up oculus with screens the show what the users see
- Stations set up for people to use Oculus
- insta
- tiktok
- twitch
- brand
- campus
- influencer
Tactics by Segment
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Technology | Engineering | Medical | Design | |
FOX, NBC, ABC | FOX, NBC, ABC | FOX, NBC, ABC | FOX, NBC, ABC | Cable |
Facebook, Tiktok, Instagram, Twitch | Facebook, Tiktok, Instagram, Twitch | Facebook, Tiktok, Instagram, Twitch | Facebook, Tiktok, Instagram, Twitch | Social Media |
Google,Youtube, Walmart and Target site Ads | Google,Youtube, Walmart and Target site Ads | Google,Youtube, Walmart and Target site Ads | Google,Youtube, Walmart and Target site Ads | SEM |
KZSU - Stanford | WMBR - MIT | COOG - UH | WPIR - Pratt | Local Radio |
META billboards | META billboards | META billboards | META billboards | Outdoor |
Peep Show Boxes, Blow-Up Meta | Peep Show Boxes, Blow-Up Meta | Peep Show Boxes, Blow-Up Meta | Peep Show Boxes, Blow-Up Meta | Guerilla |
Strategy details
Stem
Visual Arts
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Accelerating the Journey
by segment
Merch
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Digital Media
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Social Media Platforms
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STEM
Visual Arts
VIsual Arts
STEM/ Visual Arts
Broadcast and Streaming
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Inclusion of oculus product placement in back to school and campus advertisement would be crucial.
In terms of Oculus’ own commercials, showcasing the campus verse aspect of Oculus would not only sell the oculus to students, but also help indoctrinate Campus Verse to schools across the country.
Blow - Up Meta Quest 2
Experiential and Guerilla
Interactive experience on campus where students are able to go inside an inflatable Meta Quest and try on a pair to and view what Meta can do for them
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Experiential and Guerilla
“Peep show into boxes” with oculus info inside with goggle holes to look in
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Local Campus Market Support
School radio underwriting would not only increase reach, but would reinforce Oculus as a hero by supporting local/school radio.
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WMBR MIT Student Radio | KZSU Stanford University | WPIR Pratt Institute | COOG University of Houston |
Underwriting | Underwriting | Ad Free | Underwriting |
Local Campus Market Support
For every oculus bought on campus, there are incentives. For instance you could get Campus Verse directly downloaded to your oculus.
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Student centers | Libraries | STEM/Design buildings | Bookstores |
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Local Campus Market Support
We also think that every campus should get a pop-up shop to display the and show use of the oculus suited to the colleges respective specialties I.E. STEM or Design. This would also be key during orientation to feel like you need Oculus to get through school.
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Partnerships
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Brand Partnerships These are top companies using IBA and search ads, which will help reach our target and grow the audience
Influencer Partnerships Social media Influencers that are in the field of education or students to demonstrate the effectiveness
Kent Heckel Annemarie Allen Katherine Berry Tasha Farsaci
@thephdstudent
@studybiomd
@fin_draper
@andresvidoza
Campus Verse
UH CreationStation becomes OculationStation after partnership with Oculus being their main source of technology.
Campus softwares will run threw Oculus, think of Blackboard and Canvas.
Features like Campus maps will be available.
Campus Partnerships
Student Centers/Campus Game rooms
CreationStation (UH)
Libraries
Campus Bookstores
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Support at Retail
With current Oculus placement in retail outlets, such as Best Buy, Target, and walmart, the primary location is the gaming and technology sectors within the stores.
Following our challenge to get the attention of young college students, we think a heavier focus on back to school, so during back to school season, heavier placement in the school supplies section would be beneficial.
Support at Retail
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Best Buy | Amazon | Walmart | Target |
Keep Oculus around games, but also move Oculus to the computer section during back to school. | Get Amazon to include Oculus in their back to school categories especially college students and educators. | | |
Increase Oculus displays to not only by the games, moving displays to arts and school supplies sections.
Earned Media
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Filters have taken over on all social media. So why not create a filter where our customers/ potential customers can see what they look like with a pair of oculus on? Ideally, the customer will use the hashtag #OculusQuest2, tag Oculus, and a few friends. The more people trying our filter, the more impressions we will make.
Owned Media
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Website
The goal is to show and inform our customers on what they are buying!
An educated customer is a happy customer!
A picture is worth a thousand words!
Show them what’s coming!
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Flowchart
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The Meta Factor
The Name change from Oculus to Meta does not entirely affect our media plan. Our idea is to showcase that Meta can help consolidate and fast track the college experience and the name does not affect that.
The only change that would have to be made would be towards merchandise and logo placements.
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