User Guide
Orientation
Motion | Feature Overview
Creator | Feature Overview
Immersive Workflow
User Guide Contents
Building Community
Masterpiece Studio lets everyone create 3D. We are developing the most intuitive and powerful software for content creation using virtual reality. We are also building community. If you want to meet the other creators or have a technical questions, here is how you can get involved.
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Orientation | About Masterpiece Studio
Masterpiece Studio is 3D creation software designed for any creative without 3D experience.
The limitations of creating 3D assets on a flat screen with a mouse and keyboard are gone. You no longer need years of technical training with complex 3D software to create in 3D. Now any creative without 3D experience can take a concept all the way through the pipeline to becoming an animation or game-ready asset.
Orientation | About Masterpiece Studio: Product Overview
Sculpt with clay and draw in VR using intuitive tools that let you easily create high quality 3D content. Quickly ideate, and envision concepts in real-time.
Easily rig and animate 3D characters in an immersive VR environment. Quickly make scalable adjustments and breathe life into your character.
Orientation | System Requirements
Minimum Requirements
Windows:
CPU:
RAM:
GPU:
HDD:
10, 64 bit
Intel i5 / AMD Ryzen 5
16GB RAM
NVIDIA GeForce GTX 1060 / AMD RX 580
4GB
Recommended Specifications
Windows:
CPU:
RAM:
GPU:
HDD:
10, 64 bit
Intel i7 / AMD Ryzen 7
16GB RAM
NVIDIA GeForce RTX 2070 or higher
6GB
Orientation | Compatibility
File Formats STL, OBJ, FBX
Traditional 3D Programs
VR Programs
Game Engines
Hardware Setup | Compatible Headsets
Click on the link below each headset for more info on Hardware Setup and specific requirements.
Controller Mapping | Oculus Quest 2
Controller Mapping | Oculus Rift
Controller Mapping | HTC Vive
Controller Mapping | Valve Index
Controller Mapping | Windows Mixed Reality
Orientation | Basic Controls
Grab & Move: Hold objects using the grip on your tool hand.
Scale: When grabbing or holding objects, hold both grips on your palette hand and tool hand, then move your hands apart or in to scale them up/down.
SECTION 2
Immersive Workflow | Concept to Animation
Created by Steve Teeps
Immersive Workflow | Step 1: Concept Design
Sketch out concepts using basic drawing tools. Create 3D wire drawings of your concepts that you can easily move and reposition. Use these sketches to guide your sculpting process, or use the clay sculpting tools to quickly create rough forms that can be later molded and detailed with powerful editing tools.�
Creator allows you to import reference images, models and browsers to help create an immersive concept environment. Working directly in 3D means that 2D artists can ensure fidelity of their concept in 3D and to visualize their design from all angles.
Immersive Workflow | Step 2: Asset Creation
Don’t worry about the technical aspects of a finalized, model, just use these tools to mold and sculpt your asset to the level of detail you want.
Layers allow you to add detail and organize your model into sections that you can apply mesh processes and textures to once you are happy with the model.
Polish your concepts and turn them into high-quality 3D assets with powerful clay editing tools, guides, constraints and layers.
Remesh
Immersive Workflow | Step 3: Mesh Processing
Coming Soon / integration with Blender and other 3D tools to send parts of your model
for further processing.
Depending on your final product goals we offer powerful, easy to use mesh processing tools to clean up your model for your preferred final product, such as a game asset or animation.
AutoUV
Optimizes the model by reducing the quantity of polygons in the mesh in an intelligent way to preserve the shape, color and texture details of the model.
Reduces the quantity of mesh polygons, and organizes the polygons in clean lines for better bending which is great for animation.
Decimation
Creates a map of the 3D surface of your model which allows for detailed texture painting. Existing colors are baked into the map, preserving details that were colored in during the sculpting process.
Immersive Workflow | Step 4: Texture Painting
Paint high quality textures onto your finalized meshes. Easily prepare and texture any layer. Unlike texture painting in traditional software, in VR you can paint directly on the model.
Immersive Workflow | Step 5: Rigging
Naturally and intuitively draw bones, skin and pose your model. We’ve built powerful machine-learning to give you auto-rigging and auto-skinning tools which give you excellent approximations in seconds, allowing you to start testing and exploring your animation concepts immediately.
Immersive Workflow | Step 6: Animating
Easily animate your model with our keyframe animation timeline. Create and edit poses along the timeline by grabbing bones and moving them. Save and export multiple animations on your model and bring it into your favourite animation program or game engine.
Created by Martin Nebelong
SECTION 3
Creator | Feature Overview
Creator | Creation Timelapse
Watch a timelapse of a full creation!
Creator | Clay Sculpting
Clay Drawing Tools
Draw Clay: Creates clay in the workspace.
Erase: Removes selected area of clay.
Line: Draws or Erases clay in a straight line.
Create clay, erase, and draw line by holding the trigger on your Tool Hand and drawing in the cube.
Creator | Clay Editing
Clay Editing Tools
Move Tool: Reposition and reproportion clay
Shrink: Reduce the size of clay
Bulge: Expands the clay surface
Smooth: Smooths rough surfaces and edges
Noise: Add bumps to the surface
Pinch: Create creases and sharp points
Twist: Grab and twist clay
Smudge: Smears the clay
Manipulate the clay you draw with powerful editing tools - reposition, reproportion & refine your creation.
Creator | Selection & Stamps
Easily select volumes of clay for stamping & develop a time-saving workflow by saving stamps for future use.
Stamp Tools:
Select: Highlight a volume of clay you’d like to select for stamping
Cut: Remove the highlighted selection region and places a copy of it on your tool
Copy: Copies the highlighted selection and adds it onregion your tool.
Paste: Places the cut/copied clay into the scene
*Save Selection: Saves your selection in a file directory for later use
Creator | Vertex Coloring
Paint your model with vertex coloring tools which you can later bake into a texture and augment with high definition texture painting tools
Color Tools:
Paint: Applies the selected color to the clay
Blur: Smoothly blends colors together
Hue: Gradually changes the hue
Brighten: Gradually changes the color closer to white
Darken: Gradually changes the color closer to black
Saturate: Increases the color saturation
Desaturate: Decreases the color saturation
Splatter: Colors using a noise pattern
Creator | Mesh Drawing
You can draw ribbons anywhere in the environment.
Draw mesh ribbons by holding the Trigger on your Tool Hand.
Mesh Tools & Features:
Draw & Erase: Create and delete mesh ribbons
Draw Line: Draw ribbons in a straight line
Shapes: Change the shape of the ribbon to flat, think, spherical or square
Ends: Change the end of the ribbon to flat, pointed or rounded
Materials: Change the material of the ribbon
*Recolor: Change the color, shape, end and material of any drawn ribbon with a single click
Creator | Guides & Constraints
The mirror, snapping grid, angle snapping and guide provide precision while sculpting and stamping
Constraints:
Mirror: Enables symmetrical drawing
Grid Snapping: Allows precise snapping of brush, stamps, layers in space
Angle Snapping: Allows precise snapping of brush, brush, stamps and layers at specific angles
Tool Guides: Constraints drawing to a line or plane
Creator | Scene Graph
The Scene Graph organizes and provides context options for the elements of your scene, like layers, imported objects, lights and cameras and more.
Scene Graph Elements:
Layers: Create clay and mesh layers
Grouping: Group multiple objects and layers together for easy selection and moving
Import: Import models and reference images
Lights: Add extra spotlights to the scene
Browser: Add an internet browser to the scene
Desktop: Add a desktop window view to the scene
Creator | Object Context Options
Clay Layer | Mesh Layer / Object | Lights |
Duplicate Layer Makes a copy of the layer and its contents | Color Change the color of the emitted light | |
Merge Layers Merges the contents of both layers into one | Angle Adjust the width of the spotlight | |
Change Resolution Changes the voxel density of the sculpting environment (cube) or the resolution the mesh will convert to | Brightness Adjust strength of light | |
Change Layer Preview Quality* Lower layer preview quality to increase performance, without affecting export quality | Import Model Import FBX, OBJ, STL Model | Range Change how far the light travels |
Convert to Mesh Converts clay layer to mesh, which allows for mesh processing and optimization | Convert to Clay Converts mesh to clay so it can be edited | Shadows Enable or disable the spotlight from creating shadows |
Each object has unique options (beyond hide, lock, rename, delete) that can be accessed from the scene graph.
*Clay layers that are not active being edited are displayed as high quality mesh by default. This takes a lot of processing power.
Creator | Mesh Processing Options
Prepare your mesh for any professional pipeline without leaving VR
Simplified
Tell us your end goal and we will optimize the settings for you based on data from professional use-cases
Advanced
Adjust the mesh processing options manually
Creator | Mesh Processing Tools
Our mesh processing tools will optimize and prepare your model for any use case using industry leading retopology.
Mesh Processing Tools:
Decimation: Reduces the triangles in an intelligent way to preserve the shape of the model by keeping more triangles in curves, where there is color detail, and where there is texture detail
Advanced Remesher: Improves the quality of your mesh by aligning the triangles or quads in a clean way for better, cleaner bending which is great for animation
Auto-UV: Automatically creates a map of the mesh which then allows for texture painting. Bakes all the vertex color detail from onto the map for color detail preservation.
Creator | Texture Painting
Paint, flood and stamp PBR materials and decals to your model in an immersive environment
Texture Painting Features:
Paint: Paint high quality PBR materials onto your model with a variety of brushes.
Fill: Fill your entire UV layer with a single click
Stamp: Stamp on PBR materials with brush shapes
Sticker: : Paste images onto your model. Use images from our library or import your own.
Brushes: Paint using brushes from our library or import your own
Materials: Customize your own materials with our Material Editing Lab, and adjust Base Color, Emissive, Metallic, Glossiness, Height & Normal channels. You can also import your own materials.
SECTION 6
Motion | Feature Overview
Created by Jeremy Casper
Motion | Rigging Overview
The Rig is the skeleton of your model and is made of bones. The goal of rigging is to draw bones for each part of the model you want to move. �
Skinning is the process of linking the mesh of your model to specific bones so that they can move together.�
Motion | Full Rigging, Skinning & Animating Video
Motion | Rigging Tools
Rig Creation Tools:
Draw Bone: Draw a bone in place by clicking and holding the Trigger. The bones are added to the rig, and are parented to the root bone if drawn separately or connected to the previous bone if drawn end to end.
Mirror Bones Tool: Select a bone to copy it and all its children from one side of the chosen axis (x, y or z) to the other.
Rig Move Tool: Move a bone and its children as a group
Save & Import Rig: Import standard humanoid rigs or save your own for future use.
The basic tools for rigging allow you to easily make a skeleton for any model imaginable, from humanoid to monster to vehicle and more...
Humanoid Auto-Rig: You can auto-rig any humanoid! The algorithm analyzes the model’s structure to create a standard skeleton
Motion | Rig Modification Tools
These tools allow you to modify the rig structure, by changing which bones are connected in a sequence and whether they are jointed or disjointed.
Rig Modification Tools:
Joint: snap two connected bones together at one end to form
a joint
Disjoint: separate two snapped bones, while keeping the connection between them the same
Reconnect: Change the connection (hierarchy) of a bone
Motion | Skinning: Core Tools
These core tools allow you to paint the model’s mesh onto the rig (skeleton) so that it can be posed and animated.
Auto-Skin: You can skin any model automatically! The algorithm assigns weights based on their proximity to bones.
Set
Add a specific weight to the painted area
Add / Subtract
Add/subtract a specific weight from an already painted area
Lighten
Increase the weight of everything below the lighten value up to the lighten value
Darken
Decrease the weight of everything above the darken value down to the darken value
Brush Fall-Off
Changes how steep the weight drops off from 100% (inside sphere) to 0% (outside sphere) on your brush.
Motion | Skinning: Fine Tuning
Fine Tuning Skinning Tools:
Smooth Tool: Blends together weights between adjacent portions of the mesh. This makes the bending of the mesh in the smoothed area look more natural and organic.
Normalize on Brush: When using the brush, weights for other bones can be modified to ensure that weights do not exceed 100%.
Preview Pose
Grab and move skinned bones to see the quality of the skinning job, and make adjustments with core skinning tools until it bends correctly
These fine tuning tools can be used to make subtle adjustments to your skinning to ensure everything looks natural when bending and moving
Motion | Posing
Posing is as simple as grabbing a bone and moving it, which is very intuitive in VR!
Inverse Kinematics (IK)
Moving the bones with the Trigger lets you move them in an Inverse Kinematic way, which means you are pulling the the bone you are grabbing plus the next two bones down the chain in a dynamic way.
Forward Kinematics (FK)
Moving bones with the Grip buttons allows you to move bones in a Forward Kinematic way, which means all the bones up the chain move in a rigid way along with the bone you are moving.
Motion | Blend Shapes
Easily create facial animations and object deformations with our mesh move tool and export your asset with stored animations that can be used in other programs.
Motion | Animating
Create pose-to-pose animations for your model using our animation timeline
Poses & Takes
Each Take is an animation made of multiple poses. You can move the poses along timeline to speed up or slow down the animation and make edits along the way. You can create multiple takes that will save with the model as an individual animations that you can bring into other animation programs and game engines.
Motion | Example Animations
Create pose-to-pose animations for your model using our animation timeline
masterpiecestudio.com
User Guide Designed by: Julianna Dioguardi
Videos and Art done by: Ian Crighton & Steve Teeps