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User Guide

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Orientation

Motion | Feature Overview

Creator | Feature Overview

Immersive Workflow

User Guide Contents

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Building Community

Masterpiece Studio lets everyone create 3D. We are developing the most intuitive and powerful software for content creation using virtual reality. We are also building community. If you want to meet the other creators or have a technical questions, here is how you can get involved.

Stay updated & follow us on:

VR Creatives

Join our community of talented creators

Join Now

Discord

Check out the Masterpiece community

Join Channel

Email

Send us a message with your question

Contact Us

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Orientation | About Masterpiece Studio

Masterpiece Studio is 3D creation software designed for any creative without 3D experience.

The limitations of creating 3D assets on a flat screen with a mouse and keyboard are gone. You no longer need years of technical training with complex 3D software to create in 3D. Now any creative without 3D experience can take a concept all the way through the pipeline to becoming an animation or game-ready asset.

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Orientation | About Masterpiece Studio: Product Overview

Sculpt with clay and draw in VR using intuitive tools that let you easily create high quality 3D content. Quickly ideate, and envision concepts in real-time.

Easily rig and animate 3D characters in an immersive VR environment. Quickly make scalable adjustments and breathe life into your character.

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Orientation | System Requirements

Minimum Requirements

Windows:

CPU:

RAM:

GPU:

HDD:

10, 64 bit

Intel i5 / AMD Ryzen 5

16GB RAM

NVIDIA GeForce GTX 1060 / AMD RX 580

4GB

Recommended Specifications

Windows:

CPU:

RAM:

GPU:

HDD:

10, 64 bit

Intel i7 / AMD Ryzen 7

16GB RAM

NVIDIA GeForce RTX 2070 or higher

6GB

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Orientation | Compatibility

File Formats STL, OBJ, FBX

Traditional 3D Programs

  • Blender
  • Maya
  • 3DS Max
  • Cinema 4D
  • ZBrush
  • Substance Painter
  • Marmoset

VR Programs

  • Adobe Medium
  • Gravity Sketch
  • Tvori
  • Tilt Brush
  • Maquette

Game Engines

  • Unity
  • Unreal

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Hardware Setup | Compatible Headsets

Click on the link below each headset for more info on Hardware Setup and specific requirements.

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Controller Mapping | Oculus Quest 2

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Controller Mapping | Oculus Rift

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Controller Mapping | HTC Vive

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Controller Mapping | Valve Index

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Controller Mapping | Windows Mixed Reality

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Orientation | Basic Controls

Grab & Move: Hold objects using the grip on your tool hand.

Scale: When grabbing or holding objects, hold both grips on your palette hand and tool hand, then move your hands apart or in to scale them up/down.

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SECTION 2

Immersive Workflow | Concept to Animation

Created by Steve Teeps

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Immersive Workflow | Step 1: Concept Design

Sketch out concepts using basic drawing tools. Create 3D wire drawings of your concepts that you can easily move and reposition. Use these sketches to guide your sculpting process, or use the clay sculpting tools to quickly create rough forms that can be later molded and detailed with powerful editing tools.

Creator allows you to import reference images, models and browsers to help create an immersive concept environment. Working directly in 3D means that 2D artists can ensure fidelity of their concept in 3D and to visualize their design from all angles.

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Immersive Workflow | Step 2: Asset Creation

Don’t worry about the technical aspects of a finalized, model, just use these tools to mold and sculpt your asset to the level of detail you want.

Layers allow you to add detail and organize your model into sections that you can apply mesh processes and textures to once you are happy with the model.

Polish your concepts and turn them into high-quality 3D assets with powerful clay editing tools, guides, constraints and layers.

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Remesh

Immersive Workflow | Step 3: Mesh Processing

Coming Soon / integration with Blender and other 3D tools to send parts of your model

for further processing.

Depending on your final product goals we offer powerful, easy to use mesh processing tools to clean up your model for your preferred final product, such as a game asset or animation.

AutoUV

Optimizes the model by reducing the quantity of polygons in the mesh in an intelligent way to preserve the shape, color and texture details of the model.

Reduces the quantity of mesh polygons, and organizes the polygons in clean lines for better bending which is great for animation.

Decimation

Creates a map of the 3D surface of your model which allows for detailed texture painting. Existing colors are baked into the map, preserving details that were colored in during the sculpting process.

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Immersive Workflow | Step 4: Texture Painting

Paint high quality textures onto your finalized meshes. Easily prepare and texture any layer. Unlike texture painting in traditional software, in VR you can paint directly on the model.

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Immersive Workflow | Step 5: Rigging

Naturally and intuitively draw bones, skin and pose your model. We’ve built powerful machine-learning to give you auto-rigging and auto-skinning tools which give you excellent approximations in seconds, allowing you to start testing and exploring your animation concepts immediately.

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Immersive Workflow | Step 6: Animating

Easily animate your model with our keyframe animation timeline. Create and edit poses along the timeline by grabbing bones and moving them. Save and export multiple animations on your model and bring it into your favourite animation program or game engine.

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Created by Martin Nebelong

SECTION 3

Creator | Feature Overview

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Creator | Creation Timelapse

Watch a timelapse of a full creation!

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Creator | Clay Sculpting

Clay Drawing Tools

Draw Clay: Creates clay in the workspace.

Erase: Removes selected area of clay.

Line: Draws or Erases clay in a straight line.

Create clay, erase, and draw line by holding the trigger on your Tool Hand and drawing in the cube.

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Creator | Clay Editing

Clay Editing Tools

Move Tool: Reposition and reproportion clay

Shrink: Reduce the size of clay

Bulge: Expands the clay surface

Smooth: Smooths rough surfaces and edges

Noise: Add bumps to the surface

Pinch: Create creases and sharp points

Twist: Grab and twist clay

Smudge: Smears the clay

Manipulate the clay you draw with powerful editing tools - reposition, reproportion & refine your creation.

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Creator | Selection & Stamps

Easily select volumes of clay for stamping & develop a time-saving workflow by saving stamps for future use.

Stamp Tools:

Select: Highlight a volume of clay you’d like to select for stamping

Cut: Remove the highlighted selection region and places a copy of it on your tool

Copy: Copies the highlighted selection and adds it onregion your tool.

Paste: Places the cut/copied clay into the scene

*Save Selection: Saves your selection in a file directory for later use

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Creator | Vertex Coloring

Paint your model with vertex coloring tools which you can later bake into a texture and augment with high definition texture painting tools

Color Tools:

Paint: Applies the selected color to the clay

Blur: Smoothly blends colors together

Hue: Gradually changes the hue

Brighten: Gradually changes the color closer to white

Darken: Gradually changes the color closer to black

Saturate: Increases the color saturation

Desaturate: Decreases the color saturation

Splatter: Colors using a noise pattern

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Creator | Mesh Drawing

You can draw ribbons anywhere in the environment.

Draw mesh ribbons by holding the Trigger on your Tool Hand.

Mesh Tools & Features:

Draw & Erase: Create and delete mesh ribbons

Draw Line: Draw ribbons in a straight line

Shapes: Change the shape of the ribbon to flat, think, spherical or square

Ends: Change the end of the ribbon to flat, pointed or rounded

Materials: Change the material of the ribbon

*Recolor: Change the color, shape, end and material of any drawn ribbon with a single click

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Creator | Guides & Constraints

The mirror, snapping grid, angle snapping and guide provide precision while sculpting and stamping

Constraints:

Mirror: Enables symmetrical drawing

Grid Snapping: Allows precise snapping of brush, stamps, layers in space

Angle Snapping: Allows precise snapping of brush, brush, stamps and layers at specific angles

Tool Guides: Constraints drawing to a line or plane

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Creator | Scene Graph

The Scene Graph organizes and provides context options for the elements of your scene, like layers, imported objects, lights and cameras and more.

Scene Graph Elements:

Layers: Create clay and mesh layers

Grouping: Group multiple objects and layers together for easy selection and moving

Import: Import models and reference images

Lights: Add extra spotlights to the scene

Browser: Add an internet browser to the scene

Desktop: Add a desktop window view to the scene

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Creator | Object Context Options

Clay Layer

Mesh Layer / Object

Lights

Duplicate Layer

Makes a copy of the layer and its contents

Color

Change the color of the emitted light

Merge Layers

Merges the contents of both layers into one

Angle

Adjust the width of the spotlight

Change Resolution

Changes the voxel density of the sculpting environment (cube) or the resolution the mesh will convert to

Brightness

Adjust strength of light

Change Layer Preview Quality*

Lower layer preview quality to increase performance, without affecting export quality

Import Model

Import FBX, OBJ, STL Model

Range

Change how far the light travels

Convert to Mesh

Converts clay layer to mesh, which allows for mesh processing and optimization

Convert to Clay

Converts mesh to clay so it can be edited

Shadows

Enable or disable the spotlight from creating shadows

Each object has unique options (beyond hide, lock, rename, delete) that can be accessed from the scene graph.

*Clay layers that are not active being edited are displayed as high quality mesh by default. This takes a lot of processing power.

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Creator | Mesh Processing Options

Prepare your mesh for any professional pipeline without leaving VR

Simplified

Tell us your end goal and we will optimize the settings for you based on data from professional use-cases

Advanced

Adjust the mesh processing options manually

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Creator | Mesh Processing Tools

Our mesh processing tools will optimize and prepare your model for any use case using industry leading retopology.

Mesh Processing Tools:

Decimation: Reduces the triangles in an intelligent way to preserve the shape of the model by keeping more triangles in curves, where there is color detail, and where there is texture detail

Advanced Remesher: Improves the quality of your mesh by aligning the triangles or quads in a clean way for better, cleaner bending which is great for animation

Auto-UV: Automatically creates a map of the mesh which then allows for texture painting. Bakes all the vertex color detail from onto the map for color detail preservation.

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Creator | Texture Painting

Paint, flood and stamp PBR materials and decals to your model in an immersive environment

Texture Painting Features:

Paint: Paint high quality PBR materials onto your model with a variety of brushes.

Fill: Fill your entire UV layer with a single click

Stamp: Stamp on PBR materials with brush shapes

Sticker: : Paste images onto your model. Use images from our library or import your own.

Brushes: Paint using brushes from our library or import your own

Materials: Customize your own materials with our Material Editing Lab, and adjust Base Color, Emissive, Metallic, Glossiness, Height & Normal channels. You can also import your own materials.

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SECTION 6

Motion | Feature Overview

Created by Jeremy Casper

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Motion | Rigging Overview

The Rig is the skeleton of your model and is made of bones. The goal of rigging is to draw bones for each part of the model you want to move. �

Skinning is the process of linking the mesh of your model to specific bones so that they can move together.

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Motion | Full Rigging, Skinning & Animating Video

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Motion | Rigging Tools

Rig Creation Tools:

Draw Bone: Draw a bone in place by clicking and holding the Trigger. The bones are added to the rig, and are parented to the root bone if drawn separately or connected to the previous bone if drawn end to end.

Mirror Bones Tool: Select a bone to copy it and all its children from one side of the chosen axis (x, y or z) to the other.

Rig Move Tool: Move a bone and its children as a group

Save & Import Rig: Import standard humanoid rigs or save your own for future use.

The basic tools for rigging allow you to easily make a skeleton for any model imaginable, from humanoid to monster to vehicle and more...

Humanoid Auto-Rig: You can auto-rig any humanoid! The algorithm analyzes the model’s structure to create a standard skeleton

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Motion | Rig Modification Tools

These tools allow you to modify the rig structure, by changing which bones are connected in a sequence and whether they are jointed or disjointed.

Rig Modification Tools:

Joint: snap two connected bones together at one end to form

a joint

Disjoint: separate two snapped bones, while keeping the connection between them the same

Reconnect: Change the connection (hierarchy) of a bone

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Motion | Skinning: Core Tools

These core tools allow you to paint the model’s mesh onto the rig (skeleton) so that it can be posed and animated.

Auto-Skin: You can skin any model automatically! The algorithm assigns weights based on their proximity to bones.

Set

Add a specific weight to the painted area

Add / Subtract

Add/subtract a specific weight from an already painted area

Lighten

Increase the weight of everything below the lighten value up to the lighten value

Darken

Decrease the weight of everything above the darken value down to the darken value

Brush Fall-Off

Changes how steep the weight drops off from 100% (inside sphere) to 0% (outside sphere) on your brush.

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Motion | Skinning: Fine Tuning

Fine Tuning Skinning Tools:

Smooth Tool: Blends together weights between adjacent portions of the mesh. This makes the bending of the mesh in the smoothed area look more natural and organic.

Normalize on Brush: When using the brush, weights for other bones can be modified to ensure that weights do not exceed 100%.

Preview Pose

Grab and move skinned bones to see the quality of the skinning job, and make adjustments with core skinning tools until it bends correctly

These fine tuning tools can be used to make subtle adjustments to your skinning to ensure everything looks natural when bending and moving

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Motion | Posing

Posing is as simple as grabbing a bone and moving it, which is very intuitive in VR!

Inverse Kinematics (IK)

Moving the bones with the Trigger lets you move them in an Inverse Kinematic way, which means you are pulling the the bone you are grabbing plus the next two bones down the chain in a dynamic way.

Forward Kinematics (FK)

Moving bones with the Grip buttons allows you to move bones in a Forward Kinematic way, which means all the bones up the chain move in a rigid way along with the bone you are moving.

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Motion | Blend Shapes

Easily create facial animations and object deformations with our mesh move tool and export your asset with stored animations that can be used in other programs.

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Motion | Animating

Create pose-to-pose animations for your model using our animation timeline

Poses & Takes

Each Take is an animation made of multiple poses. You can move the poses along timeline to speed up or slow down the animation and make edits along the way. You can create multiple takes that will save with the model as an individual animations that you can bring into other animation programs and game engines.

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Motion | Example Animations

Create pose-to-pose animations for your model using our animation timeline

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masterpiecestudio.com

User Guide Designed by: Julianna Dioguardi

Videos and Art done by: Ian Crighton & Steve Teeps