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PRACTICAL REFEREEING

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TOUCH JUDGE POSITIONING:

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GRASSROOTS LEVEL

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(NO COMMUNICATIONS GEAR)

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The aims of the Touch Judge are:

  • To always be in the best position to see everything that happens during a game including play,
  • To communicate with the referee, players and the crowd, and
  • To assist the Referee in the performance of their duties.

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REMEMBER-

THERE ARE NO SHORTCUTS

  • Keeping Up With Play

The Referee should aim to always be up with play

This means working hard throughout the entire game

  • Alertness

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The Referee should be ready for anything

This includes not only being alert, but looking alert

  • Urgency

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To ensure good positional play, the Referee must initially move with urgency

This creates time to move to the best position to make better decisions

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HOW TO GET THE MOST OUT OF THIS PRESENTATION

  • Visual reference

Each graphic will show a facet of the game that the Touch Judge is expected to be in “best position”.

  • Best position

Each graphic will show the recommended starting point for Touch Judge positioning.

This starting point may be altered if there is a good reason to do so!

  • Movement pattern

Each graphic will show the probable movement pattern expected for the Touch Judge to be able to make a decision.

This movement may be altered if there is a good reason to do so

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WHERE DO I STAND?

KICK OFF

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LONG KICK OFF

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SHORT KICK OFF

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Ball to be kicked this side

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WHERE DO I STAND?

DROP OUTS (GOAL LINE & 20M)

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LONG GOAL LINE DROP OUT

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WHERE DO I STAND?

20M OPTIONAL RE-START

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20M OPTIONAL RE-START

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Ball dead

this side

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WHERE DO I STAND?

GENERAL PLAY

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10M MOVEMENT PATTERNS

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The standard model of TJ positioning on the 10m is one TJ on the ruck and the TJ to assist the referee on the 10m.

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To maintain consistency, TJ’s on the 10m should remain there until the next PTB occurs past the goal posts or near the 20m line from the touchline.

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GENERAL PLAY

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10M MOVEMENT PATTERNS

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Exception 1:

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Both TJ’s will be back on the 10m when the play the ball is;

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  • In yardage sets inside 0 – 20m, AND

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  • Between the scrum lines

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This is to assist the referee with quick line speed and shooters from teams in this field position.

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GENERAL PLAY

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10M MOVEMENT PATTERNS

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Exception 2;

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90m to GOAL LINE POSITIONING�

The far side TJ will take up a position midway between the PTB and the goal line. When the PTB gets to within 5m of the goal line both TJ’s will take up a position in line with the ruck.

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Both TJ must still be able to rule on offside players on the goal line. �

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CLOSE ATTACKING, WITHIN 10M OF GOAL LINE

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CLOSE ATTACKING, WITHIN 5M OF GOAL LINE

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WHERE DO I STAND?

PLAY NEAR TOUCH LINE

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GENERAL PLAY – NEAR TOUCH LINE

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GENERAL PLAY – NEAR TOUCH LINE

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WHERE DO I STAND?

KICKS

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TACKLE 5 KICK - DISTANCE

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TACKLE 5 KICK - DISTANCE

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TACKLE 5 KICK – ATTACKING

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WHERE DO I STAND?

SCRUMS

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SCRUMS

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  • The near side Touch Judge assists with setting the defensive line
  • They then move to a position in line with the lock of the feeding team

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WHERE DO I STAND?

PENALTY KICKS & FREE KICKS

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PENALTY KICKS: FOR TOUCH

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FREE KICKS

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WHERE DO I STAND?

CORNER POST DECISIONS

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CORNER POST DECISIONS – POOR POSITIONS

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CORNER POST DECISIONS – BEST POSITION

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CORNER POST DECISIONS – BEST POSITION

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WHERE DO I STAND?

KICKS AT GOAL

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CONVERSIONS – IN FRONT

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CONVERSIONS – OUT WIDE

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PENALTY KICKS: FOR GOAL

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The aims of the Touch Judge are:

  • To always be in the best position to see everything that happens during a game,
  • To communicate with the referee, players and the crowd, and
  • To assist the Referee in the performance of their duties.

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THANK YOU

© NRL 2015