1 of 41

PRACTICAL REFEREEING

TOUCH JUDGE POSITIONING:

GRASSROOTS LEVEL

(NO COMMUNICATIONS GEAR)

2 of 41

The aims of the Touch Judge are:

  • To always be in the best position to see everything that happens during a game including play,
  • To communicate with the referee, players and the crowd, and
  • To assist the Referee in the performance of their duties.

Practical Refereeing- Positioning

2

3 of 41

REMEMBER-

THERE ARE NO SHORTCUTS

  • Keeping Up With Play

The Referee should aim to always be up with play

This means working hard throughout the entire game

  • Alertness

The Referee should be ready for anything

This includes not only being alert, but looking alert

  • Urgency

To ensure good positional play, the Referee must initially move with urgency

This creates time to move to the best position to make better decisions

Practical Refereeing- Positioning

3

4 of 41

HOW TO GET THE MOST OUT OF THIS PRESENTATION

  • Visual reference

Each graphic will show a facet of the game that the Touch Judge is expected to be in “best position”.

  • Best position

Each graphic will show the recommended starting point for Touch Judge positioning.

This starting point may be altered if there is a good reason to do so!

  • Movement pattern

Each graphic will show the probable movement pattern expected for the Touch Judge to be able to make a decision.

This movement may be altered if there is a good reason to do so

Practical Refereeing- Positioning

4

5 of 41

WHERE DO I STAND?

KICK OFF

Practical Refereeing- Positioning

5

6 of 41

LONG KICK OFF

Practical Refereeing- Positioning

6

7 of 41

SHORT KICK OFF

Practical Refereeing- Positioning

7

Ball to be kicked this side

8 of 41

WHERE DO I STAND?

DROP OUTS (GOAL LINE & 20M)

Practical Refereeing- Positioning

8

9 of 41

LONG GOAL LINE DROP OUT

Practical Refereeing- Positioning

9

10 of 41

WHERE DO I STAND?

20M OPTIONAL RE-START

Practical Refereeing- Positioning

10

11 of 41

20M OPTIONAL RE-START

Practical Refereeing- Positioning

11

Ball dead

this side

12 of 41

WHERE DO I STAND?

GENERAL PLAY

Practical Refereeing- Positioning

12

13 of 41

10M MOVEMENT PATTERNS

Practical Refereeing- Positioning

13

The standard model of TJ positioning on the 10m is one TJ on the ruck and the TJ to assist the referee on the 10m.

To maintain consistency, TJ’s on the 10m should remain there until the next PTB occurs past the goal posts or near the 20m line from the touchline.

14 of 41

GENERAL PLAY

Practical Refereeing- Positioning

14

15 of 41

10M MOVEMENT PATTERNS

Practical Refereeing- Positioning

15

Exception 1:

Both TJ’s will be back on the 10m when the play the ball is;

  • In yardage sets inside 0 – 20m, AND

  • Between the scrum lines

This is to assist the referee with quick line speed and shooters from teams in this field position.

16 of 41

GENERAL PLAY

Practical Refereeing- Positioning

16

17 of 41

10M MOVEMENT PATTERNS

Practical Refereeing- Positioning

17

Exception 2;

90m to GOAL LINE POSITIONING

The far side TJ will take up a position midway between the PTB and the goal line. When the PTB gets to within 5m of the goal line both TJ’s will take up a position in line with the ruck.

Both TJ must still be able to rule on offside players on the goal line. �

18 of 41

CLOSE ATTACKING, WITHIN 10M OF GOAL LINE

Practical Refereeing- Positioning

18

19 of 41

CLOSE ATTACKING, WITHIN 5M OF GOAL LINE

Practical Refereeing- Positioning

19

20 of 41

WHERE DO I STAND?

PLAY NEAR TOUCH LINE

Practical Refereeing- Positioning

20

21 of 41

GENERAL PLAY – NEAR TOUCH LINE

Practical Refereeing- Positioning

21

22 of 41

GENERAL PLAY – NEAR TOUCH LINE

Practical Refereeing- Positioning

22

23 of 41

WHERE DO I STAND?

KICKS

Practical Refereeing- Positioning

23

24 of 41

TACKLE 5 KICK - DISTANCE

Practical Refereeing- Positioning

24

25 of 41

TACKLE 5 KICK - DISTANCE

Practical Refereeing- Positioning

25

26 of 41

TACKLE 5 KICK – ATTACKING

Practical Refereeing- Positioning

26

27 of 41

WHERE DO I STAND?

SCRUMS

Practical Refereeing- Positioning

27

28 of 41

SCRUMS

Practical Refereeing- Positioning

28

  • The near side Touch Judge assists with setting the defensive line
  • They then move to a position in line with the lock of the feeding team

29 of 41

WHERE DO I STAND?

PENALTY KICKS & FREE KICKS

Practical Refereeing- Positioning

29

30 of 41

PENALTY KICKS: FOR TOUCH

Practical Refereeing- Positioning

30

31 of 41

FREE KICKS

Practical Refereeing- Positioning

31

32 of 41

WHERE DO I STAND?

CORNER POST DECISIONS

Practical Refereeing- Positioning

32

33 of 41

CORNER POST DECISIONS – POOR POSITIONS

Practical Refereeing- Positioning

33

34 of 41

CORNER POST DECISIONS – BEST POSITION

Practical Refereeing- Positioning

34

35 of 41

CORNER POST DECISIONS – BEST POSITION

Practical Refereeing- Positioning

35

36 of 41

WHERE DO I STAND?

KICKS AT GOAL

Practical Refereeing- Positioning

36

37 of 41

CONVERSIONS – IN FRONT

Practical Refereeing- Positioning

37

38 of 41

CONVERSIONS – OUT WIDE

Practical Refereeing- Positioning

38

39 of 41

PENALTY KICKS: FOR GOAL

Practical Refereeing- Positioning

39

40 of 41

The aims of the Touch Judge are:

  • To always be in the best position to see everything that happens during a game,
  • To communicate with the referee, players and the crowd, and
  • To assist the Referee in the performance of their duties.

Practical Refereeing- Positioning

40

41 of 41

THANK YOU

© NRL 2015