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Team 12

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Our Team

Alana Campbell | Subject-Matter Expert & Narrative

Benjamin Simon-Thomas | Game Designer & Narrative

Gregory Garvey | Co-Producer & Sound Designer & 3D Modelling

Karina Sinha | Team Producer & Sound Designer

Kathryn-Mae Eiland | UI Designer & Artist

Max Harris | Developer

Nevin Foster | Developer

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Problem Space Summary

Climate Change - a slow process that has been deprioritized.

Highlight and accentuate ties between problems and solutions.

Make the solutions accessible, easy, and fun to engage in.

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Approach

  • Make climate change effects clear.

  • Make solutions easy and fun.

  • Emphasize agency.

We introduce an educational and engaging game to highlight the effects of climate change where YOU are in control.

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What We Built

General Gameplay

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What We Built

Icecap Melting Mechanic

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Implications for the Future & Next Steps

Increase options for solutions & tier by efficacy (better solutions, better impact)

Expand to other effects of climate change: coastal impact, ocean impact, etc.

Game ends with links to action - resources to learn more, send a postcard of your tiny planet to your elected officials, other climate-aware games

Potential collaborations

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References