2024 Longmeadow Middle Schools
School Climate Data
Sample: 245 7th and 8th grade students
Shelly Warren
LICSW
LPS Substance Use
Response Coordinator
Tier 1 |
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Tier 2 |
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Tier 3 |
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Protective Factors
2024 LMS 7/8 2023 MAYRBS
8+ Hours of Sleep Per Night 52% 50%
Mostly A’s/B’s 93% 85%
Connected To One Staff Person 86% NA
Belonging At School 82% 62%
Respected and Accepted By Peers 54% NA
2024 7th/8th Grade
Impact of Connection To Staff on Engagement
Connected Not Connected
Rarely/Never Enjoyed Schoolwork: 30% 56%
Often/Always Worked Hard
and Put In Effort: 82% 73%
Often/Always Found Schoolwork
Valuable or Useful: 33% 12%
Most Engaging: 1. Group Work
2. Lab Work/Hands On
3. (Distant Third) Computer Work/Student Presentations
2024 7th/8th Grade Stress
20% Report severe stress (a 4 or 5)
21% Report unmanageable stress (a 4 or 5)
Top Three Sources of Stress:
Top Three Forms of Stress Relief:
4
5
2023 MAYRBS in red
LMS 8th Grade Student Reported 30 Day Use
Confiscations
at LHS
2024 7th/8th Grade Students Who
Vaped in the Past 30 Days vs. Those Who Did Not
| Vaped | Did Not Vape | Difference |
Regular Cannabis User | 29% | 1% | 29X More Likely |
Regular Alcohol User | 71% | 5% | 14x More Likely |
Depression | 43% | 19% | More Than Double |
Anxiety | 29% | 28% | No Difference |
Bullied At School | 57% | 32% | 78% More Likely |
Connection with an Adult | 100% | 87% | 15% More Likely |
2024 7th/8th Grade Use of Energy Drinks in Past 30 Days
ZERO Times:
1-2 Times:
3-9 Times
10-19 Times
20-39 Times
40+ Times
2024 7th/8th Grade
Weekly Energy Drink Users vs. Other Students
| Weekly Use | Everyone Else | Difference |
8+ Hours of Sleep | 29% | 60% | Half As Likely |
Getting A’s/B’s | 84% | 96% | 13% Less Likely |
Cyberbullied | 29% | 9% | 3X More Likely |
Overwhelmed | 26% | 16% | 63% More Likely |
Alcohol Use Past 30 Days | 35% | 2% | 17X More Likely |
Vaping Nicotine Past 30 Days | 19% | 1% | 19X More Likely |
2024 7th/8th Grade Gaming
2024 7th/8th Grade Phone and Social Media/Gaming
94% Have a phone
78% Have a device on in their bedroom while sleeping
% Reporting That Social Media/Gaming Negatively Impacts:
Health: 23%
Academics: 20%
Emotional Wellbeing: 20%
Socially: 16%
2024 7th/8th Grade
Device On in Bedroom vs. No Device On in Bedroom
| Device On | No Device On | Difference |
8+ Hours of Sleep | 50% | 63% | 21% Less |
Cyberbullied | 14% | 10% | 40% More |
3+ Hrs/Day Social Media | 52% | 51% | Almost the Same |
Neg Impact Academics | 22% | 11% | Double |
Neg Impact on Health | 26% | 11% | More Than Double |
Neg Impact on Emotional Wellbeing | 21% | 14% | 50% More |
*Student agrees that social media/gaming impacts them negatively in the identified area.
*
2024 7th/8th Grade
Impact of Shooter Games
| Shooter Games | Overall Average | Difference |
Show Care | 60% | 69% | 13% Less Likely |
Be There in Hard Time | 60% | 68% | 12% Less Likely |
Heart Goes Out To… | 58% | 64% | 9% LESS Likely |
Offers Comfort | 61% | 68% | 10% LESS Likely |
Depression | 17% | 21% | 19% LESS Likely |
Anxiety | 27% | 30% | 10% LESS Likely |
Male/Female Differences (not enough Transgender/Intersex to report)
| % of Males | % of Females | Difference |
Mostly A’s/B’s | 94% | 92% | M 2% More Likely |
Rarely/Never Enjoy Schoolwork | 36% | 29% | M 24% More Likely |
Often/Always Work Hard | 75% | 86% | F 15% More Likely |
Often/Always Find Work Valuable | 30% | 30% | No Difference |
Show They Care | 59% | 80% | F 36% More Likely |
Be There During Difficult Times | 57% | 81% | F 42% More Likely |
Heart Goes Out to Others | 54% | 75% | F 39% More Likely |
Comfort Others | 56% | 80% | F 43% More Likely |
Bullied at School | 25% | 35% | F 40% More Likely |
Cyberbullied | 9% | 17% | F Almost Double |
Male/Female Differences (not enough Transgender/Intersex to report)
| % of Males | % of Females | Difference |
Self Harm | 8% | 16% | F Double |
Depression | 17% | 24% | F 41% More Likely |
Anxiety | 21% | 39% | F 85% More Likely |
Alcohol Use 30 Day | 10% | 9% | Almost Same |
Cannabis Use | 4% | 1% | M 4X More Likely |
Vaping Nicotine | 5% | 6% | Almost Same |
3+ Hrs/Day Social Media | 43% | 52% | F 20% More Likely |
3+ Hrs/Day Gaming | 18% | 6% | M Triple |
Negative Impact on Emotions | 16% | 25% | F 56% More Likely |
Negative Impact on Health | 16% | 31% | F Almost Double |
Negative Impact on Academics | 22% | 16% | M 38% More Likely |