Procedural Audio�The Story So Far
PRESENTED BY: KEVIN DORAN
What is Procedural Audio?
“Procedural audio is non-linear, often synthetic sound, created in real time according to a set of programmatic rules and live input.” (Farnell, 2007)
We’re Already Engaged in it
Beyond Good & Evil (context required)
POTENTIAL
CONSIDERATIONS
Rationale
NECESSARY IF
HELPFUL FOR
Gameplay Narrative
Approaches
TOP-DOWN
BOTTOM-UP
Examine physical process
Disseminate process
Write a system
Gather examples
Analyse defining characteristics
Find suitable synthesis method
Synthesis Methods
Taxonomy of analysis/synthesis methods by the
types of sounds for which they work well. (Misra and Cook 2009)
My Granular Footstep Generator
Conclusions
Resources
Ready-made Packages
References