CPSC 4160/6160: �Milestone 1 Presentation�(Final Project Version)�
Nicholas Jordan
CPSC 4160
Game description
Game title:
Covert Wizard
Genre:
Stealth/Action
The player defeats monsters using magic attacks to save soldiers
Game description
Game Objectives:
The Wizard uses magic to defeat monsters that are harassing soldiers. However, the soldiers are scared of wizards, so you must help them without being seen.
Game description
Game Objectives:
The game uses a top-down perspective
The player must use magic attacks to defeat monsters and save soldiers, preferably without being spotted
The player can avoid detection by hiding behind objects or by using special techniques like an invisibility spell
Game information
Skill rating: 10+ year-olds.
Moderate skill may be required to fully enjoy this game.
Players need to be able to defeat monsters, and have the patience to play carefully and stealthily
Audience: Anyone ~10 years old and older
Game references
Entities – Player character
The Wizard
-The player controls this character to move and attack enemies
-Move with WASD
-Aim with mouse
-Use attack spells with left click
-Use utility spells with right click
-This entity will mostly be manipulated with pygame’s sprite and rect functionality, to track position and collisions
Sprites by Penzilla on Itch.io
Entities - Soldiers
Soldiers
-Will attack the player
-Saving the soldiers from monsters is the main objective of the game
-Will be manipulated with pygame’s sprite and rect functions
Sprites by Pixel Frog on Itch.io
Entities – Monsters
Monsters
-Will attack the player
-Mechanically very similar to soldiers, the main difference being the player must defeat them instead of saving them
Sprites by Pixel Frog on Itch.io
Game mechanics
Player’s mechanics
The Wizard’s mechanics
Modules
The necessary modules include:
-Player Character
-NPCs (Soldiers and Monsters can likely share code/be children of one class)
-Projectiles
-Area/level data or collision
The character movement will be pretty standard “move X pixels per frame while key is held” without fancy acceleration
Allowing the player to aim/shoot in all directions may be more challenging
The most challenging mechanics to implement will likely be monsters and soldiers interacting with each other, detecting the player, and chasing the player
Software architecture
The player will be controlled by
Using pygame events to interpret
WASD and mouse inputs
Collisions between entities will be
handled with pygame functions such as
pygame.sprite.spritecollide()
Collisions between an entity and
environmental collision will be handled
either with similar functions or using a
mask for the environmental obstacles
Timeline
For Milestone 2 I would like to have the basics of moving and firing projectiles as well
as having the projectiles interact with enemies, but NPC behaviors will likely not
be finished for milestone 2 and the environments may be very simple.
Tentative timeline:
10/24 – Character can move with correct animations and fire projectiles in at least some directions
10/31 – Projectile can be fired correctly in all directions, enemies exist and can be hit by projectiles