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Project (concept) presentation

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Project overview �(3-4 slides)

  • Intro (hook)
  • Platforms
  • Product positioning (USP, competitive games in market niche, price range)
  • Target audience (player persona)

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Story and Art �(3-4 slides)

  • Logline
  • Super-short Synopsis (concept art for characters)
  • World building (art for level backgrounds or cutscenes, map, etc.)

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Game Design �(3-4 slides)

  • Core Gameplay Loop
  • Game Design Pillars
  • Key Features
  • Core Mechanics (illustrated game design elements, puzzles, maps, etc.)

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Team (1 slide)

  • Team members