1 of 6

DEFERRED RENDERING

PPresented By: Shruti Singhal

2 of 6

Technique Followed

-> Framebuffer object

-> Attributes rendered as textures

-> Area effected by the light restricted

-> Area computed by stencil masking

3 of 6

Frames/Second Analysis

4 of 6

Snapshot

5 of 6

DEMO

6 of 6

Questions?