UOAF FNF
ITO - OPERATION STANDING WAVE
Mission:
OPERATION STANDING WAVE #4
Situation: Syria and occupied Lebanon have launched an attack on Israel… Israel responds with a swift counter strike Operation
Mission flow:
Package consists of 4x SEAD flights.
Targeting within “Beirut Super MEZ”
No formal package Marshall. Fly carat. “Cut the corner” to st4 to catch up. Request Rolex if 5min or more delay.
Flight | VHF/TCN |
Gamble 1 SEAD (AI) | 15 15Y�Laser: 161x |
Mudhen 3 SEAD (AI) | 16 16Y Laser: 162x |
Satan 1 SEAD (AI) | 17 17Y Laser: 163x |
Plasma 3 SEAD (AI) | 18 18Y Laser: 164x |
SA-17 Attacks:
-Low level may not be possible due to flat/open ground around targets.
-Very high level with PGMs in a single pass may be preferred - Plan on immediate “post hole” defence
Weather
Morning, sunny/fair
Situation / Threat / Targets
Syrian Air Threats:
Syrian Ground Threats:
“Beirut Super MEZ”
- Expected Threat:
Confirmed 1x SA-17 Battalion
Atleast 1x SA-2
Atleast 2x SA-6
Atleast 1x SA-3
Zahlah SA-2
SA17
Min launch - 1.6 nm / 140 ft
Min track - 50 ft
SA2
Min launch - 4 nm / 330 ft
Min track - 80 ft
SA6
Min launch - 2 nm / 550 ft
Min track - 80 ft
Sayda SA-6
Points of Interest
PPT “NORTH” - LAF Depot
PPT “EAST” - Jahamur Power
PPT “WEST” - Rafic Hariri intl
Pkg Flow
PKG INGRESS
Gamble 1
Gamble 1
Plasma 3
Satan 1
Mudhen 3
Package consists of 4x SEAD flights.
Gamble targeted at outlying SAMS - Sayda SA-6 then Zahlah SA-2
After Gamble obj Complete - Support/Weasel Beirut from SE side or CAP A-A as needed.
“Beirut Super MEZ”
Mudhen - From NW beirut - responsibility - SA17s
Satan - From W beirut - responsibility - SA6s
Plasma - From SW beirut - responsibility - SA2s + SA3s
A-A Gameplan
If bandits in commit range from NE through SE (inbound through Beirut MEZ) - ALL FLIGHTS RETROGRADE OUT OF MEZ - establish heads up. Proceed re-attacks when bandits cleared. - Do not commit within Beirut WEZ …. Draw them out first
If bandits in commit range from N or S (inbound over ocean) - Mudhen and Plasma respectively commit as needed
If Bandits from W or N of Zahlah (W of Beirut MEZ) - Gamble Commit if able or retrograde SW for Plasma delouse
Do not commit and merge with bandits within Beirut MEZ!
Contracts
Do not run CONT data link. Use Assign or Demand mode.
Contract | Criteria | Authority | Comm | Action |
SAM located | SAM system within Beirut MEZ located and identified | ANY | “[c/s] SAM located [Type], [Location/BE] | Pass on to respective flight (based on type of SAM) |
Popup SAM | Popup unbriefed threat SAM outside of Beirut MEZ | ANY | “[c/s] Popup [type] [bullseye]” | Avoid if able OR If direct threat to pkg primary obj AND SEAD sufficient AG weapons remaining - prosecute |
Panhandle | Bandits inbound from/through Beirut MEZ | ANY | “[c/s] Panhandle” | ALL flights Retrograde W to ocean. Commit when bandits clear of Beirut. Plan for delouse for gamble if still inland |
Miller Time | Beirut MEZ cleared of SAMs OR complete ALL SEAD Dakota | MC | “Package Miller Time” | Package egress to home plate |
Holding Point
Flight | Altitude Stack |
Cajun 2 AI | 15 000 |
Gamble 4 AI | 16 000 |
Viper 7 SEAD | 17 000 + |
Satan 3 ESCORT | 29 000 |
“Push point is start timing for pkg involved, normally you aim for a tactical speed which is around .7 to .8 (420-480kts (GS). What I use is the TOS page. You see the amount to lose. Setup a racetrack and for the final 180 turn look at speed increase on TOS page. If speed is 60kts below wanted speed in 420-480 range call hook left/right. Caret is there where you want it inbound push point. Leave TOS page. All set.”
How to Push
1)
2)
NOTAMS
SDE DOV (LLSD)
IAF JDAM
Reminder
- JDAM can be delivered from IAF F16s “preplanned and one pass” via DED/misc/JDAM page
- Targeted via STPTs (can be setup infligh via markpoints)
IAF SPICE
Reminder!
- SPICE bombs can be employed from IAF Blk40s
- Must be preplanned from 2d recon “WPN tgts” - thus no inflight targeting available
Overhead Break
INITIAL
BREAK
DOWNWIND
PERCH /�BASE-FINAL
3NM
1500' AGL
300 KCAS
LEVEL Turn 180°
03+18 = 210°
70° Bank – 2.5G
Don't Change Throttle!!!
Speed Bleed Down to @230
Delay your turn until AFTER where the jet in front of you turned.
(6 second delay between breaks will yield @1NM spacing)
Hdg 210
*Watch crosswinds
1NM (@6000ft) sep
Throttle Back
200 KCAS
Your missile rail should be about right over the runway.
Everyone Turns base/perch at the same point (X)
Speedbrakes
Gear Down
FPM @5° down on pitch ladder
Throttle up as needed
Put the Thing on the Thing on the Thing on the Thing
6sec
6sec
6sec
Don't turn in front of the person in front of you.
See them turning final before you turn (about your 2-3 o'clock)
Use Radio Calls
Extend downwind if needed
Don't OVER-G/
Under-Speed
Too Tight/Close
Don't UNDER-G/
Over-Speed
Too Wide/Far
Don't turn to the
wrong heading
Don't biff the 6s Delay
Don't climb/descend
from 1500 AGL
(FPM on 0° Pitch)
6sec
6sec
6sec
x
x
03
03
03
03
03
03