Sensemaking routines for Scratch movement
A DIY deck
Help yourself…
Copy & paste any of these Scratch project “captures” and make your own sequence of sensemaking routines.
Suggested:
Method:
Credits
Created by Mike Deutsch, 2025.
Contact: socials @mdeutschmtl, freshmanlabs.com, michael.deutsch@gmail.com
Animated GIFs created with Kap desktop app �(these were captured at 494x410 px, exported at 988x820 px, 30 fps).
Accompanying Scratch project: Same But Different - Ways to Move https://scratch.mit.edu/projects/1169680658/
Ways of Moving
via steps, gliding, coordinates, etc.
Ways of Moving
Ways of Moving
Translate a character 100 steps | Translate a character 10x10 steps, costume change | Glide a character 100 horiz steps | Follow mouse | Translate a character, “spin” |
Move a character 100 (any dir) + pen + colour → Geometry | Glide a character 100 diagonal steps, and back | Tilt, then “fly” | Translate a character, “jump” | Translate and stamp, 10x |
Ways of Controlling Movement
via keys, pointer, video, etc.
🚧 In Development 🚧
Ways of Controlling Movement
WASD keys, separate key input → change x/y | Arrow keys, separate key input → change x/y | Arrow keys to point and move: forward, back, turn L/R | WASD keys, 4 key detections in a row, inside a forever loop | Key → signals a complex scripted movement |
Arrow keys, arranged differently on the workspace | Forever follow mouse | Forever follow mouse, only horiz rotation | Video detection | Sound detection (one action only: jump) |
Programs with bugs
What did this programmer know?
Scratch project title�https://scratch.mit.edu/�projects/1167368823/fullscreen/
What did this programmer get working?
What’s almost working, but isn’t quite?
What could be changed?