� Supporting children to learn multiplication facts:�Effective strategies for rehearsal and recall
Learning the facts
Developing multiplication fact knowledge and recall:
The process
Learning to drive analogy
The learning to drive analogy
When learning, novice drivers need…
•expert instruction
•plenty of time dedicated to hands-on experience and discussion
•support to make connections to prior knowledge and skills.
What is a multiplication table?
Multiplication table
A list of multiples of a particular number, typically from 1 to 12.
1 x 3 = 3
2 x 3 = 6
3 x 3 = 9
4 x 3 = 12
5 x 3 = 15
6 x 3 = 18
Can you see that when there are 4 groups of 3, there are 12? So 4 x 3 = 12
Making room for the teaching and learning
National Curriculum expectations
Sequences within ESSENTIALmaths
Essential Maths
Working to systematically learn a multiplication table
Children are likely to need:
•an understanding of what a multiplication table is
A list of multiples of a particular number, typically from 1 to 12.
•the opportunity to ‘build’ the facts and talk about them, e.g. using cubes or a beadstring
•time to create a list which matches the facts they have built
•opportunities to rehearse the facts until they develop recall
1 x 3 = 3
2 x 3 = 6
3 x 3 = 9
4 x 3 = 12
5 x 3 = 15
6 x 3 = 18
Learning the facts –cubes and cards
Start with 1 x __
•Make the array
•Clarify 0 x __ = 0
•Write the list, building the array
•Check it
Games with the cards
On their own, in a pair, with an adult…
•In order first, with the list still visible
•In order, without the list
•Starting with the product, give the fact
•Out of order –choose ‘easiest’ first
•Out of order –less choice of order
•Speed round
front back
0 x 4
0
1 x 4
4
2 x 4
8
3 x 4
12
4 x 4
16
4LS6 – Step 2
How many
facts do I need
to learn?
169 facts?
Once you understand commutativity...
91 facts
If you know your 10 x table = 45 facts?
Once you understand 1 x
If you know your doubles up to double 12
Which facts do you think are hardest to learn? Why?
Some believe that the 7 times table is the hardest to learn because 7 is a prime number and the numeric pattern isn’t quite as obvious as for other numbers. There are no obvious patterns or quick tricks like for the 9 times table.
Commutative law –2LS24 -
Reference to ‘commutative’ in Y2
of the National Curriculum
Distributive law –3LS18
Part 1: Rehearse
Developing varied opportunities for rehearsal
•rehearse the different elements
•build up stamina
•go back to ‘learn’ if needed
Counting expectations
Year 1:
Year 2:
Year 3:
Year 4:
Year 5:
Rhythmic counting / count all
Counting to a regular beat:
e.g. 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,…
Count all
Hybrid
Skip Count
Fact Recall
Skip counting
Counting in multiples:
e.g. 0, 3, 6, 9, 12,…
Count all
Hybrid
Skip Count
Fact Recall
Hybrid counting
A combination of rhythmic and skip counting:
e.g. 0, 3, 6, 9, 12,(13, 14), 15(16, 17), 18
Count all
Hybrid
Skip Count
Fact Recall
Counting stick ideas
0, 4, 8, 12, 16, (hic!), 12, 16, 20, 24, (hic!), 20, 24, 28, 32, (hic!), 28…
Spot the swap stick
Hiccup stick
Counting stick ideas
Sneezing stick
Boomerang stick
Counting stick ideas
Sneezing stick
Spot the swap stick
Hiccup Stick
Boomerang stick
Building understanding of the array
Hide the Grid
Hide the grid
9 x 5 = 45
7 X 7 = 49
9 x 4 = 36
12 x 3 = 36
Part 2: Recall
..
Opportunities to retrieve facts
Once you have had varied rehearsal
Three in a row
X 0 | X 1 | X 2 | X 3 | X 4 | X 5 | X 6 | X 7 | X 8 | X 9 |
| | | | | | | | | |
In your pair, decide which multiplication table you are using.
You each need a different coloured pencil and a dice.
Three in a row
X 0 | X 1 | X 2 | X 3 | X 4 | X 5 | X 6 | X 7 | X 8 | X 9 |
0 | | | 15 | 20 | 25 | | | | 45 |
Write the answer in the correct square.
The winner is the person who gets 3 in a row first
Example with 5 times table
Three in a row - adaptations
X 0 | X 10 | X 0.2 | X 3 | X 400 | X 0.05 | X 6 | X 70 | X 80 | X 900 |
0 | | | 15 | 2000 | 0.25 | | | | 4500 |
Example with 5 times table
Moggle (Boggle with maths)
16 cards out of a deck of playing cards.
A handful of counters
Moggle
What you need:
How to play:
Ace is worth one.
The numbers must touch – diagonally is allowed
The numbers must be in the correct order.
Kings (wild cards) can be any digit you need for that calculation
6. Track the calculation with a counter on each card involved – bank the counters you have used. The longer the calculation the more counters you win.
Next person has a go.
The winner is the player with the most counters at the end of the game
6 x 1 = 6 (3 counters)
6 x 4 = 8 x 3 (4 counters)
Moggle Adaptations
Supporting Pupils
Gaming Index
Videos to support learning