CRASH LANDING
STORY
An astronaut and their crew crash land on a planet. The astronaut must find their crew mates in order to head home
GENRE
Speedrun platformer
Find & touch the crewmate on every level
OBJECTIVES
TARGET AUDIENCE
Speed runners, rage bait gamers, any gender, any age
ENTITIES
Astronaut Crewmates Enemies
Environment: different biomes of the brick based strange planet with floating fruit and traps
GAME MECHANICS
The game will run on a modern laptop. Player will use the arrow keys to move around the player and the “R” key to restart when prompted. All enemies will move on a set path based on visible blocks so the player can plan accordingly. There will be a countdown of the player’s oxygen levels, a health bar, and visible timers for the fruit.
TECHNICAL DESC.
2 levels each featuring a different crew mate and different music. There will be effects for the fruit timers, moving platforms, and eating the fruit. The player will collide with everything but the fruit.
There will be working gravity, pulling the character downwards. The character will only be able to double jump and run. There are no algorithms as each enemy and obstacle will move on a block cased path.
Main.py
Player.py
Level.py
health
oxygen
Enemies/traps/obstacles
fruits
crewmate
fruit
THANK YOU
Karina Castillo