Quick Exclusive knowledge about GhostBlade
Author/Club: Powercore
Background
Fifth male slayer class that utilizes melee and mid-range physical attacks to deal damage to enemies. A strength class would NOT want “intelligence”
Slide 5 = Damage distribution chart
Slide 6 = Overview
Slide 7 = Skills explanation
Slide 8 = Talisman Selection
Slide 9 = Rune Selection
Slide 10 = Skill build preview
Slide 11,12 = skill build/Skill point/pure damage build
Slide 13 = TP / pure damage build
Slide 15,16,17 = skill build/Skill point/ culmination weapon fun build
Slide 18 = 2 example builds beginner startup
Slide 19,20 = enchants
Slide 21 = avatars, emblem, title , creature explanation
Slide appendix:
Class overview and control difficulty Versus other male slayer classes
Here is a damage per second or distribution chart from CITE:1 of the skills, can focus on the % column(raw damage without consideration on gear
(could possibly be outdated)
Overview:
Skill Builds, Talisman/rune selection, gear recommendations in 110 cap, ghostblade speciality, enchants, avatar, emblem, creature, title
Retexture gear Type: Leather
Weapon type: Katana
3 type of skills for ghostblade:
Ghost type skills- usually named by ghost :___.
Dyad skills- combination between ghostblade and his ghost, named by dyad: ____.
Normal type skills: performs skills by ghostblade self.
His level 95 skill is free-style, can perform 1 of the variations in the above 3 type of attacks.
The best trait for ghostblade is the skill ghost retracer, it allows the ghostblade to instantly teleport to the ghost on the field( the ghost type skills will summon the ghost for a short duration), so utilize the timing and teleportation to the advantage !
Talisman Selection in level 110
Fiend Dance talisman:
Must have no context!
Makes the skill castable solely without staying in place for 3
Seconds! Big dps
These 3 talismans are the best upon the author’s experiences when going towards end-game and etc….
If any other personal preference, welcome to switch between the talismans
Soul Strike talisman:
activates combo possibilities and flexibilities to the player
These choices are closely similar on different pure damage gear variations.
Culmination build uses the same talismans.
Cite:2
https://wiki.dfo-world.com/view/Talismans#:~:text=Talismans%20are%20items%20that%20drop,special%20effects%20to%20certain%20skills.
What are talismans? Link here
Spectral Eradication talisman:
Activates more combo variations with ghost step, furthermore enhance flexibilities to the player
Rune selections:
Pure damage build: Either all soul strike rune or fiend dance runes, try to reroll for purple/red/blue in talisman slot color.
Culmination weapon low level skill build: Purple/red ghost step runes with blue fiend dance runes.
What are runes?
CITE:3
https://wiki.dfo-world.com/view/Runes
skillbuild
Skillbuilds may vary depending on the gears, for ghostblade, in level 110 cap there are 2 groups of builds: The aspect-devour katana and culmination weapon. (culmination weapon/low level skill build)
Next 3 slides : will cover the pure damage skill tree build [ mana burn(genius shoe), suppressed mana bracelet, petrification shoe, cybernetic shoe, A step towards hope builds ]
These skill point distributions are personal preference by the author warning
Pure damage skill tree build under tacticians contract(more levels) :
Continue….next slide…..
Continue….next slide…..
TP build/aspect-weapon:
Culmination weapon Low level skill build
Ghostblade’s culmination weapon enables him to be more combo oriented around the skill ghost step, any swordsmanship skills can now reset the cooldown on ghost step. The build is to utilize as many ghost step as possible to deal consistent damage over a period of time. Main source damages are lower level skills.
The downtime on the skills are very low and nearly every second are in actions.
Does take a long time to practice and optimize
Culmination weapon build (under tactician’s contract) more levels:
Continue…………….
TP build next slide>>>
TP skill build culmination weapon:
Expert level Culmination weapon build:
Beginner friendly aspect-devoured weapon(mana burn) build:
Custom option gears can be stronger, but not mention too much here( they are super rare to encounter/obtain )
enchants
All slot of gears can be enchanted through a profession named enchanter: enchants are extra attributes coming from monster cards that give extra damage in contrast to the no enchant gears.
Cards can be turn into bead to enchant onto gear through enchanter as well
Beginner startup enchants can be purchase through NPC named:
Meryl Pioneer located in empyrean> sea of twilight>Zelva
Enchant quick guide
Critical chance is important, get to 100% with shoulder,belt,shoe enchants,
Top and bottom gear can be enchant with physical attack + strength, accessories can be enchanted with elemental damage( buy cube contract to light up an element to do “infinite” more damage! (Stack on single element or all elemental)
Sub equipment- PMI(physical-magical-independent attack enchant)
Magic stone- more elemental damage
Earring- all stats
Avatars- clone avatars can have emblem slots to put emblems in them with more stats.
Red slot with STR/INT, yellow slot with attack speed, green slot with STR/INT/CRIT RATE, Blue slots with Movement speed. Obtain them through Auction Hall or NPC shop.
Emblem- functions as stat when inserted into clone avatars.
Creature,aura, and Title: are obtainable through Auction Hall and in packages as well, chase for the ones with damage value on them.
Avatar, Emblem, creature, title
That’s all for a quick ghostblade startup guide!�
Thanks for reading and DNF on!
Work Cited:
1. https://df.gamechosun.co.kr/info/character/?c1=1&c2=5
2.https://wiki.dfo-world.com/view/Talismans#:~:text=Talismans%20are%20items%20that%20drop,special%20effects%20to%20certain%20skills.
3. https://wiki.dfo-world.com/view/Runes