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Extended Reality for Multi-Domain Operations

Mohamed Abdelazez and Ahmed Ghanmi

Defence Research Development Canada

Centre of Operational Research and Analysis

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Multi-Domain Operation (MDO)

  • MDO involve using technologies to achieve functions like dissemination, discovery, collaboration, and resource management
  • Coordinating these operations is challenging, particularly in terms of achieving inter-domain effects
  • Crux of C2 lies in the ability of the commander to make informed decisions in an appropriate time frame to achieve the mission's objective

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MDO Visualization

  • Elevated stress on the commander to make sense of varied and voluminous data
  • Presenting accessible data to the commander is crucial for sound decisions
  • TTCP TP44 study assignment to investigate the use of eXtended Reality (XR) technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) to improve decision-making in MDO

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XR Technologies

  • Extended Reality (XR) is an umbrella term for a range of immersive technologies, encompassing VR, AR, and MR
  • XR technologies can be classified on Milgram & Kishino’s Reality–Virtuality (RV) continuum seen below
  • Second vertical axis can be added to reality–virtuality continuum to illustrate that the interaction between the virtual and real worlds

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Virtual Reality

  • VR encompasses immersive technologies that transport users into fully computer-generated environments
  • VR is characterized by stereoscopic displays, generating separate views for each eye, which is fused by the brain to enable depth perception
  • Benefits – Ego-centric frame of reference, safer, cheaper, and greener training, and improved visualization and comprehension
  • Risks – Cybersickness, musculoskeletal discomfort and injuries, physical harm, and psychological issues

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Augmented Reality

  • AR is another fundamental XR technology that overlays digital information into real-world environments, augmenting rather than replacing reality entirely
  • AR shares many of the benefits with VR, including an ego-centric frame of reference, safer training, and improved visualization and comprehension
  • AR also shares some of the risks with VR, though being able to see the real-world reduces the severity of some of these risks such as cybersickness and psychological issues
  • Additional benefits – better sense-of-presence within the real world and ability to situate visualizations

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Mixed Reality

  • MR situates the virtual information within the real-environment through tracking and sensing technology, blurring the lines between virtual and real content
  • MR systems enable users to engage with digital content and real-world environments concurrently, offering a unique capability with significant potential for military applications
  • Since MR blends all the frontiers of the virtual and real world, it inherits the benefits and risks of VR and AR, with the added risk of greater social isolation due to the possibility of greater engagement

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Technology

  • Head Mounted Displays
  • CAVE Audio Visual Experience Automatic Virtual Environment
  • Tables and Fish Tanks
  • Autostereoscopic Displays

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Human Factors

  • Traditional Desktop Approaches (e.g., Mouse)
  • Interactive Surfaces
  • Using Tracked Physical Objects
  • Haptic Devices
  • Mid-Air Gestures
  • Gesture Recognition
  • Gaze-Based Interaction
  • Virtual Reality Locomotion Techniques (e.g., Teleport, Room-Scale)
  • Brain-Computer Interfaces

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Military Applications

  • AFRL:
    • Project Quartz from the Air Force Research Lab aims to develop a collaborative planning tool based on MR. Multiple headsets were tested and a mixed reality view of terrain, targets, and threats was developed
  • DRDC:
    • As part of the TTCP Human System Performance (HUM) Joint Panel–Maritime (JP2), DRDC has been exploring the potential benefits of 3D visualization and integration of data for Antisubmarine Warfare (ASW)
    • Fundamental research on benefits of immersive technologies on decision making and cybersickness mitigation
  • DSTL:
    • Fundamental research is being conducted by Dstl on the benefit of immersive technologies on C2 at the operational level of command
    • The UK is also developing early concept work to explore and create bespoke overlays to augment static maps with information at the tactical level, for control and planning, within the Maritime Domain
  • DSTG:
    • Investigated using Mixed Reality (MR) in Agile Command and Control (C2) under a DSP research agreement

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Conclusion

XR remains an actively research field specifically as a technology for the military. Here are some future projects that would benefit the member nations from exploring:

  • Large scale experiment using military members to establish the impact of XR technologies on decision making, situational awareness, collaboration, and information sharing. Such an experiment has not been conducted and the magnitude of the impact of XR on C2 and MDO is yet to be defined.
  • Investigation of data visualization based on data and display types including 2D and 3D technologies.
  • Investigation of trust of human-human and human-machine interactions within XR for collocated and distributed C2.
  • Investigation of the use of generative AI as a virtual assistant to support different C2 and MDO functions.

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Extended Reality for Multi-Domain Operations

Mohamed Abdelazez and Ahmed Ghanmi

Defence Research Development Canada

Centre of Operational Research and Analysis