Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games
Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu and
Mark Claypool
Introduction
Amazon Luna
Google Stadia
Microsoft X Cloud
Attribute
Scaling
2
Additional challenge:
Latency
Attribute Scaling Inspiration
Latency
3
Attribute Scaling Inspiration
Too hard!
Too easy!
Just right!
Game Difficulty
Fun
Game with
no lag
Lagged game with
compensation
Lagged game
(too hard)
4
Attribute Scaling Example – Flappier Bird
5
Attribute Scaling Options
6
Methodology
7
This paper
Develop Games – �Catalyst and Nova
8
Catalyst Scaling
9
Scale 1.0
Scale 1.5
Scale 2.0
Nova Scaling
10
User Study Parameters
11
Catalyst
Nova
User Study Procedure
12
Demographics
13
Player Performance – �Accuracy
Nova
Catalyst
14
vs. Latency
15
vs. Scaling
16
vs. Difficulty
17
ANOVA
18
Catalyst
Nova
Model
19
Catalyst
Nova
R2 0.95
R2 0.69
Using the Model – �Scaling based on latency
20
Catalyst
Nova
Using the Model –� Nova
21
Conclusion
22
Future Work
23
Acknowledgements
24
Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games
Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu and
Mark Claypool
Thank-you for your attention!
Extra Slides
Local Latency
Time
Mouse
clicked
Outcome
visible
327
…
377
27
QoE each round
28