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Brainstorm Troubles

Job van der Zwan

22-02-2016

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Need to come up with something novel?

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Time to ideate!

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Woohoo,

brainstorm session!

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storming brains!

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floating light bulbs!

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heads full of thoughts!

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thoughts that are exchanged!

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thoughts that are written on sticky notes!

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STICKY NOOOOOTES!!!!!

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OVERFLOWING WITH INSPIRATION!!!

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BRAAAAIN STOOOORM!!!1!

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Now, you might see that and think...

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… and honestly, I wouldn’t blame you.

(disclaimer: the current speaker is pretty strongly biased against (classic style) brainstorming)

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brainstorming: what is it?

“popularized by Alex Faickney Osborn in the 1953 book Applied Imagination. Osborn claimed that brainstorming was more effective than individuals working alone in generating ideas, although more recent research has questioned this conclusion.

http://en.wikipedia.org/wiki/Brainstorming

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classic brainstorming

  • Form a group!
  • Write as many ideas as possible and share them!
  • No criticism, no material or technological limitations!
  • Select the best ones at the end!

(usually done by the person who called the session)

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… and lots and lots of sticky notes

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classic brainstorming

  • Form a group!
  • Write as many ideas as possible and share them!
  • No criticism, no material or technological limitations!
  • Select the best ones at the end!

“Oh but that just means that you haven’t done any REAL, PROPER brainstorming”

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NO TRUE SCOTSMAN ALERT!

classic brainstorming

  • Form a group!
  • Write as many ideas as possible and share them!
  • No criticism, no material or technological limitations!
  • Select the best ones at the end!

“Oh but that just means that you haven’t done any REAL, PROPER brainstorming”

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discussions about brainstorming

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brainstorming, problems with it

Classic Brainstorming has been shown to lead to:

  • less diverse ideas
  • less original ideas
  • a lower quantity of ideas

… compared to letting people ideate alone and pool their ideas later.

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Why?

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Before answering that...

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issue zero:

what to brainstorm about

(A fundamental problem ignored by classic brainstorming)

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please state the nature of your creative emergency

  • Brainstorming often happens before understanding what the problem is
  • Noticing a problem does not mean you understand it
  • Brainstorming is useless when figuring that out�(or at least very inefficient)
  • Analyse the situation first and specify the problem!

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is brainstorming necessary?

  • Note that out-of-the-box thinking is not always necessary or even desirable
  • Roughly: necessary when conventional solutions fail
  • Jeffrey Baumgartner calls this “transcendental situations”

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are you innovating for innovation’s sake?

  • Then finding the root problems is even more important!
  • How can you come up with a solution if you do not know what to solve?

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framing the initial question

Compare:

  • “What new features can we put in our camera?”
  • “Make a better device for capturing and sharing memories!”

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framing the initial question

“What new features can we put in our camera?”

  • Listing features does not consider the whole product
  • Question treats camera as a fixed concept that we just add things to
  • Answers must fit current concept of a camera
  • Leads to incremental improvements (which can still be innovative at times)

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framing the initial question

“Make a better device that allows people to capture and share memories!”

  • First-principle question about what a camera is used for
  • Lets you think of things that have the quality of a camera, but don’t have to be a camera
  • Not forced into add-on thinking, but still allowed!

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This is a Venn diagram

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Do you all understand how it works?

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“Make a better device for

capturing and sharing memories!”

“What new features can we put in our camera?”

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“Make a better device for

capturing and sharing memories!”

EITHER question can be more appropriate,

Point is: take time to think about which one!

“What new features can we put in our camera?”

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Anyway, once you have done all of this...

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FOUR FLAWED ASSUMPTIONS

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i

Generating ideas together

produces more/more creative ideas than generating ideas alone

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ii

generating many ideas guarantees a few of them will be creative

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iii

criticism during idea generation stifles creativity

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iv

people in charge know how to select the best idea

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summary

  • More and better ideas together
  • Quantity causes quality
  • Critique stifles creativity
  • Selecting the best idea of the bunch is easy

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all proven to be wrong

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A story to give a you an idea...

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Imagine: you are Gordon Ramsay

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On second thought...

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Imagine: you are Gordon Ramsay

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Imagine: you are Gordon Ramsay

I don’t think he is the type to brainstorm

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Imagine: you are Jordan Clamsey

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Imagine: you are Jordan Clamsey

Terrible cook, but never verbally abusive

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Imagine: you are Jordan Clamsey

Terrible cook, but never verbally abusive

I come from the mirror dimension!

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Staff meeting:

Your restaurant is not doing well!

We should brainstorm!

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Wait: why is the restaurant not doing well?

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Our menu is boring

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Time to brainstorm new dishes!

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brainstorming a menu

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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Imagine what kind of food your staff would come up with...

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My prediction: this method spells certain doom for your restaurant

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brainstorming a menu

Recipes you cannot prepare are useless

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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brainstorming a menu

Pretty sure your customers will disagree

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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brainstorming a menu

Cannot test all recipes (budget, time), so how do we find the good ones?

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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brainstorming a menu

Cannot test all recipes (budget, time), so how do we find the good ones?

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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brainstorming a menu

Answer: by picking the ones you already know will taste good

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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brainstorming a menu

Answer: by picking the ones you already know will taste good

Safe bets are by definition not innovative

  • No limits to ingredients or preparation methods!
  • There is no such thing as bad combinations!
  • Doesn’t matter if it doesn’t sound tasty, we need as many recipes as possible! Some will taste good
  • Afterwards you, Jordan Clamsey, will select the best recipes

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slide 66: restate my assumptions

  • More and better ideas together
  • Quantity causes quality
  • Critique stifles creativity
  • Selecting the best idea of the bunch is easy

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Dissecting them one by one

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i

Generating ideas together produces more/more creative ideas than generating ideas alone

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First tested at Yale University in 1958

96 male undergraduates were given creative puzzles

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48 were divided into groups of four, and instructed to follow classic brainstorming techniques

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The other 48 worked individually

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Solo students produced about twice as many ideas

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Panel of judges deemed solo solutions

more “feasible” and “effective.”

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Caveat: relying on experts has problems of its own

Panel of judges deemed solo solutions

more “feasible” and “effective.”

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This has been repeatedly found in follow-up experiments

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In short:

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groupthink 1

What happens when everyone ideates together:

  • Literally thinking about the same ideas
    • More overlap in ideas, less diversity
  • Ideating alone lets every mind wander in different directions
    • Less overlap, more diversity

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groupthink 2

What happens when everyone ideates together:

  • Thinking together means people have to waste energy on “syncing up”
    • Extroverts have to slow down
    • Introverts tend to be overlooked
    • Etc.

(remember, we are talking about timed brainstorming)

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ii

generating many ideas guarantees a few of them will be creative

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stress and exploration

“Come up with as many ideas as you can in 15 minutes!”

  • This is stressful and triggers fight-or-flight instincts
  • Shuts down explorative creativity
  • Encourages groupthink even more

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better: giving participants space

  • Define the question, then let people ponder on their own for a while
    • Meaning a lunch break, a workday, a week
  • Keep the question “in the back of your head” over longer periods; let your brain do subconscious work on it
    • More likely to lead to “inspiration in the shower”-moments

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why quantity over quality in the first place?

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lazy associations

  • Human brain is lazy and cowardly
  • Goes for familiar and safe associations first
  • Brainstorming claim: “forcing as many ideas as possible fixes this”
  • Underlying assumption: running out of familiar ideas forces using less obvious associations

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“running out of easy associations”

  • Assumed to be true, but does the brain even do that?
  • If so, why would the brain switch to less obvious ones?
  • Analogy: does staring lead to better perception, or does it make you zone out of what you are looking at?
  • Is your body ready to sprint directly after a marathon?
  • Most importantly: empirically shown to be wrong!

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fixing lazy associations

A warm-up from improv theatre: the Disassociation Game

  • Take turns saying a word
  • The word must be unrelated to the last said word
  • Slowly increase difficulty: last two, three, or all words
  • Do so for at least ten minutes or so
  • Has been shown to increase idea diversity!

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iii

Criticism during idea generation stifles creativity

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Just right enough to be terribly wrong

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y u no criticism?!

  • Criticism relies on existing knowledge
  • Assumption: “what is” stops you from seeing “what might be”
  • Sounds deep, and there is some merit to this
  • And yet, research shows brainstorming with criticism gives more and better ideas!

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constructive/destructive criticism

Being respectful and open to ideas makes all the difference!

  • Bad: “That will never work” (without arguments)
  • So-so: “That is a bit boring and conventional, spice it up!”
  • Good: “What about these issues that might get in the

way?”

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“that will never work”

  • No arguments to respond to, shuts down discussion
  • Kills off the ability to build on an idea
  • Often interpreted as a personal attack: “How can you be so stupid to think that could work?”
    • Shown to stifle creativity (because fight or flight)
    • Do not do this, and do not allow anyone to do this!

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“that will never work”

  • No arguments to respond to, shuts down discussion
  • Kills off the ability to build on an idea
  • Often interpreted as a personal attack: “How can you be so stupid to think that could work?”
    • Shown to stifle creativity (because fight or flight)
    • Do not do this, and do not allow anyone to do this!

Common complaint at this point:

“People should be more rational!”

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“that will never work”

  • No arguments to respond to, shuts down discussion
  • Kills off the ability to build on an idea
  • Often interpreted as a personal attack: “How can you be so stupid to think that could work?”
    • Shown to stifle creativity (because fight or flight)
    • Do not do this, and do not allow anyone to do this!

Common complaint at this point:

“People should be more rational!”

Emotions exist and have influence. Acknowledging that is the rational thing to do.

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“boring and conventional”

  • In other words: do not waste time on first associations
  • Provoke people to think beyond the obvious associations
  • Make sure everyone knows this is not personal
  • Make sure everyone feels this is not personal

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“boring and conventional”

  • In other words: do not waste time on first associations
  • Provoke people to think beyond the obvious associations
  • Make sure everyone knows this is not personal
  • Make sure everyone feels this is not personal

Again: Emotions exist and have influence, acknowledging that is the rational thing to do

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“what about these issues”

  • Opens the door for further discussion
    • Can be an invitation to collaboration
  • Forces you to think harder about an idea
  • Pushes you out of obvious associations
  • Provokes creative solutions
  • Again, make sure it is not seen as a personal attack!

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criticism provokes inspiration

  • Valid critique gives a concrete problem to solve
    • Provokes engaging with the issue
    • Requires thinking up valid solutions
    • Problem solving is inspiring!
  • Debate means formulating ideas more clearly, and pushing for less obvious associations

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Staring does not lead to better perception, but reframing your point of view does

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... like how this animation shows how the Earth spins in space by reframing your point of view. Obvious when you see it, right?

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note benefits of ideating alone

  • Ideating separately results in different points of view
  • Different points of view gives more angles for feedback
  • Leads to better constructive criticism!

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note benefits of diversity

  • Ideating separately results in different points of view
  • Different points of view gives more angles for feedback
  • Leads to better constructive criticism!
  • Same with higher diversity, and differences in skill-level
    • Important: experts should not lord over others!�(we will get back to this)

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discussion is more than criticism

  • Debating ideas and criticising an idea are not the same
  • Ask for explanations and examples of the idea
  • Try playing out a scenario for the idea
    • Playing is a form of exploration, use it! �(we also will get back to this)

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communication is important!

Recent research in team dynamics has found the following:

“Teams with higher average I.Q.s didn’t score much higher on our collective intelligence tasks than did teams with lower average I.Q.s. Nor did teams with more extroverted people, or teams whose members reported feeling more motivated to contribute to their group’s success. Instead, the smartest teams were distinguished by three characteristics.”

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communication is important!

Recent research in team dynamics has found the following:

“Teams with higher average I.Q.s didn’t score much higher on our collective intelligence tasks than did teams with lower average I.Q.s. Nor did teams with more extroverted people, or teams whose members reported feeling more motivated to contribute to their group’s success. Instead, the smartest teams were distinguished by three characteristics.”

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communication is important!

Recent research in team dynamics has found the following:

“Teams with higher average I.Q.s didn’t score much higher on our collective intelligence tasks than did teams with lower average I.Q.s. Nor did teams with more extroverted people, or teams whose members reported feeling more motivated to contribute to their group’s success. Instead, the smartest teams were distinguished by three characteristics.”

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“First, their members contributed more equally to the team’s discussions, rather than letting one or two people dominate the group.”

“Second, their members scored higher on a test called “Reading the Mind in the Eyes,” which measures how well people can read complex emotional states from images of faces with only the eyes visible.”

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“First, their members contributed more equally to the team’s discussions, rather than letting one or two people dominate the group.”

“Second, their members scored higher on a test called “Reading the Mind in the Eyes,” which measures how well people can read complex emotional states from images of faces with only the eyes visible.”

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“Finally, teams with more women outperformed teams with more men. [...] This last effect, however, was partly explained by the fact that women, on average, were better at “mindreading” than men.”

“[The most important factors were the same online:] members who communicated a lot, participated equally and possessed good emotion-reading skills.”

“Why Some Teams Are Smarter Than Others”

https://archive.today/BM7BT

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“Finally, teams with more women outperformed teams with more men. [...] This last effect, however, was partly explained by the fact that women, on average, were better at “mindreading” than men.”

“[The most important factors were the same online:] members who communicated a lot, participated equally and possessed good emotion-reading skills.”

“Why Some Teams Are Smarter Than Others”

https://archive.today/BM7BT

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keep it playful

  • Remember that fight-or-flight stress is a creativity killer
  • Being playful is the opposite
  • Think of a friendly match with buddies: it can be “stressful”, but in a fun, exciting way

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keep it playful

  • Aim for playful discussion when pooling ideas
  • Remix ideas together, mash them up, put them in weird scenarios and play them out ��(again, we will get back to the playing part)

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iv

people in charge know how to select the best idea

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mo’ brainstorming, mo problems

  • Who decides what is best?
  • Not addressed in classic brainstorming
  • In practice: whoever called the brainstorming session
  • How do they decide what is best?

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mo’ brainstorming, mo problems

  • Who decides what is best?
  • Not addressed in classic brainstorming
  • In practice: whoever called the brainstorming session
  • How do they decide what is best?

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mo’ brainstorming, mo problems

  • Who decides what is best?
  • Not addressed in classic brainstorming
  • In practice: whoever called the brainstorming session
  • How do they decide what is best?
  • Poorly

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truly original ideas are scary

  • The unfamiliar requires more thinking (lazy brain)
  • People avoid the unknown because it is risky
  • That includes us, sadly
  • Experts shown to distrust novelty the most!
  • As Max Planck famously said: “Science advances one funeral at a time”

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how i learned to stop worrying and love novelty

  • No systematic quick fix, just try to be aware of it
  • Vague goals lead to more uncertainty, uncertainty leads to risk avoidance, risk avoidance leads to the dark side
    • know. the. problem.
  • Playful debate helps a lot, takes the edge of new ideas
  • Acting ideas out works even better!

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oh, and about those sticky notes…

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sticky issues

  • Putting ideas on paper externalises them
  • Frees up your memory to think of other things!
  • So by all means, use sticky notes, they’re great!
  • But know that they have limitations
  • Any medium shapes the ideas expressed through it

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sticky issues

  • Putting ideas on paper externalises them
  • Frees up your memory to think of other things!
  • So by all means, use sticky notes, they’re great!
  • But know that they have limitations
  • Any medium shapes the ideas expressed through it

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sticky issues

  • Putting ideas on paper externalises them
  • Frees up your memory to think of other things!
  • So by all means, use sticky notes, they’re great!
  • But know that they have limitations
  • Any medium shapes the ideas expressed through it

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Visual art: the medium influences what your image looks like

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Programming analogy: a data structure influences what you can effectively do with the data

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from a philosophical angle

  • Brainstorming focuses a lot on generating ideas
  • It does not address how these ideas are expressed
  • Ideas that are not expressed cannot be communicated
  • Communication requires a medium
  • Sticky Notes are just one medium

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the limits of my medium are the limits of my world

  • Any medium shapes the ideas expressed on it
  • Sticky notes: keywords, short ideas, and doodles
  • This cannot express all ideas worth exploring�(Biggest understatement in this presentation)

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fixing the sticky problems

  • Simple: have more options for expressing your ideas!
    • Large sheets of paper
    • Pen, pencil, crayons
    • … and that’s just standard office stuff
    • Clay? Legos? Bodystorming? And so on…
  • Expressing an idea as text or as a drawing or as something else entirely makes a huge difference!

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Wait, “bodystorming?”

�What’s that?

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It is physically (re-)enacting what you are brainstorming about

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Then reflecting on what you did, what you observed, physically experienced

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Then acting out the new ideas again, and so on

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Ideally you end up in a creative doing-reflecting loop

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Example: the following designer treated the act of selling ice-cream as a public performance for the customer and acted it out

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By acting it out she physically felt the discomfort and social disconnection of the action

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This let her re-design and improve the whole process

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(note that this appears to break the rule that you should “know the problem”)

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(discovering problems while brainstorming can inspire new ideas, so it’s actually great)

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(it just should not be the main reason to brainstorm)

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Another example: designers re-enacting a road trip. Or a train ride, I don't remember, but you get the idea.

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“Playing things out”

is one of the most overlooked methods of creativity

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the power of play

  • We tend to behave according to roles we give ourselves or are given by others
  • Power dynamics can have negative side-effects:
    • “Serious” vs “soft” professions
    • Existing hierarchies
    • Experts vs non-experts
  • Playing breaks through these roles and “liberates” our creative juices

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Sidetrack:

Participatory Design, or Co-Design

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Co-Design is about facilitating or “designing” collaboration between experts and non-experts

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“Tools and techniques support the user at taking the role of expert of experience. This photograph shows a presentation technique with a cartoonesque TV-frame that can help shy people to express their opinions more readily”

Co-creation and the new landscapes of design, Sanders & Stappers

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The props involved in these co-design events are not required to be “realistic”

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The point is to give the users ways to express their stories and engage in a dialogue

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These dialogues can result in long-lasting impressions

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The DAIM project was a co-design project around waste management

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Waste-handling employees expressed their stories using small-scale doll scenarios

(among other media)

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Three years after the project ended, one employee emailed a researcher

a picture of such a scenario with the note “Remember DAIM? We do…”

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Co-Designing is about questioning ownership

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Co-Designing is about

creating ownership

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Who generates the added value of a hospital?

Who should get a say in the design of a hospital?

Who would “own” the hospital that comes out of this?

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Back to bodystorming...

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VS

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Does this trigger a dialogue between the participants?

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Does this?

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Look at this clip and focus on the conversation

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  • Location triggered inspiration
  • Trying and acting things out
    • triggered dialogue
    • provoked questions
    • answered questions

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“Doing” can be “observing”!

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“Doing” can be “thinking”!

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“Doing” can be “communicating”!

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classic brainstorming

  • Form a group!
  • Write as many ideas as possible and share them!
  • No criticism, no material or technological limitations!
  • Select the best ones at the end!

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less bad brainstorming - i

  • Agree on a creative goal together
    • ...that cannot be solved by conventional solutions
  • Come up with initial ideas in solitude
  • Try out different ways of expressing these ideas
  • Try to get into a doing/reflecting loop (like the ice cream seller bodystorming)
  • Then pool ideas as a group

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less bad brainstorming - ii

  • Share ideas through respectful, playful debates
  • Do modifications and remixes! More bodystorming!
  • Push ideas towards less-obvious and more interesting alternatives!
  • Don’t be afraid to choose the unknown and the novel!
    • (Play with the ideas until they are familiar and not as scary as before)

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Let’s put that in a scenario...

Remember me?

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Caveat: the author has never worked in a restaurant, so apologies to anyone with catering experience who sees obvious problems with the following scenario

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Our menu is boring

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... AND you insist on creating a new menu together with the entire staff (the necessity of which is questionable)

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... but let’s say you want to sneakily assess the skill levels of your employees, to see where you can help each of them grow

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You benevolent Machiavelli you

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First, decide on a creative goal for what the menu should be

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Ask everyone of the staff to experiment with recipes fitting that goal outside of work

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Challenge them to pick something they are not familiar with!

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Encourage trying out unusual ingredients/methods, or at least ingredients unusual for them

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After a week, everyone brings samples of their favourite experiments to work

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Have an open tasting/debating session

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Discuss how it was prepared,

try “remixing” plates, etc.

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Have a playfully competitive debates about how you would improve each other’s dishes

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“Improve” can mean better taste, meeting the original goal more clearly, a greater ease or lower cost of preparation, etc.

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Do quick tests of improvements, if possible (more or less salt is easy, spending hours on cooking to try a small change is not)

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After healthy discussions and unhealthy amounts of food,

reach a consensus of what is going into the new menu

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Given the choice between these two scenarios, which would you prefer?