1 of 29

STEM Educator Feedback

Regarding Appropriate 3D Model Design for Students with Blindness and Low Vision

Presented by:

Adam Amundsen and Holly Lawson

2 of 29

Project Funding

This 3d printer presentation is based upon work supported by the National Science Foundation under Grant No.1746128. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

3 of 29

Introduction

  • STEM can be very visual
  • What is incidental learning?
  • Unique needs of blind STEM learners
  • How can 3D printed models help?

4 of 29

Research Question

How would STEM educators modify or enhance existing 3D models, to increase engagement and conceptual understanding in blind and low vision students?

5 of 29

Study Design - Focus Group

Image courtesy of stalbert.ca

6 of 29

Participants

Participant

Focus Group

Male/

Female

Years teaching STEM

Years Exp BVI students

Current Teaching Role

Subjects taught

1

1

Male

10

8

TSVI /faculty member and program coordinator for a TSVI program

Mathematics, Biology, Chemistry, Physics, Woodshop

2

1

Female

5

2

Gen Ed Elementary

All

3

1

Male

14

<1

Gen Ed

Science and Math

4

2

Male

20

7

School for the Blind

Math, computer science

5

2

Female

5

>5 ?

School for the Blind

Math & Computer Science

6

2

Female

20

?

Statewide STEM consultant for BVI students

Science, Technology, Engineering

7

2

Female

17

12

Residential school, school for the blind

Math, computer science, general stem class

8

2

Male

5

Transcriber, TSVI

Math, computer science, general stem class

7 of 29

Materials Selection

10 models →Test Focus Group →4 final models

8 of 29

Focus Group Questions

  1. How would you design a model for this subject?
  2. If the model could talk, what would you want it to say?
  3. If the model could be taken home, how would you want it to function and be used independently by a student?
  4. Final thoughts?

Models

  1. Ear
  2. Valence Shells
  3. Black Hole
  4. Subduction Zones

9 of 29

Inner Ear: Textbook and 3D Model

How would you design a model to teach this subject?

10 of 29

Data Analysis

  • A qualitative data analysis tool was used for inductive coding
  • Inductive coding distills qualitative data to find themes

11 of 29

Results

Five Overarching Themes

  • Physical characteristics
  • Multisensory characteristics
  • Student use
  • Hesitancy
  • Future technology integration

12 of 29

Physical Characteristics of the Model

  • Texture: multiple, distinguish features, maybe on a key
  • Quality of design: no rough edges, no printing supports
  • Color: multi-color, high contrast
  • Size: large enough, easily traceable
  • Scale: two models one to size, one larger

13 of 29

Multisensory Characteristics: Auditory

  • Part name & description
  • Multi-tiered
  • Simple to complex
  • Non-speech sounds
  • Student generated
  • Option to turn off

“multi-tiered information at whatever level the student wants or feels like they need to dive into” - Group 1

14 of 29

Multisensory Characteristics: Haptic

  • “Engaging”
  • Pressure
  • Temperature
  • Dynamic depending on which part is touched

15 of 29

Multisensory: Integrating with Existing Materials

  • Ensure correct concepts conveyed
  • Connect tags to direct links in books or videos
  • “Levels the playing field”
  • Beneficial for all students

“streamlining access to the information they need, and making it memorable enough so that they can retain it”- Group 2

16 of 29

Student Use: Independent Use

Not given in isolation

Reference key

Enrichment

Multi-use exposure

Remote learning

“opportunities to do independent learning…is really lacking for blind and visually impaired students versus their peers.

  • Group 1

17 of 29

Student Use: Universal Design

  • Similar misconceptions
  • Supplement frequent

use of videos

  • Multidisciplinary
  • Comprehension levels

“beneficial to students with limited sight, but also our other students as well to have that extra way of conceptualizing, often very complex concepts”

  • Group 1

18 of 29

Hesitancy: Is a 3D printed model appropriate?

“would I be better off describing this?” (black hole)

“If you know of a great reason why it should be in 3D, please tell me but I don't think I would use a 3D model for this” (molecular valence shells)

“We need to be careful as we use models, that we don't further misconceptions. I think there's always a risk of that when we're using a 3D model.” (inner ear)

19 of 29

Hesitancy: Time/Value

“ I can potentially do it but it's going to take too much time.” (subduction zone)

“ I can do this as a traditional type of graphic, and it will work fine and that will save you a bunch of time.” (valence shells)

“You can probably find the model somewhere and it would probably be a faster solution. find an existing model.” (black hole)

20 of 29

Hesitancy: How to use at home?

  • Models must be durable enough to withstand travel
  • Would need to have additional components for independent use
  • Specific technology required that

students might not have access to

21 of 29

Future Technology Integration

  • QR Codes
    • “replacing huge amounts of braille, cause braille is so bulky.”
    • Linked to audio information

  • T3 Tactile Tablet

“pairing a 3D model with a talking tactile tablet …then they

can have a tactile drawing on the surface of the Tactile tablet,

some audio, and maybe questions that go along with it.”

22 of 29

Future Technology Integration

Virtual or Augmented Reality Headsets

    • Immersive experience
    • Reduces need to hold a camera

“I think having all three, like we don't have to choose, and that's what's really opened up to me. We don't have to choose – we can have it auditory, we can have a screen reader that's putting it on a braille display right in front of them. To put it quite simply, I like that idea – 3D or the virtual reality goggles.”

23 of 29

Summary

3D printing: A controversial idea in education

  • Misconceptions
  • Costs
  • Accessibility and independent use

24 of 29

Conclusion

  • More research is needed (collaboration with educators, use of real co-designed, multi-sensory models)
  • Considerations for interactive STEM learning
  • Universal benefits
  • Distance learning for low incidence students

25 of 29

Implications for the future

  • Provision of appropriate models
  • Multi-sensory components
  • Explicit collaboration
  • 3D model niche in education

26 of 29

References

[Diagram of a black hole]. (n.d.). Retrieved May 1, 2022, from

https://medium.com/@amesett/down-the-rabbit-hole-whats-inside-a-black-H ole-3d82f999a83f

[Diagram of the outer and inner ear]. (n.d.). Retrieved May 1, 2022, from

https://www.usherkidsuk.com/structure-and-function.html

[Diagram of molecular valence electron shells]. (n.d.). Retrieved May 1, 2022, from

https://www.scienceabc.com/pure-sciences/how-to-find-the-number-of-valence-electrons-in-an-element.html

27 of 29

References

CAST (2018). Universal Design for Learning Guidelines version 2.2.

Retrieved from http://udlguidelines.cast.org

Shi, L., Lawson, H., Zhang, Z., & Azenkot, S. (2019). Designing interactive 3D

printed models with teachers of the visually impaired. In CHI Conference on

Human Factors in Computing Systems Proceedings (p. 197). ACM.

https://doi.org/10.1145/3290605.3300427

Tactile globe image courtesy of:

https://victoriancollections.net.au/items/59adfc8521ea690630e45837

28 of 29

References

[Diagram of coding process.] Williams, M. & Moser, T. (2019) The Art of Coding and Thematic Exploration in Qualitative Research. International Management Review 15(1), 47. Retrieved May 30, from, http://www.imrjournal.org/uploads/1/4/2/8/14286482/imr-v15n1art4.pdf

[Diagram of coding process.] (n.d.). Retrieved May 30, from, https://measuringu.com/mixing-methods/

29 of 29

Questions?