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# 3 COIL PROJECT

KWANGWOON UNIV. & KYOTO SANGYO UNIV. IN 2024

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TIME LINE

Create story game

Make branching narrative

First draft of game

Revise game

Final draft of game

May 14

May 21

May 28

June 4

June 11

Student Presentations

Student Presentations

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WRITE A STORY WITH YOUR COIL TEAM!

  • Story:
    • Combine Japanese and Korean folktales?
    • Create a story about your daily life?
    • Something more creative??? Fantasy, Drama, Detective story…?
  • Players (English learners)
    • 1st-year KSU/KWU students?
    • High school students?
    • Elementary school kids?
  • Learning target (English language)
    • Vocabulary? (make a list!)
    • Grammar? (make a list!)
    • Other?

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INTERACTIVE NARRATIVE

  • Narrative = story
  • An interactive narrative has a branching structure where a single starting point may lead to multiple outcomes. 

2024-05-09

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INTERACTIVE NARRATIVE

  • An interactive narrative has a branching structure where a single starting point may lead to multiple outcomes. 
  • The player makes choices that advance the story, leading to new series of choices.

2024-05-09

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Setting

  • the time, place, and conditions in which the narrative takes place
  • The setting may change during the narrative.

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Characters

  • Player (often “you”)
  • Other characters

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Plot

  • Plot = a series of events that form the narrative
  • There may be different plots depending on player choices.
  • The plot must include obstacles.
  • Usually, there should be different endings. (Success? Death? Partial success?)

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Choices

What choices will you give your player?

  • actions
  • speaking

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MAKE A BRANCHING STRUCTURE

  • Use the story you previously wrote about
  • Create branches to the story
    • Each branch must be based on a choice for the player
  • Include at least 6 endings

2024-05-09

Story begins

Option A

Option C

Option F

1

2

3

Option D

Option B

Option E

4

5

6

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What to do (May 14th)

  1. To brainstorm topics for a story
  2. To discuss a plot (in general) and characters
  3. To decide on target users (learners)
  4. To discuss target language form(s) or English Vocabulary