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Gameplay

2 of 12

Vehicle testing

3 of 12

Audio

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Items

Item Box

Daruma

Item

Makibishi

Item

3 Makibishi

Item

Evil Spirit

Item

Firecracker

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Camera

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Particle systems design

  1. Hitodama
  2. Drifting
  3. Dust
  4. Explosion
  5. Drifting turbo
  6. Firecracker
    1. Before launch
    2. During launch
    3. Explosion
  7. Crash

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Ausiàs

  • Fixed Camera when car going crazy
  • Hitodamas implementation
    • Hitodamas behaviour on car
    • Hitodamas reapearing on scene after being taken by a player.
  • Release maker
  • Bug fixing
  • Testing functionality and reporting bugs
  • Solution solver for designers

ALPHA 3

ALPHA 2

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Animations - Programming

  • Optimization: no fps drop
  • Animations implemented (partially via scripting)
  • Front player also uses a state machine now
  • New animations:
    • Get Hit
    • Use item (not animated)
    • Acrobatics (not animated)
  • Missing:
    • Turbo animation

ALPHA 2

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Kozo Animations

Turn Left / Right

Idle

Brake

Drifting

Turbo

Get Item

Idle & Use Item

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Kappa Animations

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Pep

  • Drift issues solved
  • Diferent cars with diferent values
  • Item box probabilities

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Aleix

Fix firecracker and add example to scene 2 (&item_box)

Makibishis

Evil Spirit