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GOOGLE’S DESIGN SPRINT WORKSHOP FOR MOBILE

Designed by

Carrie Mah

2016

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WHAT’S A DESIGN SPRINT?

Agile Development & Design Thinking is iterative, time-boxed, and user-focused

Google Ventures 5-day Product Design Sprint was adapted to teach design principles

Background

Definition

Framework for teams to solve & test design problems

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THE PROCESS

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UNDERSTAND

PHILOSOPHY

1

CHALLENGE

2

USER

3

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How does mobile design apply to your user and their needs?

1. PHILOSOPHY

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Frame your ideas as “How might we?…” questions

Goal Ideas that utilize mobile design patterns

THINK ABOUT MOBILE

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Users, users everywhere

WHY MOBILE?

Separate mobile design

Mobile optimization

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Personal

MOBILE IS...

Always with us

Always on

Integrated

Improving

Phones | TechStage | CC BY 2.0

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Allow customization

SERVICE

Learn behaviors

Save states

Photo | Eelke | CC BY 2.0

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Bored, busy, lost users

CONTEXT AWARE

Easy learning curve

Recover from interruptions

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Necessities

SIMPLE

Concise content

Minimal graphics

Sony Mobile | Vernon Chan | CC BY 2.0

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Navigation

ACCESSIBLE

Orientation

User input

The Hunt | Laura Torre | CC BY 2.0

“Fat finger” problem

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Responsive feedback

COMMUNICATIVE

Alerts & confirmations

Clear instructions

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INTERACTIVE

Touch Gesture Icons | Jascha Brinkmann

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Accessorize

CONVENIENT

Complete actions

Utilize phone features

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MULTIFACETED

App vs Web | Lohith Ramachandra

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IMPRESSIONABLE

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In a world with no laptops or desktops, how can you use mobile to solve your computing needs?

2. DESIGN CHALLENGE

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Hypothesize & generalize to create valuable personas

3. USER

Young Chef | Chris Ford | CC BY 2.0

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Céline needs a way to…

& wants the experience to be… because she values…

USER EXAMPLE

Photo | chandlerchristian | CC BY 2.0

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Your user needs a way to

& wants the experience to be

because they value

Goal Identify users’ needs

IDENTIFY USERS’ NEEDS

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DIVERGE

Exploring an Idea | Jonathan Parker-Jones | CC BY 2.0

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  • Defer judgment
  • Go for quantity
  • Encourage wild ideas
  • Build on others’ ideas
  • Be visual

BRAINSTORMING RULES

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Accept & build on ideas by rolling it out. Throw skepticism off board: you’re never wrong in this phase.

“YES, AND!”

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IDEATE TO HELP THE USER

In a world with no laptops or desktops, how can you use mobile to solve your computing needs?

Goal Ideas that answer the design challenge & user needs - go crazy!

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Design Thinking work in groups

Design Sprints work individually then as a group

SHARING TIME

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ORGANIZE IDEAS

Technical Complexity

User Value

Hackathon

Startup

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x-axis: technical complexity

y-axis: user value

Goal Categorized ideas - be realistic this time

CATEGORIZE IDEAS

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DECIDE

Dot Voting | Alan Levine | CC BY 2.0

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Dot-mocracy: given a set number of dots, vote on the idea you like most

Goal Choose an idea with the highest number of votes

VOTE ON AN IDEA

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PROTOTYPE

Paper Prototype | Betsy Weber | CC BY 2.0

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PAPER PROTOTYPE

Workshop | Samuel Huron | CC BY 2.0

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HOW TO FOLD PAPER

Baseline

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KEY MOMENTS

Steps in user experience or interaction

Not a storyboard, but ideas

Independent actions or situations:

Screen: how does it look?

Interaction: how is it used?

Use case: when & where is it used?

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Goal 8 key moments on user experiences & interactions

CREATE KEY MOMENTS

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Provide meaningful feedback

Goal Your favorite key moment with feedback & then selected to expand further

CHOOSE A KEY MOMENT

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CREATE A UI FLOW

Goal A user interaction flow based on the key moment you chose

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VALIDATE

Panel Feedback | Brandon Schauer | CC BY 2.0

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Present a fleshed out idea.

Goal A short presentation of your favorite/modified UI flow

SHARE A UI FLOW

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RESOURCES

Google Sprint

Mobile

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WORKSHOP MATERIAL

Mobile Template:

Personas:

Slide deck:

Feedback Survey:

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THANK YOU

Google Design Sprint Workshop for Mobile by Carrie Mah licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Based on work at Google.