GOOGLE’S DESIGN SPRINT WORKSHOP FOR MOBILE
Designed by
Carrie Mah
2016
WHAT’S A DESIGN SPRINT?
Agile Development & Design Thinking is iterative, time-boxed, and user-focused
Google Ventures 5-day Product Design Sprint was adapted to teach design principles
Background
Definition
Framework for teams to solve & test design problems
THE PROCESS
UNDERSTAND
PHILOSOPHY
1
CHALLENGE
2
USER
3
How does mobile design apply to your user and their needs?
1. PHILOSOPHY
Frame your ideas as “How might we?…” questions
Goal Ideas that utilize mobile design patterns
THINK ABOUT MOBILE
Users, users everywhere
WHY MOBILE?
Separate mobile design
Mobile optimization
Personal
MOBILE IS...
Always with us
Always on
Integrated
Improving
Phones | TechStage | CC BY 2.0
Allow customization
SERVICE
Learn behaviors
Save states
Photo | Eelke | CC BY 2.0
Bored, busy, lost users
CONTEXT AWARE
Easy learning curve
Recover from interruptions
Necessities
SIMPLE
Concise content
Minimal graphics
Sony Mobile | Vernon Chan | CC BY 2.0
Navigation
ACCESSIBLE
Orientation
User input
The Hunt | Laura Torre | CC BY 2.0
“Fat finger” problem
Responsive feedback
COMMUNICATIVE
Alerts & confirmations
Clear instructions
INTERACTIVE
Touch Gesture Icons | Jascha Brinkmann
Accessorize
CONVENIENT
Complete actions
Utilize phone features
MULTIFACETED
App vs Web | Lohith Ramachandra
IMPRESSIONABLE
In a world with no laptops or desktops, how can you use mobile to solve your computing needs?
2. DESIGN CHALLENGE
Hypothesize & generalize to create valuable personas
3. USER
Young Chef | Chris Ford | CC BY 2.0
Céline needs a way to…
& wants the experience to be… because she values…
USER EXAMPLE
Photo | chandlerchristian | CC BY 2.0
Your user needs a way to
& wants the experience to be
because they value
Goal Identify users’ needs
IDENTIFY USERS’ NEEDS
DIVERGE
Exploring an Idea | Jonathan Parker-Jones | CC BY 2.0
BRAINSTORMING RULES
Accept & build on ideas by rolling it out. Throw skepticism off board: you’re never wrong in this phase.
“YES, AND!”
IDEATE TO HELP THE USER
In a world with no laptops or desktops, how can you use mobile to solve your computing needs?
Goal Ideas that answer the design challenge & user needs - go crazy!
Design Thinking work in groups
Design Sprints work individually then as a group
SHARING TIME
ORGANIZE IDEAS
Technical Complexity
User Value
Hackathon
Startup
x-axis: technical complexity
y-axis: user value
Goal Categorized ideas - be realistic this time
CATEGORIZE IDEAS
DECIDE
Dot Voting | Alan Levine | CC BY 2.0
Dot-mocracy: given a set number of dots, vote on the idea you like most
Goal Choose an idea with the highest number of votes
VOTE ON AN IDEA
PROTOTYPE
Paper Prototype | Betsy Weber | CC BY 2.0
PAPER PROTOTYPE
Paper Prototyping | Paper Prototyping | Paper Prototyping | Samuel Mann | CC BY 2.0
Workshop | Samuel Huron | CC BY 2.0
HOW TO FOLD PAPER
Baseline
KEY MOMENTS
Steps in user experience or interaction
Not a storyboard, but ideas
Independent actions or situations:
Screen: how does it look?
Interaction: how is it used?
Use case: when & where is it used?
Goal 8 key moments on user experiences & interactions
CREATE KEY MOMENTS
Provide meaningful feedback
Goal Your favorite key moment with feedback & then selected to expand further
CHOOSE A KEY MOMENT
CREATE A UI FLOW
Goal A user interaction flow based on the key moment you chose
VALIDATE
Panel Feedback | Brandon Schauer | CC BY 2.0
Present a fleshed out idea.
Goal A short presentation of your favorite/modified UI flow
SHARE A UI FLOW
RESOURCES
Google Sprint
Mobile
WORKSHOP MATERIAL
Mobile Template:
Personas:
Slide deck:
Feedback Survey:
THANK YOU
Google Design Sprint Workshop for Mobile by Carrie Mah licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on work at Google.