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Elemental Cards

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CARD BUILDER

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Elemental Cards

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Ritual Leader

Ritual Element breaks stalemates� when no minority exists

END OF ROUND REWARDS:

  • First: Claim Runestone + corresponding Enchantment
  • Middle: Claim Runestone only
  • Last: Claim Enchantment from the leftover runestone
  • If you are unable to claim your upgrade, choose an element to add to one of your cards

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Start

1

2

Upgrade for minority

Upgrade for minority

5

4

3

6

Shuffle

Shuffle

Shuffle

Upgrade for minority

Fame Progress Tracker

Once complete, open hidden cards

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Elemental Cards

Elemental Cards

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SUN

FOREST

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OCEAN

MOUNTAIN

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Runestones

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CLAIMED

INVOKE

Beginner Runestone

1

+2 points

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CLAIMED

INVOKE

Safety Runestone

2

-1 points

+2 POINTS

LEAD

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CLAIMED

INVOKE

Mossy Runestone

3

+1 points per runestone invoked this round

(including this one)

WILD

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CLAIMED

INVOKE

Oceanic Runestone

4

All elements may be used to invoke clw runestones

+2 points

SWITCH

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CLAIMED

INVOKE

Royal Runestone

5

You may always return your Elemental cards to your hand

WILD

-1 POINTS

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END OF ROUND:

Cover invoked runestone

INVOKE

Imitation Runestone

6

Immediately invoke another runestone

(place this under invoked runestone, oriented towards you)

Covered runestones cannot be invoked

until all are covered

SPIN

7

1

8

Any

9

11

Any

Any

2

3

4

5

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CLAIMED

INVOKE

Adventurous Runestone

7

Clw: +3 points, Stn: +1 points

-1 POINTS

MOUNTAIN

OCEAN

LEAD

Flip this card to the element invoked with

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CLAIMED

INVOKE

Famous Runestone

8

+1 point per all claimed circles on non-exhausted Runestones

Note: Only runestones in the current round are considered when invoked. Covered circles are not considered claimed.

PREDICT

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CLAIMED

INVOKE

Lost Runestone

9

+2 points

+5 POINTS IF NOT INVOKED

NULLIFY

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INVOKE

CLAIMED

Illusion Runestone

10

Immediately switch this runestone with another already invoked runestone

-3 points

+1 POINTS

SWAP

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INVOKE

CLAIMED

Chaotic Runestone

11

Immediately place this under another runestone on display.

If you invoke that runestone, double those points. Otherwise, lose double that runestone’s points.

+5 IF INVOKED, -5 IF NOT

CHAOS

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INVOKE

Golden Runestone

12

+10 points

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Stickers

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Sticker�Sheets

Stickerr�Sheets

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Spin

Spin

Spin

Spin

Switch

Switch

Switch

Switch

Predict

Predict

Predict

Predict

Lead

Lead

Lead

Lead

1

1

1

1

1

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Wild

Wild

Wild

Wild

Chaos

Chaos

Chaos

Chaos

Nullify

Nullify

Swap

Swap

Swap

Swap

Nullify

Nullify

1

1

1

1

1

1

1

1

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Hidden Cards

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CLAIMED

INVOKE

Stone Guardian

13

Claim the aid of the Stone Guardian - take the card into your hand

Play with this card and 6 shuffled runestones until exhausted, then flip over

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Stone Guardian

Cancels Ritual - no Enchantments or Runestone Effects apply

All cards are discarded (including the Stone Guardian) and new cards are played

(once per game)

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INVOKE

CLAIMED

The Warrior

14

Mark 5 other runestone circles of your choice

MARK ONE EXTRA CIRCLE WHEN CLAIMING RUNESTONES

Play with this card and 6 shuffled runestones until exhausted, then play The Final Round

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The Final Runestone

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The Final Spell

May be played as any element, after Elemental Cards and Enchantments have been played (once per game)

CLAIMED BY ________________________

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Your meddling with the runestones has caused magic across the land to collapse - reach back in time to fix it by fighting for The Final Spell

  1. Place the Lead card with your fame progress face-up on the table
  2. Play the round as normal
  3. When you would invoke a runestone, instead, cross off a druid’s win from your fame progress instead
  4. Last druid standing wins The Final Spell

FINAL ROUND