The Arizona STEM Acceleration Project
Literature and STEM
Literature and STEM
A 2nd grade STEM lesson
Author:
Phyllis Lussier
Date June 26, 2024
Notes for teachers
Notes
This lesson is designed to integrate ELA and Math with Engineering Practices
It is planned as a a one day 45 min lesson but can be extended to expand on several other math concepts. See the extension slide for ideas.
This powerpoint attached can be used with students and a bit more 2nd grade friendly.
List of Materials
Supplies
Standards
Focused Standards: ELA - 2nd Grade
Standards
Focused Standards: Math Standards 2nd Grade
Standards
Standards
Objective(s):
The students will use the Science, Engineering Practices to build and test a flying machine.
The students will practice with units of measure: inches and feet to record the distance of their flying machine.
The students will record the measure of their tested flying machine and convert the data into a graph.
The students will ask and answer comprehension questions throughout the read aloud.
The students will recount the events and develop an understanding of the character.
The student will identify the moral or central message of the story.
Agenda (lesson time)
Intro/Driving Question/Opening
This story is a great opportunity to build the understanding of an engineer.
Use the story cover to ask students if they know what an engineer is? This is one of the vocabulary words listed in the powerpoint. You could wait to develop the term as you open the story.
State: “Today we are going to read about an engineer named Rosie. We will learn about how creative she is and how she looks to solve problems like engineers do.” “After the story, we will become engineers using our Math and Science and Engineering Practices to solve a problem like Rosie.”
Hands-on Activity Instructions
Hands-on Activity Instructions
Hands-on Activity Instructions
Challenge/Problem: ( Prescribed Challenge)
In the story Rosie Revere, Engineer, Rosie is trying to build a flying machine, but her first attempt doesn’t turn out right. Can you help Rosie design her flying machine?
Criteria/Constraints:
You must use the materials provided and follow the directions to build the flying machine. Your technique for shooting your flying machine will vary. That is where you will get to test and refine.
Materials:
Masking tape
2 paper cups
3 rubber bands.
Assessment
Several options for assessment:
Reflection
What were some of the challenges you discovered along the way?
What worked well and what did not work well?
What part of your model do you really like? Explain why.
What part of your model needs improvement? Explain why.
What other materials would you like to use if you could do this challenge again?
What would you do differently next time?
What parts of your model or prototype are similar to the real world version?
Differentiation - Remediation
Consider your grouping structure. Partner students together based on their past performance with sequenced or step by step builds. Some students will need more assistance and best to partner them with students who are more successful with builds.
Have blank bar graphs to assist with the creation of the bar graph. It is best to have students build their own but this can support those who struggle with the creation.
Remediation
Differentiation Enrichment
This lesson was designed as a prescribed challenge meaning all students used the same material to create a similar flying machine.
The enrichment or extension can be making it an open challenge using the “tinkering” method. This is where students can use any material in the makerspace to solve the problem presented.
The following slide sets the stage for this extension.
There is another extension of modifying the original build if you’d rather not have them do a new build in the powerpoint.
Challenge/Problem: Tinkering Example
In the story Rosie Revere, Engineer, Rosie is trying to build a flying machine, but her first attempt doesn’t turn out right. Can you help Rosie design her flying machine?
Criteria/Constraints:
Your flying machine MUST have wings. As you create your flying machine, you MUST design it so it can fly at least 3 feet from launch start.
You will have 10 minutes to plan your design individually and 10 minutes to plan as a team. Your team will have 20 minutes to construct your flying machine. At the end of the time limit you will test your flying machine
Material:
Any materials in the makerspace.