The Role of Extended Reality
in Anatomy Education:
A Focus on the Cranio-Cervical Region.
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By Sibusiso Skhosana
Supervisor: Ayesha Boomgaard
Co-Supervisor: Kaylyn Fritz
Co-Supervisor: Mogammad Allie
Introduction
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Solution
XR (AR/VR) platform for immersive, interactive anatomy learning.
Features: 3D models, virtual dissection, gamified quizzes.
Impact
Cost-effective, scalable, and accessible anatomy education.
Problem Statement
The shortage of cadavers and ineffective 2D learning tools in South African .
Traditional methods (textbooks, 2D diagrams) fail to teach 3D spatial relationships and make it abtract for students to learn.
Literature Review
Key Findings:
Gap Addressed:
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Project Objective
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Methodology
Agile Scrum
Iterative development with educator/student feedback.
Tools
Unity3D + 3ds Max for cross-platform deployment.
Features
Layer-by-layer exploration (skin → bones → nerves).
Markerless AR (smartphone) + optional VR modes.
Testing
Metrics for learning outcomes (quiz scores, user surveys).
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Technical Design
3D Models:
Interaction
Hardware
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Expected Outcome
Educational Impact:
Social Impact:
Future Work:
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Conclusion
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Term 1 Project Plan
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Reference
[1] A. Boomgaard, K.A. Fritz, O.E. Isafiade et al., "A Novel Immersive Anatomy Education System (Anat_Hub): Redefining Blended Learning for the Musculoskeletal System," Applied Sciences, vol. 12, no. 11, p. 5694, 2022.
[2] T. van Dyk and M.A. Cowling, "Virtual Reality in South African Medical Education: A Scoping Review," South African Journal of Science, vol. 119, no. 3/4, pp. 1-9, 2023.
[3] Council on Higher Education, Digital Transformation in SA Universities: Health Sciences Case Studies, CHE, 2021.
[4] C. Moro, Z. Štromberga and A. Raikos, "The Effectiveness of Virtual and Augmented Reality in Health Sciences and Medical Anatomy," Anatomical Sciences Education, vol. 10, no. 6, pp. 549-559, 2017.
[5] N. Mpofu and E. Mnkandla, "Augmented Reality for STEM Education in Resource-Limited South African Schools," in Proc. IEEE Global Engineering Education Conference, 2022, pp. 1-6.McGraw-Hill, 2014.
[6] Lee, J., Kim, H., & Kim, Y. (2020). Immersive Learning in Medical Education: VR/AR Applications. Springer.
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