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t

Gaurang + Jenny + Josh

Your hub for

ranked sports play.

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BRCKT

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Current social sports and fitness apps lack gamification, fail to offer quantifiable progress metrics, and often charge high fees, deterring users to other platforms for sports match organization.

The Problem?

BRCKT

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TAM�Total 2022 Sports App Market

SOM

Around 50% of Washington 15–24-year-olds, assuming CPM is $5

$3.66 B

$109.7 K

$791.8

SAM

Around 50% of US 15–24-year-olds, assuming CPM is $5

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Market Analysis

Fees

Social

Variety

Statistics

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Competitive Analysis

Competitor �Name

Location(s)

Number of Users

Product�Overview

Marketing Strategy �Overview

Sports Variety

Our Response Strategy�(and How We Win)

👑 BRCKT 👑

Initially Seattle

--

BRCKT provides an all inclusive, gamified platform for athletes to find or create matches near them. This app is available in a freemium model.

Utilizes event strategy, and on-capus networks. Lacks big social following, investment in-paid ads, or blog presence.

--

Only social/fitness app that utilizes a gamified model, and labels rating skills to filter through players, creating a new playing experience (blue ocean).

Facebook Meetup

Global

60 million +

Users organize and discover local events, manage RSVPs, and engage with attendees through integrated Facebook features like messaging, reminders, and event updates

Leverages pre-existing massive user base, targeted advertising, algorithms in paid ads. Lacks event strategy on in-person scale, but FREE

N/A

Facebook Meetup does not provide for niche focus of athletes, nor contain a gamification feature. For hyper-local events it may fail to target the right audience.

Conquer

Major cities (excluding Seattle)

25k +

Features pickup games, goal-setting tools and community-driven challenges, for users to compete individually or in teams. Has fitness tracking and provides leaderboard.

Strongly uses goal-oriented marketing to revolve around personal achievements/challenges. Doesn't seem to use much SEO or other targetted advertisement

Pickleball, Soccer & Basketball

While Conquer also focuses on achievements, they aren't in a social reward (badges/ranks) way and the model requires a membership fee

Sport.ly Sport Meetup & Pickup

Local

Unknown, but not many

Co-ed matching game for people to find locals to play pickup games. Follows many similar profile creation, event posting, and users of similar skills but in preliminary stages.

Free, but close to no advertisement. Fell off in 2017

Basketball, Tennis, or workouts

Doesn't utilize "offline" attraction to keep users engaged, thus leading to a loss of members, despite good technical features.

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Finances

Financials

(Year 1)

(Year 2)

(Year 3)

(Year 4)

(Year 5)

Revenue

$1,980.00

$297,000.00

$594,000.00

$1,188,000.00

COGS

$0.00

$0.00

$3,500.00

$3,500.00

$3,500.00

Gross Revenue

$0.00

$1,980.00

$293,500.00

$590,500.00

$1,184,500.00

Expenses*

Marketing Team

$0.00

$0.00

$79,477.00

$79,477.00

$158,954.00

Apple Dev Fee

$99.00

$99.00

$99.00

$99.00

$99.00

Customer Service

$0.00

$0.00

$63,289.00

$63,189.00

$126,378.00

Ad Cost

TBD

 

 

 

 

Team Wage

TBD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total Expenses

$99.00

$99.00

$142,865.00

$142,765.00

$285,431.00

Net Earnings

-$99.00

$1,881.00

$150,635.00

$447,735.00

$899,069.00

Assumptions

(Year 1)

(Year 2)

(Year 3)

(Year 4)

(Year 5)

Retail Price

$0.99

$0.99

$0.99

$0.99

$0.99

Number of Sales

1000

2000

300,000

600,000

1,200,000

Per Unit Cost

$3.50

$1.75

$0.01

$0.01

$0.00

Number of Sales

1000

2000

300,000

600,000

1,200,000

5,000

10,000

1,500,000

3,000,000

6,000,000

Per Unit Calculation

AWS (Storage)

$3,500.00

Advertising Revenue + In-App Purchases Per Paying User + Premium Membership Fee Per Paying User

Paying Users

Per Paying User

Paying Users

Total Users

*assumes launch w/ AWS occurs in Year 3

*excludes cost of equipment assuming on-campus makerspaces remain free to use

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Go-To Market Strategy

Existing channels

Online ad campaign

Campus pop-ups

  • Clubs
  • Recreational Sports
  • Sports spaces

  • Facebook Meetup
  • Instagram
  • Ads + SEO
  • UW Intramurals
  • Advertising @ IMA
  • Tabling

1

2

3

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Get Ready

  • Create working prototype
    • User accounts
    • Events
    • Ranked matchups
    • Elo ranking system for different sports
  • Market research
  • Collaborate with intramurals and clubs

Fall Quarter (SEP – DEC)

Tech

Business

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Get Ready

  • Create working prototype
    • User accounts
    • Events
    • Ranked matchups
    • Elo ranking system for different sports
  • Work towards high-fidelity wireframes
  • Emphasized development of social features
  • Refine and develop additional features with user feedback
  • Launch marketing campaigns
  • Polish pitch
  • Finalize business plan
  • Present a product demonstrable for competition
  • Market research
  • Collaborate with intramurals and clubs

Fall Quarter (SEP – DEC)

Winter Quarter (JAN – MAR)

Spring Quarter (APR – JUN)

Tech

Business

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Get Ready

  • Create working prototype
    • User accounts
    • Events
    • Ranked matchups
  • Work towards high-fidelity wireframes
  • Emphasized development of social features
  • Refine and develop additional features with user feedback
  • Launch marketing campaigns
  • Polish pitch
  • Finalize business plan
  • Present a product demonstrable for competition
  • Market research
  • Collaborate with intramurals and clubs

Fall Quarter (SEP – DEC)

Winter Quarter (JAN – MAR)

Spring Quarter (APR – JUN)

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Questions or concerns?