1 of 4

Dungeon Knight

William Yang

2 of 4

Dungeon Knight

  • Inspiration: Rogue-like
  • Explore a Procedurally Generated Dungeon
    • Collect Coins
    • Avoid Spikes

3 of 4

Procedural Generation

  • Random Walk Algorithm
    • Builds a path as the algorithm “walks” in directions that it has not crossed.
    • Corridors
    • Rooms
      • Binary Space Partitioning
    • Objects
      • Spikes
      • Decor
    • Walls
    • Tutorial Reference: Sunny Valley Studio

4 of 4

Link