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Dungeon Knight
William Yang
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Dungeon Knight
Inspiration: Rogue-like
Explore a Procedurally Generated Dungeon
Collect Coins
Avoid Spikes
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Procedural Generation
Random Walk Algorithm
Builds a path as the algorithm “walks” in directions that it has not crossed.
Corridors
Rooms
Binary Space Partitioning
Objects
Spikes
Decor
Walls
Tutorial Reference: Sunny Valley Studio
https://www.youtube.com/watch?v=-QOCX6SVFsk&list=PLcRSafycjWFenI87z7uZHFv6cUG2Tzu9v
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Link
https://will-y.itch.io/dungeon-knight