INSTRUCTIONS FOR THE FACILITATOR:
CS Discoveries
Virtual Professional Learning
Module 7 Asynchronous Work
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Asynchronous Work
Complete by: XXXX
FACILITATOR NOTE: Use this slide if you are running Modules 7 and 8 on separate days. Otherwise, delete this slide.
Asynchronous Work
Complete by: XXXX
FACILITATOR NOTE: Use this slide if you are running Modules 7 and 8 in one day. Otherwise, delete this slide.
Questions from Asynchronous Work
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Click Here to complete the Pre-Survey
Please take the time to submit this pre-survey so the workshop organizers and facilitators can better anticipate your needs.
FACILITATOR NOTE: Use this slide if you are running Modules 7 and 8 on separate days. Otherwise, delete this slide.
Click Here to complete the Pre-Survey
Please take the time to submit this pre-survey so the workshop organizers and facilitators can better anticipate your needs.
FACILITATOR NOTE: Use this slide if you are running Modules 7 and 8 in one day. Otherwise, delete this slide.
Congratulations! You have completed your asynchronous work for Module 7.
Join us for the synchronous call on XXX at XXX.
Welcome
As you join the meeting:
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Opening Logistics
toggle your video and mic on/off
use the chat window
post questions or communicate with one another
Using Zoom
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Supporting a Positive Virtual Experience
Technology Norms
Engagement Norms
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Suggested Roles in Breakout Rooms
In your breakout rooms, consider self selecting these roles:
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What are we doing today?
Welcome
Lesson Investigation
Lesson Investigation Reflection
Wrap Up
Apps and Tools
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Theme Introduction
Workshop Theme
Learning through Creation
Students build knowledge as they build a product
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Workshop Theme
Reflecting back on the year so far, when have students built knowledge while building a product? Think of one specific example that you would like to share.
Learning through Creation
Students build knowledge as they build a product
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Apps and Tools
Predict Level
Predict Level
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Programming Level
Programming Level
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Assessment Level
Assessment Level
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Help & Tips
Help & Tips
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Comparing Input - Unit 6, Lesson 4: Input Unplugged
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onEvents vs Draw Loops
What is the difference between the way that Game Lab and App Lab handle inputs?
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Circuit Playground
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Inputs
Light sensor
Sound sensor
Accelerometer
Outputs
Buttons / Switch
Touch sensors
RGB LEDs
Buzzer
App Lab!
Temp sensor
Red LED
Maker App and Toolkit
Maker Toolkit
https://studio.code.org/maker/setup
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Setup Check
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Lesson Investigation:
Unit 6 - Lesson 5
Lesson Investigation: Unit 6 - Lesson 5
Instead of a model lesson using learner hats and teacher hats, the facilitator will guide you in a lesson investigation of the model lesson using only teacher hats while keeping our students in mind.
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Unit 6 - Lesson 5
Board Events
Journal Prompt:
Spend a minute looking over the board, focusing on potential input devices.
Based on what you already know about this board, how do you think you might use it to get input?
CSD Unit 6 Lesson 5 - Warm Up
CSD Unit 6 Lesson 5 - Activity
Do This
Code Studio, Levels 1-3: Board Events
CSD Unit 6 Lesson 5 - Activity
Do This
Code Studio, Levels 4-6: Using the Switch
CSD Unit 6 Lesson 5 - Activity
Do This
Code Studio, Levels 7-9: The Buzzer
CSD Unit 6 Lesson 5 - Activity
Do This
Code Studio, Levels 10: Extra Challenges
CSD Unit 6 Lesson 5 - Wrap Up
Journal 3-2-1:
Reflection:
Unit 6 - Lesson 5
Reflect and Discuss
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Breakout Room #1: Predict Level
What in-person implementation challenges do you foresee in using Circuit Playground devices in your classroom? | How can the Predict Level support students in learning to use the Circuit Playground? |
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Presenter:
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Activity Level Types
Predict Levels
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Breakout Room #2: Programming Level
What in-person implementation challenges do you foresee in using Circuit Playground devices in your classroom? | How can the Programming Level support students in learning to use the Circuit Playground? |
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Presenter:
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Activity Level Types
Programming Levels
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Breakout Room #3: Assessment Level
What in-person implementation challenges do you foresee in using Circuit Playground devices in your classroom? | How can the Assessment Level support students in learning to use the Circuit Playground? |
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Presenter:
@TeachCode | #TeachCode
Activity Level Types
Assessment Levels
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Breakout Room #4: Help & Tips Tab
Presenter:
What in-person implementation challenges do you foresee in using Circuit Playground devices in your classroom? | How can the Help & Tips tab support students in learning to use the Circuit Playground? |
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Activity Level Types
Help & Tips
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Wrap Up
Clear Question Parking Lot
Intro to Module 8 Asynchronous
Overview and Goals
Overview:
Module 8 is a continuation of Unit 6: Chapter 1 - The Design Process and you will explore how information is gathered from the user and how computers can sense and respond to their environment. Unit 6: Chapter 2 will be discussed during the Module 8 synchronous workshop. The suggested alternatives to teaching Unit 6 will also be discussed during the Module 8 synchronous workshop.
Goals:
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Closing
Module 8 Asynchronous Work
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Reminders
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Post Survey Link
Module 7 | Post- workshop | ||
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Question Parking Lot
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Thank you!