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Hunting Lodge in Greypeak Mountains

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Where is the Lodge?

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  1. Portal Stones
  2. Hunting Kennel (solid oak doors)
  3. Stables and Well
  4. Cloak room and guard post (only “real” entry) / �(note arrow-slits for entry kill zone �can attack those inside from 3/4 cover)
  5. Small hall - two gargoyles guard
  6. Three Hounds Parlor�(heavy beams, comfy table/chairs)�large tapestry of 3 hounds attacking a �white boar. Tapestry is magical and can �teleporting you randomly to a location on�the mountain. Teleport seems to put you �near game (deer, goat, geese, etc.)
  7. Kitchen - narrow door can be heavily barred
  8. Pantry
  9. Basement - apples, potatoes, herbs, (smells�bad - was used as a dungeon for prisoners)
  10. Guest Chambers
  11. White Stag Parlor - warm and comfy,�nice big fireplace, stuffed leather chairs.�Tapestry of magnificent white stag over a�valley - a green dragon soaring overhead�deer, boars, hedgehogs hiding below.�Bunch of trophy heads from hunting here�(mountain goat, elk, giant eagle, griffon, boar)
  • Servants quarters
  • Servants quarters
  • Bath
  • Linens

Kennel is beneath room 6.

Stable is beneath rooms 12-14.

Basement is beneath rooms 8-11.

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  1. Meeting Room (was Talis' HQ)
  2. Armory �(needs repair - roof broken and leaky)
  3. Talis' bedchamber - enormous bed, fireplace, chest for storage
  4. Bodyguard's chamber - well-furnished even if crowded
  5. Queen of Dragons Chamber - roaring fireplace, 30 foot high chamber with 10 wooden pillars carved as dragons. �Five huge tapestries on the walls.
  6. Trophy Room - more mounted heads (stags, goats, bears, winter wolves, ankheg), battered banners, comfy lounge�

(Hidden door between 20 and 21)

The basement is the stone foundation to the left of the entrance.

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Tapestries in the Dragon Queen room:

  • (North East) Blue dragons attacking a desert caravan [Anauroch]
  • (South East) Red dragon burning down the [Castle Ward of Waterdeep]
  • (North West) Black and white dragons circling swamp dotted with ruins [Mere of Dead Men]
  • (South West) Green dragon's poison gas choking a group of elf heroes [High Forest]

  • (South) massive tapestry of Tiamat in all her glory - gold and silver and gemstones crushing cities surrounded by adoring followers. (Worth 2,500gp)�The cities in her claws are [Waterdeep + Neverwinter + Baldur's Gate]

Caretaker: Baldric

One of Talis' bodyguards was a new recruit and had no idea about what all was going on, helped you guys clean the place out and is actually dropping hints he'd really like to be your caretaker.

His name is Baldric and he seems a very simple salt-of-the earth type. (4th level fighter, able handyman but very eager to learn more from Tallon)

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Magical Protections

With the aid of Alorrik’s patron the Warlock casts a permanent magical�Protection called Hallow over the lodge and its grounds, with these effects:

  1. Celestials, Elementals, Fey, Fiends, and Undead cannot enter the area.�(Shadow, the Valenar Steed, and Alorrik’s familiar are given exceptions).
  2. Nor can such creatures charm, frighten, or possess creatures within it �(and any Charmed, Fear, or possession ends upon entering the area.
  3. The menhir’s “coordinates” are scrambled so any who have not used it �recently will no longer be able to find it as a destination (cutting off the�portal in the Mere of Dead Men - and Rezmir, Talis and Azbara Jos �are now all dead - the only others known to have used it.)
  4. The area is under the effects of a Nondetection spell, so cannot be �magically located or spied upon. (Ujio’s Seeing Sword is given an �exception to this if he inscribes a glyph for Clairvoyance).
  5. Any observer more than 120 ft from the edges of the Hallow �(including from the air) will see Hallucinatory Terrain as if the mountain�top was unoccupied, like the surrounding mountains.

With these protections, the Greypeak Mountain Lodge will serve as an�excellent safe haven for the party, away from enemies and troublemakers, �while also being easily accessible through the menhir portals.

Gateway to Adventure

Other menhir currently connectable through the party’s travels:

  • The Place of the Unicorn (between Phandalin and Leilon, at the foot of the Sword Mountains)
  • Neverwinter Wood (the ancient tomb that had been made the Circle of Thunder)
  • Mere of Dead Men (Castle Naerytar in the northwestern part of the swamp, Lizardfolk try to hold it)
  • Skyreach Castle (not a menhir, but a summoning circle in the crystal tower)

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Peryton Roost - a rather nasty infestation on the roof you will keep needing to deal with.. ��There are a pair of really evil thingies that unfortunately are humanly-intelligent too.

This will be a constant struggle to keep more of these things from coming back, as this has been an established nest for years and years.