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Victoria Reguyal

Cindy Zhong

Jennifer Ye

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Victoria Reguyal

479 Stuy Fusion

Cindy Zhong

694 Stuy Pulse

Jennifer Ye

694 Stuy Pulse

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What is FLL?

FIRST Lego League

  • FIRST robotics for elementary-middle schoolers (age 9-14)
  • Split into three main parts

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Innovation Project

Robot Game

Core Values

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Innovation Project

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Objective

Research Project

  • Problem + Solution
  • Theme: “Sharing our hobbies and interests”
  • Present a five-minute-long presentation about the project
  • Poster board, skit, song, dance

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Step 1: Brainstorming

  • Sit down with your group and brainstorm!
    • Figure out where the group is in their process
  • Brainstorm hobbies/interests that your group shares

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Step 1: Brainstorming

  • Figure out problems and stuff
    • What is your target audience?
  • Come up with possible solutions
    • Can be pre-existing ideas
    • Something related to STEM in any way
      • A solution you can build or code

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Step 2: Research

  • Once you decide on a problem, target audience, and possible solution
  • Make a prototype of your idea
  • Build something using cardboard, glue, lego, etc

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Step 3: Reaching Out

  • FLL places importance on finding an “expert” to interview
    • “Expert” in the broadest sense
    • An artist, a carpenter
  • Mostly the responsibility of the mentor
  • Come prepared with questions

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Step 3.5: Iteration

  • Continue iterating on your prototype solution
  • Document the process for your presentation

Brainstorm

Prototype

Iterate

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Step 4: Presentation

  • Continue working on your solution, then make a presentation
  • A dance, a skit, a song
  • Can be something like a board too

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Step 4: Presentation

  • 5 minutes: presentation on project
  • 5 minutes: Q&A on project
  • 5 minutes: presentation on robot
  • 5 minutes: Q&A on robot

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Useful Resources

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Robot Game

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MASTERPIECE Missions

EQUIPMENT INSPECTION

If your robot and all your equipment fit completely in one launch area and are under a height limit of 12 in. (305 mm) during the pre-match inspection: 20

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Missions are tasks that can be completed for points.

Official Scoring Calculator

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3D CINEMA

If the 3D cinema’s small red beam is completely to the right of the black frame: 20

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3D CINEMA

0

20

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THEATER SCENE CHANGE

If your theater’s red flag is down and the active scene color is:

Blue: 10 Pink: 20 Orange: 30

Bonus: If both teams’ active scenes match:

Blue: 20 ADDED Pink: 30 ADDED Orange: 10 ADDED

It is not possible to earn the bonus in remote competitions or if there is no opposing team.

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THEATER SCENE CHANGE

10

20 + 30

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IMMERSIVE EXPERIENCE

If the three immersive experience screens are raised: 20

To score, team equipment may not be touching the immersive experience model at the end of the match.

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IMMERSIVE EXPERIENCE

0

20

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MASTERPIECE

If your team’s LEGO art piece is at least partly in the museum target area: 10

Bonus: If the art piece is completely supported by the pedestal: 20 ADDED

To score the bonus, at the end of the match, the art piece may only be touching the pedestal and the pedestal may not be touching any team equipment except the art piece.

SM

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MASTERPIECE

10

10 + 20

SM

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AUGMENTED REALITY STATUE

If the augmented reality statue’s orange lever is rotated completely to the right: 30

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AUGMENTED REALITY STATUE

0

30

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MUSIC CONCERT LIGHTS AND SOUNDS

If the lights’ orange lever is rotated completely downwards: 10

If the speakers’ orange lever is rotated completely to the left: 10

10 (Lights)

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MUSIC CONCERT LIGHTS AND SOUNDS

10 (Speakers)

10 + 10

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HOLOGRAM PERFORMER

If the hologram performer’s orange push activator is completely past the black stage set line: 20

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HOLOGRAM PERFORMER

0

20

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ROLLING CAMERA

If the rolling camera’s white pointer is:

Left of dark blue, but right of medium and light blue: 10

Left of dark and medium blue, but right of light blue: 20

Left of dark, medium, and light blue: 30

If the white pointer is on a colored tile, you earn points for the higher scoring area of the track.

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ROLLING CAMERA

10

20

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MOVIE SET

If the boat is touching the mat and is completely past the black scene line: 10

If the camera is touching the mat and is at least partly in the camera target area: 10

The camera includes the loop, but not the string.

When scoring, the scene line extends vertically from the top to the bottom of the field.

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MOVIE SET

10

10

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MOVIE SET

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SOUND MIXER

If a sound mixer slider is raised: 10 EACH

To score, team equipment may not be touching the sound mixer or sliders at the end of the match.

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SOUND MIXER

0

10

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LIGHT SHOW

If the light show’s white pointer is within zone:

Yellow: 10 Green: 20 Blue: 30

If the white pointer rests between zones, you earn points for the higher scoring zone of the two.

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LIGHT SHOW

10

30

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VIRTUAL REALITY ARTIST

If the chicken is intact and has moved from its starting position: 10

Bonus: Is over or completely past the lavender dot: 20 ADDED

0

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VIRTUAL REALITY ARTIST

10

10 + 20

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CRAFT CREATOR

If the craft machine’s orange and white lid is completely open: 10

If the craft machine’s light pink latch is pointing straight down: 20

To score, team equipment may not be touching the craft machine at the end of the match.

0

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CRAFT CREATOR

20

10 + 20

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AUDIENCE DELIVERY

If an audience member is completely in a target destination: 5 EACH MEMBER

If a target destination has at least one audience member completely in it: 5 EACH DESTINATION

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AUDIENCE DELIVERY

3 x 5 + 2 x 5

(3 Members + 2 Destination)

3 x 5 + 3 x 5

(3 Members + 3 Destinations)

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EXPERT DELIVERY

If the following experts are at least partly in their target destinations: 10 EACH

Sam the Stage Manager in Movie Set

Anna the Curator in Museum

Noah the Sound Engineer in Music Concert

Izzy the Skateboarder in Skate Park

Emily the Visual Effects Director in Cinema

The expert includes the loop and the base.

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EXPERT DELIVERY

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EXPERT DELIVERY

0

(Experts in Wrong Locations)

20

(Izzy and Emily)

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PRECISION TOKENS

You begin the match with six precision tokens worth 50 points. If you interrupt the robot outside of the home, the referee will remove one token. You earn points for the number of tokens remaining at the end of the match. If the number remaining is:

1: 10 2: 15 3: 25 4: 35 5: 50 6: 50

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Strategies

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Making the Robot

  1. Get a SPIKE Prime kit
    1. There’s also EV3 Mindstorms but they’re discontinued
  2. Download the SPIKE Prime app
    • Just google it, it should be the first thing to pop up
  3. Find the instructions there
  4. There is also block coding and stuff

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Tips

  • Understand the missions
  • Group missions together like missions that…
    • are near Launch that can be completed quickly
    • that could use the same attachment/tool
    • are close to each other

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Tips (cont.)

Challenge Guide

Challenge Updates

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Tips (cont.)

3. Set goals for your team

  1. consistency & quality > quantity
  2. take note of every mission’s points
  3. compare harder and easier missions

4. Plan

  1. routes with multiple missions in one run/launch
  2. brainstorm attachments that work for multiple missions
  3. write pseudocode and draw out potential runs paths

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Remember

  • you do not need to complete every mission to ‘win’
    • again, quality > quantity
    • aim for consistency when completing missions
  • your robot game strategy may change over time
    • new ideas
    • better way to group missions
    • more efficient & effective attachments
  • the score from your best 2 minute 30 secs match will count

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Attachments

  • a way to make your robot your own!
  • a mechanism to assist the robot in completing a mission
  • attached to the robot
  • should work consistently, be durable and easy to add/remove
  • use one attachment for multiple missions

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Passive v. Active Attachments

Passive

  • work based on the movement of the robot or just gravity

Active

  • connected to a motor which controls the movement

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Close Missions

Close to Left Launch Area:

  • M1 3D CINEMA
  • M2 THEATER SCENE CHANGE
  • M9 MOVIE SET
  • M10 SOUND MIXER

Close to Right Launch Area:

  • M6 MUSIC CONCERT LIGHTS AND SOUNDS
  • M7 HOLOGRAM PERFORMER
  • M8 ROLLING CAMERA
  • M12 VIRTUAL REALITY ARTIST
  • M13 CRAFT CREATOR

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Mission Breakdown- Push

Down:

  • M1 - two angled orange bars

completely down

  • M3 - one angled orange singular bar down

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Mission Breakdown- Push (cont.)

In:

  • M7 - one straight fat orange bar in

  • M13 - one straight fat orange bar in

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Mission Breakdown- Pull

Toward:

  • M8 - one single orange bar

Up:

  • M10 - three together orange bars up
  • M11 - one skinny disconnected horizontal bar up
  • M13 - one flat fat orange bar up

M13

M11

M10

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Mission Breakdown- Repeat

  • M2 - push down thrice

  • M12 - push multiple times

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Mission Breakdown- Special

L → R / R → L:

  • M5 - push L → R
  • M6 - pull down, push R → L

Pull to Specific:

  • M9 - from mat

M5

M6

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Mission Breakdown- Special (cont.)

Push to Specific:

  • M4 - team’s art piece (+ pedestal) in museum

target area

  • M14 - seven audience members in target destinations
  • M15 - five experts collected and in

correct locations

M14

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Potential Routes

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LEFT LAUNCH - 50

M1 → M2

passive on left side, flat passive bar on front side

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LEFT LAUNCH - 30

M10

flat active bar on front side

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LEFT→ RIGHT LAUNCH - 30

M11

same flat active bar on front side

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RIGHT LAUNCH - 70

M13 → M12 → M7 → M13

flat passive bar on front side, passive angled on left side

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RIGHT→ LEFT LAUNCH - 40

M8 → M9

flat passive bar

on front side,

angled active on

left side

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LEFT LAUNCH - 30

M3 → M4

flat passive on left, team art in front

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Core Values

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Core Values

Discovery

Learning and exploring new ideas

Innovation

Solving problems creatively and persistently

Impact

Applying what we learn to make positive change in the real world

Inclusion

Respecting each other and embracing differences

Teamwork

Working together

Fun

Enjoying and celebrating what we do!

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Core Values

  • Gracious Professionalism
  • Coopertition

Core Values is super important! Don’t neglect it

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Core Values Activity

  • a fun activity you and your team can try at every meeting
  • assuming your team has the standard of 10 kids or fewer,
    • everyone’s two pointer fingers needs to be holding

the meter stick

    • try to bring the meter stick down to the floor
      • WITHOUT dropping it
      • and WITHOUT anybody’s fingers

leaving the stick!

  • this is much harder than it seems!

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Q&A