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Shared Intentionality in Hyflex Education

Tamara Crasto

Peter Coppin

Mahadeo Sukhai

David Barter

A study on accessible and inclusive hyflex education from the perspective of instructors and students with disabilities, demonstrating the importance of shared intentionality on engagement, interaction and inclusion.

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Acknowledgements

Advisors

Dr. Peter Coppin, Primary Advisor

Dr. Mahadeo Sukhai, Secondary Advisor

Participants

For sharing your lived experiences, the time you dedicated to this study, and for your perseverance of education and learning, throughout the COVID-19 pandemic.

Perceptual Artifacts Lab

David Barter, Erin Lee, Stephen Murgaski, Ram Puvanesasingham, Mariana Meiji, Zainab Hussain, Sandra Law, Ali Raza (Syed), and Robert Ingino

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Acknowledgements

Funding

  • OCAD University, Graduate Student Project and Travel Grant

  • Accessibility Standards Canada, via The Canadian National Institute for the Blind;

Building an Evidence-Based Universal Design Framework for Employment Standards in Canada (ASC Grant #017323577)

  • Accessibility Standards Canada, via OntarioTech University;

A Study of Accessible and Inclusive Virtual and Blended Information and Communication Technologies (ICTs) for the Federal Public Service and Federally Regulated Industries in Post-COVID-19 Canada (ASC Grant #102194)

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Agenda

Shared Intentionality + Conceptual Model

10 min

Key Findings �(Challenges + Co-Design)

10 min

HyFlex Recommendations

5 min

Questions + Discussion

5 min

Introduction + Study Background

5 min

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Presentation Objectives

  1. Define and describe the significance of the terms “shared intentionality” and “hyflex” in the context of learning environments and with regard to students and instructors with disabilities.

  • Share a conceptual model through which the physical and technological service provision environments of learning spaces can be shaped towards fully including and supporting students and instructors with disabilities.

  • Summarize key intervention/findings from codesign workshops to inform technology and policy advancements in the field of inclusive education for both instructors and students with disabilities.

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Participants

Background

How might students’ and diverse instructors’ lived experiences through the pandemic stages, inform the development and improvement of inclusive (accessible) practices and engagement for hyflex education?

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Unsure of camera position

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Attention Boundary

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Shared Intentionality

“The ability to participate with others in collaborative activities, with shared goals and intentions” where “participation…requires…powerful forms of intention reading”.

Tomasello, M., Carpenter, M., Call, J., Behne, T., & Moll, H. (2005).

Understanding and sharing intentions: the origins of cultural cognition.

The Behavioral and brain sciences, 28(5), 675–735. https://doi.org/10.1017/S0140525X05000129.

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1. Multiple (often competing) Environments

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📄

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Other Virtual Environments

📄

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Other Virtual Environments

📄

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Other Virtual Environments

Information-Action Loops

📄

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2. High Cognitive Load

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3. “Objects” of Communication

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2. High Cognitive Load

3. “Objects” of Communication

1. Multiple (often competing) Environments

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Information-Action Loops

Information-Action Loops

📄

Joint Action

Joint Action

Other Virtual Environments

Shared Intention/Mutual Knowledge

S.I

Shared

Intention

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Information-Action Loops

Information-Action Loops

Information-Action Loops

Other Virtual Environments

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Attention Boundary

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Information-Action Loops

Joint Action

Joint Action

Other Virtual Environments

Shared Intention/Mutual Knowledge

S.I

Shared

Intention

📄

Attention Boundary

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Challenges

Multiple (competing) environments

High cognitive load (internal representation mismatch)

“Objects” of communication

Digital Shells (meetings; people)

Multi-role instructors

Surveillance/recording

Distractions (virtual clutter; nested environments)

Constructive disengagement

Disability-disclosure documents

Degree of agency over environments affecting accessibility

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Building relationships and support systems

Buck- passing when reporting issues; victim blaming minsets

Resources (accessing; storing)

Negative reputation for accessibility advocacy

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Multiple (competing) environments

High cognitive load (internal representation mismatch)

“Objects” of communication

Digital Shells (meetings; people)

Multi-role instructors

Surveillance/recording

Distractions (virtual clutter; nested environments)

Constructive disengagement

Disability-disclosure documents

Degree of agency over environments affecting accessibility

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Building relationships and support systems

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Resources (accessing; storing)

Reporting issues; victim blaming minsets

Attention Boundary

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Multiple (competing) environments

High cognitive load (internal representation mismatch)

“Objects” of communication

Digital Shells (meetings; people)

Multi-role instructors

Surveillance/recording

Distractions (virtual clutter; nested environments)

Constructive disengagement

Disability-disclosure documents

Degree of agency over environments affecting accessibility

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Building relationships and support systems

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Resources (accessing; storing)

Reporting issues; victim blaming minsets

Attention Boundary

Distractions

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Multiple (competing) environments

High cognitive load (internal representation mismatch)

“Objects” of communication

Digital Shells (meetings; people)

Multi-role instructors

Surveillance/recording

Distractions (virtual clutter; nested environments)

Constructive disengagement

Disability-disclosure documents

Degree of agency over environments affecting accessibility

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Building relationships and support systems

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Resources (accessing; storing)

Reporting issues; victim blaming minsets

Attention Boundary

Distractions

Agency over Environment

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Multiple (competing) environments

High cognitive load (internal representation mismatch)

“Objects” of communication

Digital Shells (meetings; people)

Multi-role instructors

Surveillance/recording

Distractions (virtual clutter; nested environments)

Constructive disengagement

Disability-disclosure documents

Degree of agency over environments affecting accessibility

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Building relationships and support systems

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Resources (accessing; storing)

Reporting issues; victim blaming minsets

Attention Boundary

Distractions

Agency over Environment

Building Relationships/ support systems

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Multiple (competing) environments

High cognitive load (internal representation mismatch)

“Objects” of communication

Digital Shells (meetings; people)

Multi-role instructors

Surveillance/recording

Distractions (virtual clutter; nested environments)

Constructive disengagement

Disability-disclosure documents

Degree of agency over environments affecting accessibility

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Building relationships and support systems

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Resources (accessing; storing)

Reporting issues; victim blaming minsets

Attention Boundary

Distractions

Agency over Environment

Building Relationships/ support systems

Resources

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High cognitive load (internal representation mismatch)

High cognitive load (internal representation mismatch)

“Objects” of communication

Multi-role instructors

Multi-role instructors

Surveillance/recording

Constructive disengagement

Constructive disengagement

Disability-disclosure documents

Uncontextualized accommodations

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Buck- passing when reporting issues; victim blaming minsets

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Negative reputation for accessibility advocacy

Reporting issues; victim blaming minsets

Attention Boundary

Distractions

Agency over Environment

Building Relationships/ support systems

Resources

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High cognitive load (internal representation mismatch)

High cognitive load (internal representation mismatch)

“Objects” of communication

Multi-role instructors

Multi-role instructors

Surveillance/recording

Constructive disengagement

Constructive disengagement

Disability-disclosure documents

Uncontextualized accommodations

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Buck- passing when reporting issues; victim blaming minsets

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Negative reputation for accessibility advocacy

Reporting issues; victim blaming minsets

Attention Boundary

Multi-role Instructors

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High cognitive load (internal representation mismatch)

High cognitive load (internal representation mismatch)

“Objects” of communication

Multi-role instructors

Multi-role instructors

Surveillance/recording

Constructive disengagement

Constructive disengagement

Disability-disclosure documents

Uncontextualized accommodations

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Buck- passing when reporting issues; victim blaming minsets

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Negative reputation for accessibility advocacy

Reporting issues; victim blaming minsets

Attention Boundary

Multi-role Instructors

Constructive Disengagement

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High cognitive load (internal representation mismatch)

High cognitive load (internal representation mismatch)

“Objects” of communication

Multi-role instructors

Multi-role instructors

Surveillance/recording

Constructive disengagement

Constructive disengagement

Disability-disclosure documents

Uncontextualized accommodations

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Buck- passing when reporting issues; victim blaming minsets

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Negative reputation for accessibility advocacy

Reporting issues; victim blaming minsets

Attention Boundary

Multi-role Instructors

Constructive Disengagement

Uncontextualized Accommodations

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High cognitive load (internal representation mismatch)

High cognitive load (internal representation mismatch)

“Objects” of communication

Multi-role instructors

Multi-role instructors

Surveillance/recording

Constructive disengagement

Constructive disengagement

Disability-disclosure documents

Uncontextualized accommodations

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Buck- passing when reporting issues; victim blaming minsets

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Negative reputation for accessibility advocacy

Reporting issues; victim blaming minsets

Attention Boundary

Multi-role Instructors

Constructive Disengagement

Uncontextualized Accommodations

Reporting; victim-blaming mindset

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High cognitive load (internal representation mismatch)

High cognitive load (internal representation mismatch)

“Objects” of communication

Multi-role instructors

Multi-role instructors

Surveillance/recording

Constructive disengagement

Constructive disengagement

Disability-disclosure documents

Uncontextualized accommodations

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Buck- passing when reporting issues; victim blaming minsets

Previous experiences with disability (advocacy; modelling)

3D sculptures/painting

Negative reputation for accessibility advocacy

Reporting issues; victim blaming minsets

Attention Boundary

Multi-role Instructors

Constructive Disengagement

Uncontextualized Accommodations

Negative reputation for advocacy

Reporting; victim-blaming mindset

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“Objects” of communication

High cognitive load (internal representation mismatch)

“Objects” of communication

Surveillance/recording

Multi-role instructors

Surveillance/recording

Disability-disclosure documents

Constructive disengagement

Disability-disclosure documents

Virtual collaboration tools (spatial/visually-biased)

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Attention Boundary

Surveillance

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“Objects” of communication

High cognitive load (internal representation mismatch)

“Objects” of communication

Surveillance/recording

Multi-role instructors

Surveillance/recording

Disability-disclosure documents

Constructive disengagement

Disability-disclosure documents

Virtual collaboration tools (spatial/visually-biased)

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Attention Boundary

Disability disclosure

Surveillance

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“Objects” of communication

High cognitive load (internal representation mismatch)

“Objects” of communication

Surveillance/recording

Multi-role instructors

Surveillance/recording

Disability-disclosure documents

Constructive disengagement

Disability-disclosure documents

Virtual collaboration tools (spatial/visually-biased)

Uncontextualized accommodations

Virtual collaboration tools (spatial/visually-biased)

Attention Boundary

Virtual collab tools

Surveillance

Disability disclosure

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Co-designed Solutions + Practices

Multiple (competing) environments

High cognitive load (internal representation)

“Objects” of communication

3 Models of HyFlex

AI feedback prompts

Auto-redaction of video and audio from meeting recordings

AV + Spatial Synchrony

Wifi/Tech-difficulties indications

Tangible indicators for collaborative documents

Tangible Tokens to activate different virtual environments

Tangible controls for participant audio during virtual meetings.

Policy and transparency

Personalisation/aggregation of tools and services

Seeding/modelling inclusive practices

Visual avatar

Internal wayfinding tool for functions/role/ resolving issues

Internal wayfinding tool for functions/role/ resolving issues

Digital twins (e.g. prototyping tools)

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Models of Hyflex

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AV/Spatial Synchrony

vs

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Aggregation

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Internal tool for directional/role info to resolve issues

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Digital Twins

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AI Feedback Prompts and Interface Indicators

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Tangible Spatial Audio Controls

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Auto-Redaction

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Tangible Collaborative Document

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17 Evidence-based Suggestions

for Hyflex Environments, built on Universal Design Principles

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(1) Provide “twin” (identical or fraternal) experiences for tools, procedures, and information across hyflex environments (virtual and physical).

(2) Explicit and implemented policies for students and staff about class recordings, intellectual property, as well as storage, distribution, and possible manipulation of communication objects.

(3) Integrate feedback indicators that do not encroach on participants’ privacy.

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(4) Balance formal/informal and passive/active feedback points during classes (communicate formal feedback points at the start).

(5) Verify execution and log feedback for institution events/training.

(6) Internal search or directional tool to guide employees to correct department/role as well as opportunities for cross-pollination across the institution.

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(7) Augment or supplement communicated information with multi-sensory options whenever possible.

(8) Evaluate tools for accessibility experience and make collective decisions about virtual tools before starting a task.

(9) Provide opportunities for individuals to adjust perceptual information on micro and macro scales (e.g., individual’s audio or overall audio in virtual meetings).

(10) Scaffold and chunk information.

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(11) Create space for personalisation, while maintaining structural consistency across the institution.

(12) Identify and mitigate single-point failure systems (people or technology).

(13) Develop opportunities for cross-pollination across the institution to encourage social support systems.

(14) Encourage contextualised/integrated rather than checklist implementation of accessibility support (e.g., decision trees) while aiming for more sustainable or long-term solutions.

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(15) Provide facilitation support whenever possible.

(16) Encourage/explicitly teach students how to minimise digital distractions and clutter.

(17) Create structures/scheduling for institutional communication (e.g., 8 am and 5 pm)

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Scan the QR code to access the full report

Or email: tcrasto@ocadu.ca

Discussion + Questions