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Blender shading,

character animation

Instructor: Christopher Rasmussen (cer@cis.udel.edu)

May 10, 2022 ❖ Lecture 24

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Outline

  • HW #5 demos next Monday and Tuesday; sign-up page will be posted by final review on Friday
  • Blender shading demo
  • Brief intro to rigging and skinning for animation
  • SIGGRAPH videos

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Bonus Topic: Animation

  • Definition: Moving an object or changing its shape over time
  • We know how to apply transformations to an entire object...

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Bonus Topic: Animation

  • Definition: Moving an object or changing its shape over time
  • We know how to apply transformations to an entire object...but what about just its parts individually?

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Bonus Topic: Animation

  • Definition: Moving an object or changing its shape over time
  • We know how to apply transformations to an entire object...but what about just its parts individually?
  • We didn't animate it, but changing some or all of a spline's control points would deform the underlying curve/mesh. However, it's difficult to scale to large parts of an object

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Bonus Topic: Animation

  • Definition: Moving an object or changing its shape over time
  • We know how to apply transformations to an entire object...but what about just its parts individually?
  • We didn't animate it, but changing some or all of a spline's control points would deform the underlying curve/mesh. However, it's difficult to scale to large parts of an object
  • Rigging is a term for adding controllability and/or deformability to an otherwise rigid mesh, generally through a control skeleton

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Bonus Topic: Rigging in Blender

  • An armature (aka skeleton) is a set of bones and how they are connected, with motion constraints (e.g., angular, translational)
  • Chains and/or tree structure allow parent transforms to be transmitted to children

Single bone

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Bonus Topic: Rigging in Blender

  • Bones in the armature can control object mesh vertices through a weighting scheme similar to the blending functions we used for splines
    • The weighting scheme is called skinning
    • Automatic or user-controlled (e.g., weight painting)

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SIGGRAPH videos

  • 2021 (4:03)
  • 2022 (4:07)