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“ASCENDERS” �Next Generation Space Flight Gaming Platform�NASA & Industry Supported ISS Gaming and Research and Development Addition� ������ASTE 527�Edward Proulx �30 Nov 2021

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Context / Humans and Gaming Markets

  • Human Space Flight is expensive but fascinating to many people. In the near term most people will not be able to afford the cost of a Low Earth Orbit space experience that costs on order of $200K. This leaves a lot of money on the table for those who can afford less.
  • Gaming Market - The global gaming market is projected to grow from $229.16B in 2021 to $545.98B in 2028 [1]
  • Current Global Gamers – 3.0 Billion People. [8] / ~40% of the worlds population.
  • Space Tourism Market - space tourism market is forecast to reach $1.3B by 2025 [6]
  • NASA FY21 Budget is $23.3B [4]
  • In Space Flight Gaming Market - TBD??? (Capture 1% of $229B = $2.29B)

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Context / NASA

  • NASA Mission: Lead an innovative and sustainable program of exploration with commercial and international partners to enable human expansion across the solar system and bring new knowledge and opportunities back to Earth. Support growth of the nation's economy in space and aeronautics, increase understanding of the universe and our place in it, work with industry to improve America's aerospace technologies and advance American leadership. [5]
  • NASA goal to inspire the next generation of space professionals.
  • NASA has a limited budget that it must employ judiciously to support all of its organizational exploration objectives. To do this NASA must find creative ways to enable development of exploration supporting technologies as it has already done with its support of the commercial human spaceflight industry.

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Context / NASA Robotics Research

  • “Crew time will always be limited and some work will not be feasible for astronauts to do manually. Robots can perform tasks that are tedious, highly repetitive or long-duration. Robots can perform work that is beyond human capability, such as operating in dangerous environments and performing tasks that require great force. Robots can perform work ahead of humans, such as scouting, that help prepare for future manned activity and missions.” [9]
  • “A central challenge is to understand how human and robot activities can be coordinated to maximize crew safety, mission success, and scientific return.” [9]
  • In 2013 and 2014 NASA conducted experiments in support of its Human Exploration Telerobotics project, these included Robonaut 2; Smart Synchronized Position Hold, Engage and Reorient Experimental Satellites (Smart SPHERES); and Surface Telerobotics.
  • The primary goal of the Telerobotics project was to understand how human and robot activities can be coordinated to improve crew safety, science and mission success while also reducing cost, risk and consumables like fuel and oxygen during future exploration missions.
  • Since 2010 NASA has been executing its Cube Sat Launch Initiative [10]

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ASCENDERS Public / Private Partnership Objectives �

    • Connect the masses to Human Space Flight
    • Inspire a New Generation of Space Flight Professionals
    • Create A New Space Flight Experience Market / Next Generation Gaming Platform ; Make sure this new Industry is American led!
    • Create and Strengthen new Partnerships with NASA and Commercial Industry
    • Develop Remotely Operated Vehicle capabilities at low cost/low risk
    • Support NASA and CHASE Space Flight Exploration Objectives

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Assumptions / Constraints

  • Executable by modifying existing technology – Small Cube SATS, VR Goggles, Flight Simulator hardware etc.
  • People who cannot afford sub orbital flights will spend money on cheaper space flight experiences including space gaming.
  • Small satellites can be operated in a sustainable way that is profitable
  • The gaming aspect of this proposal would not interfere with NASA activities
  • NASA continues to have a desire to invest in Telerobotics research that supports its exploration objectives
  • Bandwidth capability upgrades are feasible

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Rationale / Merits

  • Creates a new ”personalized” cheap space flight experience for a tremendous gaming market
  • Develops a micro industry on the ISS (Gaming Module) that has multiple uses
  • Capitalizing on this industry would directly support NASA Space Flight Objectives – i.e. rental payments for infrastructure usage and upgrades to ISS bandwidth capacity
  • Cheaper venture for both industry and NASA than if they did this independently
  • Develops Tactics Techniques and Procedures for Small Satellite ROV Operation and Maintenance which supports NASA exploration objectives
  • Continues Development of Small Satellite and ROV Technology

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Rationale / Merits Continued

  • Engages a new generation of future explorers with Space and NASA
  • Provide the potential for a Next generation Space Camp
  • Supports driving overall spaceflight access costs down by developing another commercially viable market
  • Could serve as a spring board for further deep space remote work technology development i.e. remote support to the Moon or Mars

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Risks / Concerns

  • Would this interfere with current NASA operations?
  • What is the business case for ASCENDERS?
  • Can the numbers be made to work?
    • Ex: How much propellant on a small sat do you need?
    • Ex: Could the technology be adapted cheaply enough to make this function?
    • Ex: What would it cost to update the communications infrastructure to support this type of real time command and control?
    • Etc..

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References

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References Continued

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Archive / Back up Slides

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