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THE JOURNEY

THE PROBLEM: �Travelers are stressed from having to plan their trips before hand due to the amount of effort and research it takes.

THE SOLUTION: �The journey is an app that is able to plan out a trip based on individual and group interests with recommendations and the ability to share ideas with travel partners.

MY ROLE: UX designer (Individual Project)

TOOLS: Miro, Figma, Invision

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ABOUT THIS CASE STUDY

MOBILE PROTOTYPE

GOAL

To develop an app that allows the ability to search for travel interests and create an itinerary, as well as being able to share ideas or the itinerary to travel partners.

MY ROLE & RESPONSIBILITIES

My role as UX designer responsible for creating a mobile prototype for this case study.

TIMELINE

4 weeks.

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THE JOURNEY

  1. USER RESEARCH
  2. DEFINITION & IDEATION
  3. PROTOTYPING
  4. TESTING & ITERATING

In this research project, I planned and conducted 5 interviews with potential users across different states in the US and additionally tested the product with 4 users.

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1-1 Interviews

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User Tests

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User Test Recordings

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User Research

ANDREA GARCIA

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Homework 1

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Proto Persona

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-24 years old

-Outgoing, charismatic and adventurous

-Not in a relationship and works full time

-Likes to use her phone and make new friends/connections

-Loves to hang out with friends

-Doesn’t like to stay in

-Travels every few months

Behavioral Demographics

Name:

Camila Flores

Goals and Needs:

Pain Points and Potential Solutions:

-The main goal is to be able to plan group trips efficiently without stress

-Needs to have the ability to plan an itinerary and send to her friends easily

-Needs to be able to find places in town to go to that cater to her interests

-Pained when plans fall through

-Annoyed when she has to plan everything herself or when others do not agree on what they want to do

-A potential solution is having the ability to search for places based on the interests of everyone as well as being notified if activities are unavailable and given other recommendations

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User Interview Plan

There will be 5 interviews conducted over the course of 2 days to collect qualitative data for travel planning. The interviews will be consisting of 16 open ended questions.

THE OBJECTIVES:

  • To understand my users' thought process when planning their ideal trip.
  • To understand my users’ main focus when planning a trip with others.
  • To understand my users’ biggest obstacles or deciding factors, if any, before a trip.

THE PARTICIPANTS:

  • The ideal participants will be those who travel at least once a year, to get an accurate representation of the population. These participants will help understand the major priorities and concerns in planning a trip. All participants will be those who travel with one or more people.

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Interview Transcripts and Notes

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User Interview Insights

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Affinity Diagram

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Empathy Map

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User Persona

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Definition & Ideation

ANDREA GARCIA

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Homework 2

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User Insight

Evelyn needs help planning her time in Bali because she wants to sell her paintings as well as do outdoor activities with friends and family.�

During the 1-1 interviews, we discovered that most like to use google to find things to do while on trips. ��Therefore, we believe that people need help planning trip activities more efficiently and might be able to help if we provided an app to search for what caters to everyone involved as well as the option to make and share an itinerary.��We might do this by creating filters/categories such as food types, outdoor activities, historical sites etc. and let the individuals check which ones interest them. Doing this will allow our product to be used easily without providing irrelevant information to the consumers.

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Problem Statement

People usually use Google as a resource to find what they want to do on trips, leading to users looking through many websites to find what they are looking for. Not only is researching a time consuming process, but most people have higher stress planning trips with others due to lack of communication or different interests.

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Ideation

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Feature Prioritization Matrix

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Value Proposition Canvas and Statement

The Journey offers a fast and easy way to plan ideal trips with the ability to share to travel companions all in one.

Link: https://www.figma.com/file/mg0T1r9dv9FvutGWoZ3rTV/02.2-03-Value-Proposition-Canvas

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User Scenario

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Storyboard

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User Journey Map

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Feedback documentation

User insight and problem statement feedback:

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Prototyping

ANDREA GARCIA

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Homework 3

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Competitor Analysis

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User Flow

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Wireframe Sketches

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Low Fidelity InVision Prototype

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Digital Wireframes (1)

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Digital Wireframes (2)

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Invision Digital Prototype

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Invision digital prototype: https://invis.io/ED11QU9DZK3A

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Testing & Iterating

ANDREA GARCIA

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Homework 4

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User Testing Plan, Notes & User Test Recordings

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User Testing Data & 2x2 Matrix

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Digital iOS Wireframes

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Iterated Digital Prototype

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Final Thoughts & Conclusion

This project was a challenge at times but I was able to find out how to use my time wisely, as well as learning from my mistakes when it comes to the prototype. I found that the way to keep the app user friendly was to make many things clickable, which made it feel closest to the real deal. Next time, I can let the user navigate easier so they have a good app experience overall. All in all, the process of this project fell into place at the end and the user research was very important in learning how to cater to the individual who was using the Journey.

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