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Game Mechanics

Kathleen Mmmmmmmmmmmmmercury!

7th Grade Apogee

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What is a mechanic?

Mechanics determine the function of the game, i.e. what players actually do to play the physical game.

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Learning the Mechanics

  • We are going to choose a practice theme.
    • As we discuss each mechanic, brainstorm how to apply that mechanic to our practice theme.
    • Write that in the space provided.
  • Then, draw a symbol or write a keyword in the space provided to help you remember the mechanic.

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Action Point Allowance

  • The number of actions a player may take during a turn (or possibly a game) is limited by a pool of points.

  • How many points do players get? Can they gain or lose points? What do actions costs in relation to each other?

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Games With Action Points

  • Babel
  • Cogno
  • Hey That’s My Fish!
  • Survive!

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Area Control/Influence

  • Players score points or gain abilities by having more of their units in an area than another player.

  • How do you define the area? How many areas? What captures/blocks an area? Can an area be shared?

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Games with Area Control/Influence

  • Enemy Chocolatier
  • Finca
  • Fjords
  • Kahuna
  • Rattus
  • Risk
  • Tower of Babel

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Area Enclosure

  • Players attempt to enclose the largest playing region.

  • How do they mark the boundaries of their region? How do they expand/how are they limited?

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Games With Area Enclosure

  • Blokus
  • Carcassonne
  • Go
  • Oasis
  • Othello

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Area Movement

  • Players move pieces (whether they be cavalry, infantry or dinosaurs) across discrete, divided regions across the board.

  • How do you determine how players will move? Can they move on only their territory, open common space, or enemy territory?

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Games with Area Movement

  • Panic Station
  • Red November
  • Risk
  • Stratego Legends

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Auction or Bidding

  • Players use resources of one kind to obtain different resources in direct rivalry with other players.

  • What is the base price? How much can items increase, by what increments ? How do players bid—in order, openly, secretly? Is it mandatory or optional to bid?

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Games With Auction/Bidding

  • Billionaire
  • Detroit Cleveland Grand Prix
  • Hollywood Blockbuster
  • Modern Art
  • Monopoly
  • Oasis
  • Shazamm!
  • Tower of Babel

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Betting or Wagering

  • Players speculate or gamble on the outcome of something over which they may or may not have direct control.

  • Are bids public or secret? Do players keep or lose money/tokens in lost bids?

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Games with Betting/Wagering

  • Cloud 9
  • Crunch
  • Igloo Pop
  • Liar’s Dice
  • Power Puff Girls: Saving the World Before Bedtime
  • Renfield
  • Shogun

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Campaign/Battle Card Driven

  • The outcome or occurrence of some events is driven by a card deck.

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Games with Campaign/Battle Card

  • Castle Panic
  • Great Brain Robbery
  • Powerpuff Girls: Mojo Jojo Attacks Townsville

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Card Drafting

  • A selection of options (cards, tiles, etc.) are chosen by the player.

  • How many cards may be taken? Is there a maximum or a minimum? How do you get new cards? How many at a time? Can the hand size ever increase or decrease?

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Games with Card Drafting

  • Alhambra
  • King of Tokyo
  • Ticket to Ride
  • Ticket to Ride: Europe

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Chit-Pull System

  • Random elements are introduced into a game by drawing from a bag or other device.

  • How many chits are pulled? Can you pull chits and put them back? What are on the chits?

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Games with Chit Pull

  • Castle Panic
  • Neuroshima Hex!

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Cooperative Play

  • Players are usually fighting against the game system itself as a team, rather than each other.

  • How do players win? Lose? How do you balance the strength of the players on the board?

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Games with Cooperative Play

  • Castle Panic
  • Forbidden Island
  • Lomby Zombie
  • Pandemic
  • Scotland Yard

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Commodity Speculation

  • The value of resources changes during the game and players typically buy and sell in order to take advantage of these changes.

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Games with Commodity Speculation

  • Acquire
  • Huzzah!
  • Modern Art

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Deduction

  • Players form conclusions based on available premises and if these conclusions are valid, that will lead players faster towards their aims.

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Games with Deduction

  • Chrononauts
  • Clue
  • Coda
  • Da Vinci Code
  • Loch Ness
  • Mr. Jack
  • Pow Wow
  • Scotland Yard
  • The Resistance
  • Werewolf

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Dexterity

  • Players' physical reflexes and coordination determine overall success.

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Games with Dexterity

  • Hula Hippos
  • Igloo Pop
  • Inner Circle
  • Leverage
  • Nacht Der Magier
  • Rattlesnake
  • Stack Market
  • Vampires of the Night

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Dice Rolling

  • Outcomes are determined solely or mainly by rolling dice.

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Games with Dice Rolling

  • Battleship Express
  • Carcassonne (Dice game)
  • Catch the Mice
  • HP: Sorcerer’s Stone
  • Jamaica
  • King of Tokyo
  • Lucky Loop
  • Masons
  • Ninja vs. Ninja
  • Risk
  • Risk Express
  • Roll Through the Ages
  • Stack Market
  • Survive

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Hand Management

  • Resources (usually cards) are held in a player's hand, and generally determine the particular tactics or strategies a player takes.

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Games with Hand Management

  • Alhambra
  • Apples to Apples
  • Cartagena
  • Castle Panic
  • Clue
  • Cosmic Encounter
  • Detroit Cleveland Grand Prix
  • Dracula
  • Hare and Tortoise
  • Kahuna
  • Kill Dr. Lucky
  • LOTR: The Duel
  • Modern Art
  • Neuroshima Hex!
  • Oasis
  • Pandemic
  • Surf’s Up Dude
  • Ticket to Ride
  • Tsuro
  • Wasabi

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Memory

  • Players are required to recall information without being able to refer to external sources.

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Games with Memory

  • Codebreaker
  • Cogno
  • Dracula
  • Enemy Chocolatier
  • Magic Labyrinth
  • Mastermind
  • Snorta
  • Stratego Legends

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Modular Board

  • The game board is not fixed but comprises discrete units that are either laid out in a pattern from the start or develops over time.

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Games with Modular Board

  • aMAZEing Labyrinth
  • Cartagena
  • Dragonriders
  • Forbidden Island
  • Hey That’s My Fish
  • LOTR: The Search
  • Ricochet Robots
  • Stratego Legends
  • Survive
  • Tongiaki
  • Zombie in My Pocket

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Paper and Pencil

  • Players record information about the game state on paper rather than on a board.

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Games With Paper and Pencil

  • Roll Through the Ages
  • Lomby Zombie

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Partnerships

  • Two or more players work as a team.

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Games with Partnerships

  • Knights of Charlemagne
  • The Resistance

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Pattern Building

  • Players use game components to form required shapes.

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Games with Pattern Building

  • Ingenious
  • Fits
  • Othello
  • Pentago
  • Pente
  • Shear Panic

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Pattern Recognition

  • Players are competing to identify matching types.

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Games with Pattern Recognition

  • Monkey Madness
  • Othello
  • Pente
  • Pentago
  • Set
  • Tip the Scale

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Pick-up and Deliver

  • Something needs to be transported in some fashion to a different location on the board, often to earn other resources.

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Games with Pickup and Deliver

  • Empire Builder
  • Niagara

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Point to Point Movement

  • Pieces are moved from a specific location to another specific location in a defined fashion.

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Games with Point to Point Mov’t

  • Hey That’s My Fish
  • Ice Flow
  • Kill Dr. Lucky
  • Pandemic
  • PPG: Mojo Jojo Attacks Townsville
  • Royal Masquerade
  • Tongiaki

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Press Your Luck

  • Players may repeat an action (or part of an action) until he/she decides to stop due to increased (or not) risk of losing points or a turn.

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Games with Press Your Luck

  • Aquadukt
  • Can’t Stop
  • Cloud 9
  • Roll Through the Ages

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Programmed Actions

  • Every player must secretly choose a series of actions, and then each player plays their turns out according to the choices made.
  • This can be similar to Simultaneous Action Selection except usually multiple choices must be programmed at once.
  • Duck Duck Go, RoboRally, Jamaica (possibly)

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Programmed Actions

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Rock Paper Scissors

  • There is a circular hierarchy for which pieces win/capture others. That is, while A might beat B, and B beat C, C beats A.
  • Rock-Paper-Scissors is a subcategory of Simultaneous Action Selection or Trick Taking.

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Games with Rock Paper Scissors

  • Hoity Toity
  • Stratego Legends
  • Rock Paper Scissors

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Roll and Move

  • Players move tokens of some kind according to the roll of a die or dice.

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Games with Roll and Move

  • Clue
  • Da Vinci Code
  • Easy Money
  • Great Brain Robbery
  • Kitty Chaos
  • Marrakech
  • Ninja vs. Ninja

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Route/Network Building

  • Players connect points or areas on the board by playing their pieces on intervening areas or spaces.

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Games with Route/Network Building

  • Empire Builder
  • Expedition
  • Kahuna
  • Ticket to Ride
  • Trans Europa
  • Tsuro

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Secret Unit Deployment

  • Players place their pieces secretly and they are only revealed when encountered by other pieces.

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Games with Secret Unit Deployment

  • Scotland Yard
  • Stratego
  • Survive

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Set Collection

  • Players attempt to assemble collections of resources.

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Games with Set Collection

  • Alhambra
  • Babel
  • California
  • Finca
  • Forbidden Island
  • Fossil
  • Hare and Tortoise
  • Hoity Toity
  • Hollywood Blockbuster
  • Niagara
  • Pandemic
  • Save Dr. Lucky
  • Spy Alley
  • Ticket to Ride
  • Tip the Scale
  • Tower of Babel
  • Zooloretto

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Simulation

  • The thematic element overrides all other concerns in an attempt to simulate a particular environment as accurately as possible with the constraints of a board game.

  • Jamaica, Techno Witches

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Simultaneous Action Selection

  • Players select or play their action or choice at the same time.

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Games with Simultaneous Action Selection

  • Apples to Apples
  • Hoity Toity
  • Labyrinth Treasure Hunt
  • Niagara
  • PPG: Saving the Day Before Bedtime
  • The Target
  • Shazamm!

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Specialty Mechanic

  • A unique, innovative mechanic not widely seen in other games

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Games with Specialty Mechanic

  • Niagara
  • Ice Flow

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Stock Holding

  • Companies operate and are controlled or influenced by the actions of the players, with the majority stock holder determining the action.

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Games with Stock Holding

  • Acquire
  • Bull Market
  • Imperial*
  • Stock Exchange

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Storytelling

  • A large amount of text via printed resource or with the players themselves is used during the game to shape the action.
  • Mostly used in Role Playing Games (RPGs)
  • Dixit

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Tile Placement

  • The game board is created, rather than existing in a fixed form.

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Games with Tile Placement

  • Acquire
  • Alhambra
  • aMAZEing Labyrinth
  • Aquadukt
  • Blokus
  • California
  • Carcassonne
  • Dante’s Inferno
  • Fjords
  • Ice Flow
  • Ingenious
  • Maori
  • Marrakech
  • Neuroshima Hex!
  • Oasis
  • Tsuro
  • Wasabi!
  • Zooloretto

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Trading

  • A game mechanic in which players exchange resources between one another or with the game system to advance their position.

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Games with Trading

  • Bull Market
  • Castle Panic
  • Monopoly
  • Pandemic

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Trick-taking

  • All players play a card (or cards) and one of the cards then wins according to the game rules.

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Games with Trick Taking

  • 24 Countdown Game
  • PPG: Saving the World Before Bedtime
  • Renfield
  • Tip the Scale

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Variable Phase Order

  • A turn comprises a number of phases but these phases do not necessarily occur in the same order each turn (or sometimes not every turn.)

  • Ice Flow

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Variable Player Powers

  • Players have access to different abilities to each other.

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Games with Variable Player Powers

  • Bacchus’ Banquest
  • Cosmic Encounter
  • Forbidden Island
  • Mr. Jack
  • Neuroshima Hex!
  • Pandemic
  • Rattus
  • Stratego Legends

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Voting

  • The outcome of certain game events is determined by the joint decision of all players.

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Games with Voting

  • Lifeboats
  • The Resistance
  • Werewolf

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Worker Placement

  • Players draft individual actions from a set that is available to all players.
    • Drafting is done one-at-a-time and in turn order.
    • Once drafted, an action can no longer be taken until a subsequent turn or until the action space is no longer occupied by a worker.
    • Usually, each player has a limited number of pieces with which to participate in the process.
    • In other words, they "place workers" to show which actions have been drafted by which players.

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Games with Worker Placement

  • Stone Age

  • Questions: How many workers do you get? Can you gain or lose workers? How many choices are available? How often do you place workers?

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Mechanics & Your Game

  • After you have chosen your game’s theme, think about...
    • How each mechanic can help players achieve the goals of your theme
    • The benefits and limitations of a particular mechanic

  • You will choose 2 or so mechanics, so think about the important elements of your theme and how the mechanics can fit them.

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The End!