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Footbird

A phone-to-jumbotron game for fans in Levi’s Stadium

Public Interface | Amy, Effy, Melody, Sunnie

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Research

Discovery Research Area

  • Technology to get people online
  • Interactive entertainment
  • Automating tasks
  • Community engagement
  • Sustainability�

Expert Interview Takeaways

  • Transportation is one of the biggest challenges.
  • Fans want to wear merch at games.
  • Fans like to follow game schedules closely.
  • Physical ticket is not convenient.
  • Trash been left after the game.
  • Inconvenient for new audience who are not aware of the stadium policy.

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Values

  • Connecting people together and building community (ex: fan communication)
  • Efficiency + organization (ex: mitigate congestion, charging station)
  • Delightful + engaging
  • Encourage sustainable behavior (ex: refill water bottles instead of buy plastic bottles)

Community

Efficiency

Delight

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Creation Myth

IT IS THE YEAR 2030 and there is an afternoon robot “World Cup” football game between US vs. Japan. The American fans are trying to program their teams’ robots to win, but they are way behind. A mystical lightning bolt strikes and the power goes out. Someone realizes that by clapping they can make the robots move. As a result everyone start clapping and work collaboratively to boost their robot team. Simultaneously, small garbage elves take concession packaging and converts it into energy to power the stadium. Upon exiting the stadium, people’s seats automatically take them to their correct exit, staggering the order to avoid congestion.

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Goals

Recent studies suggest that during an NFL football game, the average amount of time a ball is in play on the field is about 11 minutes. Things like commercial breaks, replays, timeouts and beyond add hours to the game.

  • How might we turn all this downtime into an opportunity for delightful interaction among fans at Levi’s stadium?�
  • How might we utilize the stadium’s built-in technologies to foster an environment of community for fans in the stadium?

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Parameters

  • Uses wi-fi & low-latency signal
  • Only takes place during downtime
  • Input controls are on individual devices, which directly affect what’s on the jumbo screen output
  • Game is collaborative and people work together in teams
  • There are different incentives / rewards for each game
  • Performance depends on participation and skill
  • Digital mementos for winners, including fake selfie generator, jumbotron victory dance, 12th player facetime, and go-pro point of view

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Concept sketch

Input: Spectators’ phones�Output: the jumbo screen at the center of the stadium.

Each fan to have the opportunity to control some �element of a game on the big screen, working with other fans toward something bigger

  • Pacing of the game and commercial breaks
  • Tie it to the real game itself

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User Experience Map

Entice

Matt goes to see a 49ers game at the Levi’s stadium. On his way into the stadium, he sees ads for a mobile game called Footbird.

Enter

Engage

Exit

Extend

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User Experience Map

Entice

Enter

Engage

Exit

Extend

When Matt’s phone automatically connects to the stadium’s free Wi-Fi, he sees a prompt to play the Footbird stadium game during commercial breaks.

After connecting to the game, Matt chooses to join the 49ers team and gets ready to play the game with the tutorial.

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User Experience Map

Entice

Enter

Engage

Exit

Extend

During the first commercial break, the jumbo screen displays a message to get people ready for the break-time game with their phones

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User Experience Map

Entice

Enter

Engage

Exit

Extend

Matt uses his phone as a remote controller to help keep their 49ers team bird afloat and on track toward the field goal. He taps the virtual joystick on the phone screen.

The in-game performance of the 49ers team determines the weight of the bird. When the 49ers are behind, the bird grows fatter and is more difficult to keep in the air.

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User Experience Map

Entice

Enter

Engage

Exit

Extend

Each commercial break serves as one round of the Footbirds game. Teams get small digital rewards for winning each round, and the grand prize is determined by who won �the most rounds.

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User Experience Map

Entice

Enter

Engage

Exit

Extend

The audience interacts with digital rewards, sharing them on social media and spreading viral interest in the game experience.

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Rewards

Fake Selfie Generator — Snap a selfie and watch it magically transform into a photo that looks like you & your favorite 49ers team member. Post your bragging rights for the world to see!

Jumbotron Victory Dance — The faces of various winners will appear on the Jumbotron atop vibrant, animated bodies of dancing football players with #12 jerseys. (Think: Elf yourself)

12th Player Facetime — Winners get exclusive chance to Facetime with the team while they huddle during halftime.

Go-Pro Point of View — An exclusive chance to view the game from the perspective of the players themselves. Footage streams from cameras strapped onto players’ helmets to the phones of lucky winners.

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Thank you.