The Arizona STEM Acceleration Project
How to Catch a Turkey
How to Catch a Turkey
A 3rd grade STEM lesson
Lindsay Dominguez
December, 2023
Notes for teachers
List of Materials
ELA Standards
Computer Science Standards
Math Standards
Arizona Science Standards and Engineering Practices
3.AP.C.1 Create programs that include sequences, events, loops, and/or conditionals.
Objectives:
Students will work together in small groups and listen to the story “How to Catch a Turkey” to complete the following activities:
Agenda (3 lessons 45-60 minutes) #1
Agenda (3 lessons 45-60 minutes) #2
Agenda (3 lessons 45-60 minutes) #3
Intro/Driving Question/Opening
What are the important story elements in “How to Catch a Turkey”?
How do the events in the story build upon one another?
How can we work together as a team to code our robot to reach the destination on the map?
How can you find the perimeter of your team’s location on the map?
Hands-on Activity Instructions
Assessment
ELA - Students can identify the elements of the story. Allow students to incorporate pictures if they struggle with writing.
Coding- Students can code their robot to get to its destination on the map. Supply a rubric for coding expectations.
Math - Students can calculate the perimeter of their given area. Have all students in group complete the perimeter part of this lesson to show they understand the content.
Differentiation
Remediation
Extension/Enrichment