Gamification in Education : Enhancing learning through technology
Catherine Joyce A/P M Pakiyasamy Pillai
Master of Education
Matrics No : 2023.1.EDU02.0009
(April to August 2025)
Background of the study
The research problem
Objective of the study
Research Questions
Significance of the study
Limitation of study
Literature Review �Theoretical Foundations �
- Gamification in education leverages behavioral and motivational theories, particularly Self-Determination Theory, to enhance students’ autonomy, competence, and relatedness, thereby boosting motivation and engagement.
Literature Review�Traditional learning and Gamification in education�
Traditional Learning
Literature Review
Gamification Learning
Literature Review �Challenges of Gamification
Literature Review �SMART Model
Research Gaps
Chapter 3 Research Methodology�Research Design
Methodology : Qualitative Research Design
Research Type : semi-structured interview
Methodology�Population and Sampling�
Methodology �Data Collection Methods
Methodology �Data Collection Methods
Methodology �Data Analysis
Phase 1: Familiarization with the Data
Phase 2: Generating Initial Codes
Phase 3: Searching for Themes
Phase 4: Reviewing Themes
Phase 5: Defining and Naming Themes
Phase 6: Producing the Report
Methodology �Ethical Considerations