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Music 151: Melody Mixer

Redesign

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Research

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Learner Journey/�Task Analysis

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User Feedback

If you want to encourage play, you need to create a good tutorial, and make the game non-text heavy.

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Game Design Document

  • A living design document
  • Helps team form a finite scope for game
  • Create a reference for the entire team
  • Inform every decision the team makes
  • Organize efforts within the team

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Prototype

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Inspiration

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Typical Example Flow

Find all 4 measures.

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Recommendations

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Reduce Cognitive Overload - scaffold learner action

First identify then rearrange measures into melodies.

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Scaffold Difficulty

Easy Level

More Difficult�Level

Gradually increase difficulty as learner progresses through game.

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Clear and Scaffolded Feedback

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Just-in-time Helpful Pointers and References

Question Mark Icon tap will pull up reference screen options.

  • Grand Staff
  • Key Signature
  • Accidentals
  • Melody Tips
  • Time Signature
  • Intervals
  • Pitch Duration
  • Rest Duration

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MoSCoW Analysis & Prioritization for Development

Must have

Should have

Could have

Won’t have

  • Move game out of Java
  • Tie game to a clear learning objective
  • Scaffold learning actions
  • Add in game tips/help
  • Provide clear instruction and feedback
  • Assess learning
  • Update game narrative

  • Mobile responsive design
  • SCORM
  • Allow for posting/sharing on social media (another way for students receive credit?)
  • New name: Melody Masters.
  • New artwork
  • Update level design

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Open Questions

  • Is the game intended for practice or mastery? Should we build in end of level assessment for players to demonstrate mastery? Build in minimum required practice to advance?
  • Do the examples move from simple to more complex? Do levels/topics move from simple to complex? Should we keep the grouping by topic as it exists currently? Or consider mixing topics and develop game “levels” based on the complexity of the questions?

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Development Resources

What do we need to get this done?

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Different Rooms = 10 Examples/Level

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9 Level Scenarios

  1. Forgetful composer jots down melody and misplaced them.
  2. A storm blew composed melodies out the window and scattered them all over town.
  3. Famous composer’s wife asks you to help her with finishing a commission for her husband.
  4. Find and recover melodies stolen by thieves.
  5. Find and recover melodies that were accidently thrown away.
  6. Help a composer with temporary amnesia to recover written melodies.
  7. Help a deceased composer’s wife settle her husband’s debt.
  8. Recover melodies from a eccentric millionaire’s childhood.
  9. Help the royal concertmaster recover lost melodies.

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A “Tutorial” Example