Music 151: Melody Mixer
Redesign
Research
Learner Journey/�Task Analysis
User Feedback
If you want to encourage play, you need to create a good tutorial, and make the game non-text heavy.
Game Design Document
Prototype
Inspiration
Typical Example Flow
Find all 4 measures.
Recommendations
Reduce Cognitive Overload - scaffold learner action
First identify then rearrange measures into melodies.
Scaffold Difficulty
Easy Level
More Difficult�Level
Gradually increase difficulty as learner progresses through game.
Clear and Scaffolded Feedback
Just-in-time Helpful Pointers and References
Question Mark Icon tap will pull up reference screen options.
MoSCoW Analysis & Prioritization for Development
Must have | Should have | Could have | Won’t have |
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Open Questions
Development Resources
What do we need to get this done?
Different Rooms = 10 Examples/Level
9 Level Scenarios
A “Tutorial” Example