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Gamifying the Music Theory Curriculum

Dr. Lynnsey Lambrecht – Bradley University – llambrecht@bradley.edu

Alexandrea Jonker – McGill University – alexandrea.jonker@mcgill.ca

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Generation Z | Gen Z | iGeneration |�The Net Generation | Generation N | Zenniels

  • Born between 1995 and 2010 after creation and popularization of computers and the internet

  • As of 2020, make up roughly a third of the US population

  • Racially diverse, technologically savvy, strong work ethic, resiliency, and sense of responsibility

These are the students now enrolled in our undergraduate classes

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Gen Z

“Rather than dismissing the Gen Z’s reluctance for the lecture as a means for education, it is worthwhile to consider what these multi-tasking, graphically-oriented students are requesting: they want to have a say in their education, contribute toward the discussion of how they will learn, participate in hands-on activities, and collaborate with their colleagues.”

Feiertag & Berge (2008)

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Gen Z Learning

  • Accustomed to instant feedback and individualized nature of progressing through a video game

  • Limited learning time and attention

  • Require engaging, goal-oriented approaches to classroom learning

  • Motivated by rewards such as opportunities for advancement and gaining credit

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Gamified Learning

  • Use of game-like or “fun” elements to promote learning and engagement

  • Game-based mechanics, aesthetics, and game thinking can motivate students to engage with material and solve problems

  • Helps learners to acquire skills, knowledge, and abilities in short, concentrated periods of time with high retention rates and effective recall

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  1. Online Skill-Building Resources

  • Puzzles

  • Game Show Activities

  • Online Speed Quizzes

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Online Skill-Building Resources

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Music Theory Skill Builder

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InQuizitive Demonstration

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Puzzles

  • Interactive, in-class activities

  • Hands on approach brings concepts to life

  • Utilize following concept introduction

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Puzzles - Constructing Form

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Puzzles - Potential Topics

  • Chords and Roman Numerals
    • Qualities
    • Spellings
  • Small scale forms
    • Sentences
    • Periods
  • Form
    • Binary
    • Ternary
    • Multi-level phrases
    • Sonata
    • Rondo
    • Concerto
    • Sonata-Rondo

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Game Show Activities

  • Family Feud

  • Jeopardy

  • Science Fair Day

  • Score/Analysis Escape Rooms

  • Score Speed Dating

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Vocal Forms Escape Room

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Online Speed Quizzes

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Kahoot! - Tonicization and Modulation

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Impact on Learning

  • Effective for variety of learners

  • Promote lower- and higher-order thinking

  • Can be scaffolded to increase difficulty throughout the semester, and alterations added to engage and appropriately challenge all students

  • Allow students to work at their own pace and collaborate with their peers

  • Competition with themselves and their classmates increases motivation and fluency

  • Increased levels of engagement, relevance, immersion, retention, and transfer of learning to real-world situations

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References

  • King, Alison. (1993). “From Sage on the Stage to Guide on the Side.” College Teaching 41, 1: 30-35.

  • Seemiller, Corey and Meghan Grace. (2019). Generation Z: A Century in the Making. New York: Routledge.

  • ———. (2016). Generation Z Goes to College. San Francisco: Jossey-Bass.

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Gamifying the Music Theory Curriculum

Dr. Lynnsey Lambrecht – Bradley University – llambrecht@bradley.edu

Alexandrea Jonker – McGill University – alexandrea.jonker@mcgill.ca

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Benefits of Online Speed Quizzes

  • Ease of creating and duplicating quizzes
  • Built in fun elements
  • Access to individual student performance
  • Overall high scorers identified
  • Timed implementation and identification of concepts

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Benefits of Online Skill Building Resources

  • Built-in grade reporting

  • Variety of question models

  • Instant feedback and access to content resources

  • Unlimited student practice time