CPSC 4160/6160: �Milestone 1 Presentation�
Ethan Anderson
CPSC 4160
Game description
Name title:
Invasion of London: Forkbeard’s Call
Genre:
City Builder / Turn-Based Strategy
Prepare your village for the coming invasion of Sweyn Forkbeard, the Viking king seeking vengeance for the St. Brice's Day Massacre. In just 100 months, he will call upon your village for support in his assault on London. Build, grow, and raise an army, or face being wiped from history, lost forever in the shadow of his wrath.
Game description
Game Objectives:
Maximize resource production
Handle random events
Create enough soldiers, boats, and weapons before the invasion
Organize your village
Game description
Game Objectives:
Set upon a green field with a river running through it, the player must choose which buildings to construct and where. Each building costs resources and can take multiple turns to build. With only 100 months until Forkbeard calls upon your army, every choice must be calculated to ensure enough fully equipped soldiers are ready. ��Some buildings collect raw materials while others craft weapons and boats from those raw materials. Some buildings produce more when they’re near other buildings of a particular type. Builders can be added to enable more concurrent construction projects.
Every resource used to increase resource production are resources not being used to create soldiers.
Game information
Skill rating: 10+ year-olds.
Requires strategic planning skills
Audience:
Game references
Entities – Villagers
Entities – Buildings
Game mechanics
Game mechanics
Modules
Software architecture
Inheritance + Ownership Structure of the Game
Timeline
10/28 - 10/31
Villager Mechanics + More Random Events
Add path finding to the villagers.��Add more random events and improve their dynamic nature and scope.
10/25-10/28
Hover Info + Army Creation
Add informative hover text boxes to show resource production rates, demolish costs, etc.. ��Add boats + soldiers + weapons to the river to visualize army progress.
10/21 - 10/25
Random Events + Assets
Acquire / create assets for all of the buildings. Establish a fully working random events system with button choices.
10/16 - 10/21
Resource Production
Have each placed building generate the correct resources and show the village’s resources on a panel.
Milestone 2 Timeline
Timeline
Module Priority
Module Difficulty
Invasion of London: Forkbeard’s Call
Coming Soon!