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Jennifer Lash

Lead User Experience Portfolio

Macy’s Wish Writer 2016 Webby Winner

Tribeca Film Festival Reactor

2016 Cannes Lion Winner

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My UX Process

While no two projects are exactly alike in what UX tools are best suited for it’s needs, most projects need to live through this basic UX lifecycle. These steps can help insure that the product you are trying to develop exceeds a user’s expectations and experiential needs. The following slides show examples of some of the deliverable tools that can be employed in each of these phases.

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Strategy

Deliverables Include:

  • Stakeholder Interviews
  • Project Priorities
  • Measure of Success - KPIs
  • The strategy phase is the underpinning of a UX project and will shape the goals of a project by understanding the business goals, how success will be measured, and how the project should be prioritized.

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Strategy Tools

Here are the types of tools that would be utilized during the Strategy phase.

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Discovery

Deliverables:

  • Competitive Analysis
  • Gap Analysis
  • User Personas
  • User Journeys / Use Cases
  • Card Sorting
  • The discovery phase teaches us user behaviors, goals, motivations, and needs. It also creates an understanding of current experiential likes and dislikes on your existing product and that of your competitors.

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Competitive Analysis -�Examples for Fox Mobile Music App, Barclay Card App

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Gap Analysis -�Examples for MetLife

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Personas -�Example All Detergent

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User Journeys -�Tribeca Film Festival ReActor

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Design

Deliverables:

  • Sketching
  • Site Maps
  • Work/Interaction Flows
  • Prototypes
  • Wireframes & Specifications
  • With the information gathered during strategy and discovery, we are able to focus on the design of user centered solutions. The UX design phases helps define the scope features, functionality, and behaviors of our design solutions.

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Sketching-�Examples for Barclay Card App

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Sitemaps-�Examples for Gillette Mobile Site & Benadryl Website Redesign

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Work/Interaction Flows-�Examples for Mobizzo Login Flow & Cognizant Mobile Contact Us Flow

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Prototypes -�Examples for Macy’s Wish Writer, Wild Turkey In-store Promo, HemMobile App.

Wild Turkey In-store digital display. Clickable prototype for client pitch. https://pr.to/35AALI/

Macy’s Wish Writer App.

Clickable prototype created in Keynote for early user testing. https://youtu.be/a8IXH3USpws

HemMobile app -reports section.

Clickable prototype for client concept review.

https://pr.to/CKPDAT/

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Wireframes –�Responsive Design example for Tylenol & Benadryl

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Wireframes –�Eco-system example for Cholesterol Drug Pitch

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Wireframes -�Mobile Examples for Gillette, Dress Barn, & Proud Logos

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Wireframes -�Tablet Examples for DirecTV Sunday Ticket & Barclay Card App

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Wireframes-�Web examples for Emirates & Rhinocort

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Specifications –

Responsive Design example for Cognizant

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Specifications –�Web example for Dressbarn

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Research/

User Testing

Deliverables:

  • User Testing
  • A/B Testing
  • Quantitative Research

  • Regular user feedback is at the heart of all the stages of product development. Beta releases and outcomes from each iteration can be evaluated and priorities adjusted accordingly.

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User Testing -�Example Macy’s Wish Writer User Testing Guide

OVERVIEW

This effort will seek to understand how children interact and react to the Macy’s Wish Writer experience app with the WW Stylus.

Each session will have 2 moderators and 2 children assigned with each moderator. There will be 4 children for each age group; ages 4-5, 6-7, and 8-9. After an introduction children were split into groups of 2 and assigned to a moderator in the same room. While the children were with the moderator(s), parents were in the same room to be present as needed or watching via video in conference room. Children were asked be asked to play games and perform a series of tasks on the Wish Writer prototype without moderators assistance unless necessary. . After each task they then answered a list of unbiased questions that were assigned based on the age group.

GOALS

  • Discover how children explore the narrative
  • Understand what resonates with the children in the letter writing
  • Ease of planned navigation and interactions
  • Understand if the children feel like they are being rewarded/achieving a goal

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User Testing -�Example Test Results For Fox Mobile German Music App

Top Critical Issues

1. Universal approval for "Thumbs Up / Thumbs Down" icon for voting.

-All users tested found this iconography most closely represented the feelings of like and dislike, while other icons tested seemed to have other connotations and/or stronger emotional connotations attributed to them.

2. Searching for specific songs / artists in "Mix" form and not "Search" form.

-Most users had this problem.

Possible solutions:

-Add Mix Creation Animation Videos

- Move more tuning to the front ; decades and genre seem to be the most popular.

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