saved in the nick of time
(start with 2 per player)
Zombie advance: Roll a die each day. If 3, 4, 5, 6, advance zombies 1 square.
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Event
Opportunity
Write or Die!
A writing pact game.
The zombies are here – will you let them eat your friends?
Z!
SETUP:
Player Team starts at the 1 square. Zombies start at the Z! square. Place two tokens on the “saved in the nick of time” meter of the board for every player. These can be spent for reprieve at any point.
HOW TO PLAY:
Teams should be made up of 1 – 4 players. At the beginning of the game, each player must make a daily commitment (ex. number of words, time spent writing, etc.). If players quit or complete before the game is over, the rest of the team can proceed without them.
TURN ORDER
GAME END. The team wins by reaching Square 50 alive. The team loses if the zombies move into their square.
EVENT DECK
UNEXPECTED HELP
You hear the moan of zombies coming closer – when suddenly arrows whistle through the air. There’s an unknown person on the roof shooting at them!
Zombies don’t move next turn.
YIKES
One of the team has tripped and fallen and the horde is closing in. This could be the end…
1 person must work 2x tomorrow (or 2 people work 1.5x etc.) or lose half your YW cards.
FIRE
You siphon gasoline from a car, and sprinkle it across the street. With one strike of a match, a wall of fire roars up. Good for now, but how long will it last?
Zombies retreat 1 square
SHHH
You didn’t mean to knock over that shelf of metal paint cans in the garage but Wow, that was loud!
After rolling for zombie movement at end of day, roll again. If you get 5 – 6, advance zombies 1 square (unless relevant YW card played)
GRANDMA’S ATTIC
You remember that Grandma kept something in the attic – yes, here it is, her old revolver with two bullets still in the chamber.
Draw an extra You’re Welcome for the Group
SHHH
You didn’t mean to knock over that shelf of metal paint cans in the garage but Wow, that was loud!
After rolling for zombie movement at end of day, roll again. If you get 5 – 6, advance zombies 1 square (unless relevant YW card played)
SNOWSTORM
A bit unseasonal, but whew, it’s snowing thick and fast. Climate change. Zombies don’t seem to like this much. Good time to hole up and catch your breath.
Daily requirement is ½ for 3 days across the team
BOTULISM
Ugh the only thing worse than zombies is zombies and food poisoning. Something you ate was no good.
Discard a YW card if you have one. If you don’t nothing happens.
JUST A BIT FARTHER
If can just go a bit farther, there may be a drug store down the block that hasn’t been completely raided.
Anyone who exceeds daily requirement at all for following day gets a You’re Welcome card
BOTULISM
Ugh the only thing worse than zombies is zombies and food poisoning. Something you ate was no good.
Discard a YW card if you have one. If you don’t nothing happens.
OPPORTUNITY DECK
FOOD STASH
Find someone’s basement Costco stash.
If every member of the team achieves 150% of their goals, advance 2 squares. If you fail, roll 2x (instead of 1x) for potential zombie advance.
GAS STATION
What’s in the backroom?
If more than half the team works 200%, zombies retreat 1. If anyone fails, roll 2x (instead of 1x) for potential zombie advance.
RAID A STORE
Looks like they still have stuff in there.
If every member of the team achieves 200% of goals, move forward an extra square. If you fail, roll 2x (instead of 1x) for potential zombie advance.
SCHOOL
The janitor had some useful stuff in the broom closet, but is it worth the risk?
Each player has option to work 150% instead of 200% to earn a You’re Welcome card. If anyone fails, roll 2x (instead of 1x) for potential zombie advance.
RAID A STORE
Looks like they still have stuff in there.
If every member of the team achieves 200% of goals, move forward an extra square. If you fail, roll 2x (instead of 1x) for potential zombie advance.
RESTAURANT
Should have lots of knives and stuff. Maybe also zombies.
Each player has option to work 150% instead of 200% to earn a You’re Welcome card. If anyone fails, roll 2x (instead of 1x) for potential zombie advance.
RAID A STORE
Looks like they still have stuff in there.
If every member of the team achieves 200% of goals, move forward an extra square. If you fail, roll 2x (instead of 1x) for potential zombie advance.
BASEMENT
A quiet hiding spot – just don’t get trapped there.
Each player has option to work 150% instead of 200% to earn a You’re Welcome card. If anyone fails, roll 2x (instead of 1x) for potential zombie advance.
TREEHOUSE
It looks like a great place to hide because zombies can’t climb…right?
Each player has option to work 150% instead of 200% to earn a You’re Welcome card. If anyone fails, roll 2x (instead of 1x) for potential zombie advance.
CREEPY ATTIC
Safer because you can see them coming…as long as they aren’t already there.
Each player has option to work 150% instead of 200% to earn a You’re Welcome card. If anyone fails, roll 2x (instead of 1x) for potential zombie advance.
YOU’RE WELCOME DECK
SOME GUY’S RUSTY AXE
1 DAY REPRIEVE
Zombies don’t advance
AXE … BODY SPRAY
Sub alternative writing work for one day
SOME GUY’S RUSTY AXE
1 DAY REPRIEVE
Zombies don’t advance
CANDY
1 player only needs to hit ½ of daily target
A GOOD SHARP KITCHEN KNIFE
1 DAY REPRIEVE
Zombies don’t advance
A GOOD SHARP KITCHEN KNIFE
1 DAY REPRIEVE
Zombies don’t advance
ROPE
1 DAY REPRIEVE
Zombies don’t advance
SOME GUY’S RUSTY AXE
1 DAY REPRIEVE
Zombies don’t advance
SOME GUY’S RUSTY AXE
1 DAY REPRIEVE
Zombies don’t advance
A GOOD SHARP KITCHEN KNIFE
1 DAY REPRIEVE
Zombies don’t advance
A GOOD SHARP KITCHEN KNIFE
1 DAY REPRIEVE
Zombies don’t advance
ROPE
1 DAY REPRIEVE
Zombies don’t advance
FLOCK OF WILD TURKEYS
Zombies don’t advance
TENT SPIKES
Zombies don’t advance
YOUR NEIGHBOR’S SLIP N SLIDE
Advance 1 without whole team meeting goals
BAND AIDS
1 player only needs to hit ½ of daily target
DUCT TAPE
1 player only needs to hit ½ of daily target
DUCT TAPE
1 player only needs to hit ½ of daily target
MEAT LOCKER
Prevent zombie advance 1 time
TWO BY FOUR
Sub alternative writing work for one day
A STRONG DOWNWIND
Prevent zombie advance 1 time
BAND AIDS
1 player only needs to hit ½ of daily target
BAR OF SOAP
1 player only needs to hit ½ of daily target
BAR OF SOAP
1 player only needs to hit ½ of daily target
CLEAN T-SHIRT
1 player only needs to hit ½ of daily target
CLEAN T-SHIRT
1 player only needs to hit ½ of daily target
CANDY
1 player only needs to hit ½ of daily target
P4
P2
P3
P1
GAME TOKENS
Team token
Zombie token
Saved in the nick of time tokens
You’re Welcome tokens (to mark which cards you have available if playing online
Token to mark Event or Opportunity cards drawn
P1
Game Log: