��� Chapter III�Modeling
All class materials including this PowerPoint file are available at
https://github.com/medialab-ku/openGLESbook
Introduction to Computer Graphics with OpenGL ES (J. Han)
Polygon Mesh
3-2
Introduction to Computer Graphics with OpenGL ES (J. Han)
Polygon Mesh (cont’d)
3-3
triangle mesh
quad mesh
Introduction to Computer Graphics with OpenGL ES (J. Han)
Polygon Mesh (cont’d)
3-4
Introduction to Computer Graphics with OpenGL ES (J. Han)
Polygon Mesh (cont’d)
3-5
simplification
refinement
Introduction to Computer Graphics with OpenGL ES (J. Han)
Polygon Mesh – Non-indexed Representation
3-6
Introduction to Computer Graphics with OpenGL ES (J. Han)
Polygon Mesh – Indexed Representation
3-7
Introduction to Computer Graphics with OpenGL ES (J. Han)
Surface Normals
3-8
Introduction to Computer Graphics with OpenGL ES (J. Han)
Surface Normals (cont’d)
3-9
Introduction to Computer Graphics with OpenGL ES (J. Han)
Surface Normals (cont’d)
3-10
Introduction to Computer Graphics with OpenGL ES (J. Han)
Surface Normals (cont’d)
3-11
Introduction to Computer Graphics with OpenGL ES (J. Han)
Export and Import
3-12
file
export
import
application 2
application 1
Introduction to Computer Graphics with OpenGL ES (J. Han)
Export and Import (cont’d)
3-13
Introduction to Computer Graphics with OpenGL ES (J. Han)
Export and Import (cont’d)
3-14
Introduction to Computer Graphics with OpenGL ES (J. Han)
Export and Import (cont’d)
3-15
Introduction to Computer Graphics with OpenGL ES (J. Han)