Secondary Level Slideshow
SECONDARY LEVEL
LESSON 1�Big Picture Thinking �& Story Theme
UNIT 4
Unit 4: Worldbuilding
Let’s Discuss…
Share any ideas you have!
Unit 4, Lesson 1
Big Picture Planning
Now that you’ve created many of the elements of your side quest, it’s time to take a step back and plan for how you would like your episode to look and the experience you would like to provide for your end users. Fill in the details on Big Picture Planning (p. 43)
Unit 4, Lesson 1
Worldbuilding
Worldbuilding is the process of designing an imaginary world in a story or a game. Worldbuilding is different from simply creating a setting, because it involves a variety of factors, including climate, inhabitants, government, trade, food, and more.
Just like any country in the real world is more than just a physical place, places in games and stories can exist as entire systems with rules, languages, and special ways of behaving.
Unit 4, Lesson 1
Worldbuilding
Unit 4, Lesson 1
Can you describe the story world from a story you know well?
Discuss the world from one of these stories:
Harry Potter, Hunger Games, any Marvel or �DC comics or movies, Toy Story, Pokémon, �Animal Crossing
Worldbuilding for Your Episode
Unit 4, Lesson 1
Now you get to design a world for your side quest episode - just those authors and filmmakers did in the books/movies you discussed!
One student per team will write down your answers to the Worldbuilding Questionnaire (p. 44)
LESSON 2
Places & Details
UNIT 4
Let’s Recap…
“Worldbuilding is…”
“One question you can ask is…”
Unit 4, Lesson 2
Pizzatopia
In the imaginary world of Pizzatopia, all the characters are �pizza toppings. What is the name of the language the characters �in Pizzatopia speak?
Unit 4, Lesson 2
Let’s Discuss… Side Quest Maps�
Unit 4, Lesson 2
QUEST Map (Season 1)
Unit 4, Lesson 2
Side Quest Maps�
Unit 4, Lesson 2
Side Quest Maps�
Note: Your map should be consistent with your team’s biome, but your map can also spread out further than just your biome.
For example, if your setting is in the marine biome, you could create an all-underwater map that shows a coral reef, a sunken ship, buried treasure, a shark’s lair, etc.
OR you could expand beyond the underwater world to show the beach, a surf shack, caves, a beach town, etc.
You will have time to finalize and draw your maps in the next lesson!
Unit 4, Lesson 2
LESSON 3
Designing a Map
UNIT 4
Side Quest Maps�
Once you have chosen the four main locations for your map, you can begin to sketch out your map.
Watch the video on the next slide before you begin drawing!
Unit 4, Lesson 3
DRAWING A MAP TUTORIAL�
Unit 4, Lesson 3
It’s time to draw your maps! Your map drawing is a collaborative activity, which means that each person on the team should contribute to your map drawing.
You will have time to color and present your maps in the next lesson.
Unit 4, Lesson 3
Side Quest Maps�
Let’s Discuss…�
Unit 4, Lesson 3
LESSON 4
The Side Quest World
UNIT 4
After you have presented your team’s map to the rest of the class, it’s time to color your maps!
But first, let’s look at some techniques for creating texture and shadow with colored pencils…
Unit 4, Lesson 4
BASIC COLORING TECHNIQUES VIDEO
Unit 4, Lesson 4
Designing Your Episode Box
Unit 4, Lesson 4
Draw, write and color on the outside of your box only, because you will need the inside box lid to draw your setting.
Team Episode Box Design
Now that you know your episode story world, themes, mood, values and characters, it’s time to design your episode box!
You can leave the space for your episode title blank for now.
Begin with a brief brainstorming session to decide on your chosen style. Consider the following as you approach your box design:
Unit 4, Lesson 4
Let’s Discuss…�
Optional: Research some examples of board game/video game boxes to help you!
Unit 4, Lesson 4
LESSON 5
Setting the Scene for Gameplay
UNIT 4
Let’s Discuss…�
(Storyline, encounter, characters, setting, map, �challenge, physical materials, audience experience/emotions, box design?)
Unit 4, Lesson 5
Point Distribution�Encounters and maps are both point experiences. The final point experience will be your challenge.
Each team’s total audience score should add up to 10 points.
You can choose your own negative or minus point distribution (how many points a player can lose across their challenge, map and encounter phases), but your points awarded should be as follows: �
Unit 4, Lesson 5
Point Distribution
Keep in mind that players/end users can play your episode without winning any points.
(But the maximum positive point score for every episode must be
10 points.)
Unit 4, Lesson 5
Each team should write outcomes for your map exploration on �blank game cards from your team episode box.
On one side of the card, you will draw a symbol or a small picture to represent the �place on the map and on the other side, you will write the points outcome and one sentence that describes why points are lost or won, in story terms.
Here are some examples of possible map outcomes:
Unit 4, Lesson 5
1. Card side 1 has a drawing of a book and the word “Library” on it. Card side 2 says: “You have successfully broken into the library, but uh-oh…you were too noisy and the librarian kicked you out. You lose 2 points.”
2. Card side 1 has a symbol to represent a maze and the word “Maze ” on it. Card side 2 says: “Congratulations! You figured out how to navigate the maze and found an ancient gold coin. You win 1 point.”
3. Card side 1 has a drawing of a river and the word “River” on it. Card side 2 says: “You have come to bathe in the river. Lucky for you, the river has magical powers! You win 2 points.”
Tips for Visual Design & Outcomes
�Keep the following in mind as you write �and design your map outcome cards:
Unit 4, Lesson 5
LESSON 6: Challenge, Reflection & Journaling
UNIT 4
JOURNAL PROMPT
Team Challenge: Leading & Listening
Unit 4, Lesson 6
User Experience Design
User experience design is the process that design teams use to create products and games that provide meaningful and enjoyable experiences to users/audiences. It means that they begin by thinking about their “end user” �(the person who will use the product).
Unit 4, Lesson 6
For Challenge #1 your end user is S.A.M., the “Safety Apocalypse Manager” in QUEST.
Unit 4, Lesson 6
User Experience Design
For Challenge #2 your end user is a classmate who cannot fall sleep.
Let’s Discuss…
Unit 4, Lesson 6
Journaling
Unit 4, Lesson 6
JOURNAL PROMPT
“If you could create a brand-new world that you could live in for just one day, what would it look like? What would you do during your one day there? Would you have any special powers or abilities?”
Team Episode Title
Your final mission for this unit is to come up with a title for your team’s side quest episode.
To help you think of a name, think about the names of some video games, TV shows and even the episodes of QUEST. Some are long and some are just a single word. You get to choose!
Unit 4, Lesson 6